#include "global.h" #include "area.h" typedef struct Transition { u8 warp_type; u8 subtype; u16 startX; u16 startY; u16 endX; u16 endY; u8 shape; u8 area; u8 room; u8 height; u8 transition_type; u8 facing_direction; u8 unk0; u8 unk1; u8 unk2; u8 unk3; } Transition; // this terminates a list of Transitions #define TransitionListEnd \ { -1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } // some dev made a mistake and put above Terminator at the end of some lists of pointers #define TransitionListEndBUG (void*)0x0000ffff, NULL, NULL, NULL, NULL const Transition gExitList_NoExitList[] = { TransitionListEnd }; const Transition* const gExitLists_NoExit[] = { gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, }; const Transition gExitList_MinishWoods_Main[] = { { 0x01, 0x00, 0x0138, 0x0318, 0x0078, 0x0078, 0x00, AREA_MINISH_HOUSE_INTERIORS, 0x26, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, { 0x01, 0x00, 0x01c8, 0x0258, 0x00a8, 0x00d8, 0x00, AREA_DEEPWOOD_SHRINE, 0x0b, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, { 0x01, 0x00, 0x03a8, 0x0010, 0x0078, 0x0088, 0x02, AREA_BEANSTALKS, 0x03, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, { 0x01, 0x00, 0x0210, 0x01c8, 0x0078, 0x0078, 0x02, AREA_TREE_INTERIORS, 0x1d, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, { 0x01, 0x00, 0x0070, 0x0048, 0x0078, 0x0078, 0x02, AREA_TREE_INTERIORS, 0x1b, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, { 0x01, 0x00, 0x02c0, 0x0048, 0x0078, 0x0088, 0x02, AREA_TREE_INTERIORS, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, { 0x01, 0x00, 0x03b8, 0x0038, 0x0078, 0x0108, 0x00, AREA_MINISH_CAVES, 0x05, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, { 0x01, 0x00, 0x0048, 0x0218, 0x0058, 0x0118, 0x00, AREA_MINISH_CAVES, 0x09, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, { 0x01, 0x00, 0x0068, 0x0218, 0x0138, 0x0118, 0x00, AREA_MINISH_CAVES, 0x09, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, { 0x01, 0x00, 0x0088, 0x0218, 0x0218, 0x0118, 0x00, AREA_MINISH_CAVES, 0x09, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, { 0x00, 0x00, 0x0000, 0x0000, 0x01d8, 0x0fff, 0x40, AREA_HYRULE_FIELD, 0x04, 0x01, 0x00, 0x06, 0x00, 0x00, 0x00, 0x00 }, { 0x00, 0x00, 0x0000, 0x0000, 0x01d8, 0x00a0, 0x80, AREA_HYRULE_FIELD, 0x02, 0x01, 0x00, 0x06, 0x00, 0x00, 0x00, 0x00 }, { 0x00, 0x00, 0x0000, 0x0000, 0x0fff, 0x03b8, 0x01, AREA_LAKE_HYLIA, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, { 0x00, 0x00, 0x0000, 0x0000, 0x0fff, 0x03ac, 0x02, AREA_LAKE_HYLIA, 0x00, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00 }, TransitionListEnd, }; const Transition* const gExitLists_MinishWoods[] = { gExitList_MinishWoods_Main }; const Transition gExitList_LakeHylia_Main[] = { { 1, 0, 0x02a0, 0x0378, 0x0078, 0x00a0, 0x02, AREA_HOUSE_INTERIORS_4, 0x05, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, { 1, 0, 0x0120, 0x0038, 0x0078, 0x0078, 0x02, AREA_HOUSE_INTERIORS_2, 