/** * @file tektite.c * @ingroup Enemies * * @brief Tektite enemy */ #include "enemy.h" #include "functions.h" static void sub_0802F45C(Entity* this); extern void (*const gUnk_080CDED0[])(Entity*); extern void (*const gUnk_080CDEE8[])(Entity*); void Tektite(Entity* this) { EnemyFunctionHandler(this, gUnk_080CDED0); SetChildOffset(this, 0, 1, -0x10); } void sub_0802F138(Entity* this) { gUnk_080CDEE8[this->action](this); } extern u8 gUnk_080CDEF8[]; void sub_0802F150(Entity* this) { u32 bVar1; u32 uVar2; if (this->field_0x43 != 0) { sub_0804A9FC(this, 0x1c); } sub_0804AA30(this, gUnk_080CDED0); if ((this->bitfield & 0x80) != 0) { switch (this->bitfield & 0x3f) { case 0x14: this->action = 1; this->subAction = 0; if (this->type != 0) { this->actionDelay = 0xc0; } else { this->actionDelay = gUnk_080CDEF8[Random() & 3]; } this->field_0xf = 0; *(u8*)&this->field_0x7c = 0; if (this->z.HALF.HI != 0) { this->zVelocity >>= 2; } else { this->zVelocity = 0; } InitializeAnimation(this, 0); break; case 0xe: case 0x15: this->health = 0; break; } } } void nullsub_16(Entity* this) { } void sub_0802F1F0(Entity* this) { sub_08001242(this); if (this->z.HALF.HI != 0) { GravityUpdate(this, this->field_0x80.HWORD); } } void sub_0802F210(Entity* this) { u32 temp; u32 temp2; sub_0804A720(this); this->action = 1; this->subAction = 0; this->actionDelay = gUnk_080CDEF8[Random() & 3]; this->actionDelay = (Random() & 0x1f) + this->actionDelay; this->field_0xf = 0; *(u8*)&this->field_0x7c = 0; this->field_0x80.HWORD = this->type == 0 ? 0x1800 : 0x2800; this->field_0x82.HWORD = this->type == 0 ? 0x2800 : 0x3000; InitializeAnimation(this, 0); } void sub_0802F284(Entity* this) { if (this->actionDelay > 0x60) { UpdateAnimationVariableFrames(this, 2); } else { GetNextFrame(this); } if (this->actionDelay != 0) { this->actionDelay--; } else if (this->field_0xf != 0) { if (this->frame & 0x80) { this->action = 2; this->actionDelay = 0x10; this->field_0xf = this->type; this->zVelocity = this->field_0x82.HWORD << 4; sub_0802F45C(this); InitializeAnimation(this, 2); } } else if (this->frame & 0x80) { this->field_0xf = 0x40; InitializeAnimation(this, 1); } } void sub_0802F300(Entity* this) { s32 temp; u32 rand; GetNextFrame(this); ProcessMovement(this); temp = this->z.HALF.HI; rand = Random() & 0xf; if (sub_080044EC(this, this->field_0x80.HWORD) == 1) { this->action = 3; this->subAction = 0; if (this->type != 0) { rand = 0; } if (rand == 0) { this->actionDelay = 0xc0; } else { this->actionDelay = gUnk_080CDEF8[rand & 3] + rand; } this->field_0xf = 0; InitializeAnimation(this, 3); return; } else if (this->collisions != 0) { sub_0800417E(this, this->collisions); } else if ((sub_080002B8(this) & 0xf0) == 0x50) { this->direction = (this->direction + 0x10) & 0x1f; } if (--this->actionDelay == 0) { this->actionDelay = 0x10; if (this->field_0xf != 0) { this->field_0xf--; sub_0802F45C(this); } } if ((this->subAction == 0) && (temp < this->z.HALF.HI)) { InitializeAnimation(this, 4); this->subAction = 1; } if (temp < -0xc) { this->spriteRendering.b3 = 1; this->spriteOrientation.flipY = 1; } else { this->spriteRendering.b3 = 2; this->spriteOrientation.flipY = 2; } } void sub_0802F3F4(Entity* this) { GetNextFrame(this); if (this->frame & 0x80) { if ((*(u8*)&this->field_0x7c.HALF.LO < 2) && ((this->type % 2) != 0)) { this->action = 2; this->actionDelay = 0x10; this->field_0xf = this->type; this->zVelocity = this->field_0x82.HWORD << 4; (*(u8*)&this->field_0x7c.HALF.LO)++; sub_0802F45C(this); InitializeAnimation(this, 2); } else { this->action = 1; *(u8*)&this->field_0x7c.HALF.LO = 0; InitializeAnimation(this, 0); } } } static void sub_0802F45C(Entity* this) { u32 temp; if (sub_08049FA0(this) == 0) { this->direction = sub_08049EE4(this); } else if (sub_08049FDC(this, 1) != 0) { this->direction = sub_08049F84(this, 1); } else { temp = (Random() & 0xf) + 0x18; this->direction = (temp + this->direction) & 0x1f; } }