0x14, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, { 1, 0, 0x0100, 0x02b8, 0x0078, 0x0078, 0x02, AREA_TREE_INTERIORS, 0x13, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, { 1, 0, 0x00c8, 0x0198, 0x0078, 0x0078, 0x00, AREA_MINISH_HOUSE_INTERIORS, 0x27, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, { 1, 0, 0x01e8, 0x01a8, 0x0078, 0x0078, 0x00, AREA_MINISH_HOUSE_INTERIORS, 0x23, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, { 1, 0, 0x02b8, 0x0058, 0x0188, 0x01a8, 0x00, AREA_MINISH_CAVES, 0x07, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, { 1, 0, 0x0148, 0x0374, 0x0248, 0x01a8, 0x00, AREA_LAKE_WOODS_CAVE, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, { 0, 0, 0x0000, 0x0000, 0x02c8, 0x0fff, 0xc0, AREA_HYRULE_FIELD, 0x05, 0x01, 0x00, 0x06, 0x00, 0x00, 0x00, 0x00 }, { 0, 0, 0x0000, 0x0000, 0x0fff, 0x0010, 0x10, AREA_MINISH_WOODS, 0x00, 0x01, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00 }, { 0, 0, 0x0000, 0x0000, 0x0fff, 0x0024, 0x20, AREA_MINISH_WOODS, 0x00, 0x01, 0x01, 0x04, 0x00, 0x00, 0x00, 0x00 }, TransitionListEnd, }; const Transition gExitList_LakeHylia_Beanstalk[] = { { 1, 0, 0x0208, 0x94, 0x248, 0x88, 0, AREA_HYLIA_DIG_CAVES, 1, 1, 0, 0, 0, 0, 0, 0 }, { 1, 0, 0x0308, 0x94, 0x308, 0x88, 0, AREA_HYLIA_DIG_CAVES, 1, 1, 0, 0, 0, 0, 0, 0 }, { 1, 0, 0x0388, 0x64, 0x398, 0x68, 0, AREA_HYLIA_DIG_CAVES, 1, 1, 0, 0, 0, 0, 0, 0 }, TransitionListEnd, }; const Transition* const gExitLists_LakeHylia[] = { gExitList_LakeHylia_Main, gExitList_LakeHylia_Beanstalk, }; const Transition gExitList_CastorWilds_Main[] = { { 1, 0, 0x0248, 0x0032, 0x0038, 0x0078, 0x00, AREA_CASTOR_CAVES, 0x01, 1, 0, 0, 0, 0, 0, 0 }, { 1, 0, 0x0288, 0x0032, 0x0128, 0x0078, 0x00, AREA_CASTOR_CAVES, 0x01, 1, 0, 0, 0, 0, 0, 0 }, { 1, 0, 0x01a8, 0x01a2, 0x0088, 0x0078, 0x00, AREA_CASTOR_CAVES, 0x03, 1, 0, 0, 0, 0, 0, 0 }, { 1, 0, 0x02d8, 0x0382, 0x0078, 0x0098, 0x00, AREA_CASTOR_CAVES, 0x00, 1, 0, 0, 0, 0, 0, 0 }, { 1, 0, 0x03c8, 0x0038, 0x0078, 0x0078, 0x00, AREA_CASTOR_CAVES, 0x04, 1, 0, 0, 0, 0, 0, 0 }, { 1, 0, 0x0038, 0x02d4, 0x0078, 0x0088, 0x00, 0x25, 0x04, 1, 0, 0, 0, 0, 0, 0 }, { 1, 0, 0x03b8, 0x02f8, 0x0078, 0x01f8, 0x00, AREA_MINISH_CAVES, 0x01, 1, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0x0000, 0x0000, 0x0008, 0x0fff, 0x08, AREA_HYRULE_FIELD, 0x08, 1, 0, 2, 0, 0, 0, 0 }, { 0, 0, 0x0000, 0x0000, 0x0fff, 0x0010, 0x10, AREA_RUINS, 0x00, 1, 0, 4, 0, 0, 0, 0 }, TransitionListEnd, }; const Transition* const gExitLists_CastorWilds[] = { gExitList_CastorWilds_Main, }; const Transition gExitList_Ruins_Entrance[] = { { 0, 0, 0x00, 0x00, 0x0fff, 0x3b8, 0x01, AREA_CASTOR_WILDS, 0, 1, 0, 0, 0, 0, 0, 0 }, { 1, 0, 0xc8, 0x38, 0x0078, 0x078, 0x00, AREA_CASTOR_CAVES, 2, 1, 0, 0, 0, 0, 0, 0 }, TransitionListEnd, }; const Transition gExitList_Ruins_Beanstalk[] = { TransitionListEnd, }; const Transition gExitList_Ruins_LadderToTektites[] = { { 1, 0, 0x38, 0x08, 0x148, 0xb8, 0, AREA_MINISH_CAVES, 3, 1, 0, 0, 0, 0, 0, 0 }, TransitionListEnd, }; const Transition gExitList_Ruins_FortressEntrance[] = { { 0, 0, 0, 0, 0x1d8, 0xb0, 3, AREA_OUTER_FORTRESS_OF_WINDS, 0, 1, 0, 0, 0, 0, 0, 0 }, TransitionListEnd, }; const Transition* const gExitLists_Ruins[] = { gExitList_Ruins_Entrance, gExitList_Ruins_Beanstalk, gExitList_NoExitList, gExitList_Ruins_LadderToTektites, gExitList_Ruins_FortressEntrance, gExitList_NoExitList, }; const Transition gExitList_HyruleTown_0[] = { { 0x01, 0x00, 0x02c8, 0x0138, 0x0068, 0x0098, 0x00, AREA_HOUSE_INTERIORS_1, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, { 0x01, 0x00, 0x0308, 0x0120, 0x00e8, 0x0070, 0x01, AREA_HOUSE_INTERIORS_1, 0x00, 0x01, 0x00, 0x06, 0x00, 0x00, 0x00, 0x00 }, { 0x01, 0x00, 0x0048, 0x00a8, 0x0078, 0x0090, 0x00, AREA_HOUSE_INTERIORS_1, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, { 0x01, 0x00, 0x0138, 0x0048, 0x0078, 0x0088, 0x00, AREA_HOUSE_INTERIORS_1, 0x02, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, { 0x01, 0x00, 0x0168, 0x00a8, 0x00e8, 0x00d8, 0x00, AREA_HOUSE_INTERIORS_1, 0x03, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, { 0x01, 0x00, 0x0388, 0x0258, 0x0068, 0x0078, 0x00, AREA_HOUSE_INTERIORS_1, 0x04, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, { 0x01, 0x00, 0x0368, 0x01b8, 0x0068, 0x0078, 0x00, AREA_HOUSE_INTERIORS_1, 0x08, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, { 0x01, 0x00, 0x03a8, 0x0218, 0x0048, 0x01a8, 0x00, AREA_HOUSE_INTERIORS_1, 0x09, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, { 0x01, 0x00, 0x02c8, 0x0098, 0x0078, 0x00c8, 0x00, AREA_HOUSE_INTERIORS_1, 0x0b, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, { 0x01, 0x00, 0x0328, 0x0068, 0x00d8, 0x0088, 0x00, AREA_HOUSE_INTERIORS_1, 0x0c, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, { 0x01, 0x00, 0x0258, 0x02e8, 0x0078, 0x00a8, 0x00, AREA_HOUSE_INTERIORS_3, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, { 0x01, 0x00, 0x0198, 0x02e8, 0x0078, 0x00a8, 0x00, AREA_HOUSE_INTERIORS_3, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, { 0x01, 0x00, 0x0178, 0x0210, 0x00c8, 0x0060, 0x01, AREA_HOUSE_INTERIORS_3, 0x02, 0x01, 0x00, 0x06, 0x00, 0x00, 0x00, 0x00 }, { 0x01, 0x00, 0x0278, 0x01f0, 0x0028, 0x0090, 0x01, AREA_HOUSE_INTERIORS_3, 0x03, 0x01, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00 }, { 0x01, 0x00, 0x0178, 0x0250, 0x00c8, 0x0070, 0x01, AREA_HOUSE_INTERIORS_3, 0x04, 0x01, 0x00, 0x06, 0x00, 0x00, 0x00, 0x00 }, { 0x01, 0x00, 0x0178, 0x0290, 0x00c8, 0x0060, 0x01, AREA_HOUSE_INTERIORS_3, 0x05, 0x01, 0x00, 0x06, 0x00, 0x00, 0x00, 0x00 }, { 0x01, 0x00, 0x0138, 0x0290, 0x0028, 0x0060, 0x01, AREA_HOUSE_INTERIORS_3, 0x05, 0x01, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00 }, { 0x01, 0x00, 0x0298, 0x0258, 0x0078, 0x0088, 0x00, AREA_HOUSE_INTERIORS_3, 0x06, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, { 0x01, 0x00, 0x0090, 0x02c8, 0x0078, 0x0098, 0x02, AREA_HOUSE_INTERIORS_4, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, { 0x01, 0x00, 0x0098, 0x0168, 0x0078, 0x0078, 0x00, AREA_HOUSE_INTERIORS_2, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, { 0x01, 0x00, 0x0038, 0x0248, 0x0078, 0x0098, 0x00, AREA_HOUSE_INTERIORS_2, 0x04, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, { 0x01, 0x00, 0x02e8, 0x02f0, 0x0078, 0x0078, 0x00, AREA_HOUSE_INTERIORS_2, 0x06, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, { 0x01, 0x00, 0x0348, 0x02f8, 0x0078, 0x0098, 0x00, AREA_HOUSE_INTERIORS_2, 0x07, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, { 0x01, 0x00, 0x03b8, 0x0358, 0x0078, 0x0078, 0x00, AREA_HOUSE_INTERIORS_2, 0x0c, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, { 0x01, 0x00, 0x0138, 0x0388, 0x0078, 0x0098, 0x00, AREA_HOUSE_INTERIORS_4, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, { 0x01, 0x00, 0x0038, 0x01a8, 0x0078, 0x0078, 0x00, AREA_MINISH_HOUSE_INTERIORS, 0x25, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, { 0x01, 0x00, 0x0050, 0x0378, 0x0078, 0x0078, 0x02, AREA_TREE_INTERIORS, 0x10, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, { 0x01, 0x00, 0x00f0, 0x0188, 0x0078, 0x0078, 0x02, AREA_CAVES, 0x0b, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, { 0x01, 0x00, 0x0040, 0x01b8, 0x0078, 0x0098, 0x02, AREA_HOUSE_INTERIORS_2, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, { 0x01, 0x00, 0x02b8, 0x0360, 0x0078, 0x0078, 0x00, AREA_HOUSE_INTERIORS_2, 0x09, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, { 0x01, 0x00, 0x0338, 0x0134, 0x0288, 0x0118, 0x00, AREA_HYRULE_TOWN_UNDERGROUND, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, { 0x00, 0x00, 0x0000, 0x0000, 0x01f8, 0x0318, 0x03, AREA_HYRULE_FIELD, 0x06, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, { 0x00, 0x00, 0x0000, 0x0000, 0x01d8, 0x0230, 0x40, AREA_HYRULE_FIELD, 0x07, 0x01, 0x00, 0x06, 0x00, 0x00, 0x00, 0x00 }, { 0x00, 0x00, 0x0000, 0x0000, 0x0008, 0x0230, 0x04, AREA_HYRULE_FIELD, 0x05, 0x01, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00 }, { 0x00, 0x00, 0x0000, 0x0000, 0x01f8, 0x0010, 0x30, AREA_HYRULE_FIELD, 0x01, 0x01, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00 }, TransitionListEnd, }; const Transition* const gExitLists_HyruleTown[] = { gExitList_HyruleTown_0, }; const Transition gExitList_HyruleTown_1[] = { { 0x0, 0x0, 0x0, 0x0, 0xfff, 0x318, 0x3, AREA_HYRULE_FIELD, 0x6, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition* const gExitLists_FestivalTown[] = { gExitList_HyruleTown_1, }; const Transition gExitList_MtCrenel_MountainTop[] = { { 0x1, 0x0, 0x328, 0x34, 0x1a8, 0x28, 0x0, AREA_CRENEL_CAVES, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, { 0x0, 0x0, 0x0, 0x0, 0xfff, 0x18, 0x30, AREA_MT_CRENEL, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_MtCrenel_WallClimb[] = { { 0x1, 0x0, 0xa8, 0x58, 0x78, 0x78, 0x0, AREA_CRENEL_CAVES, 0xe, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, { 0x1, 0x0, 0x148, 0x1e8, 0x78, 0xf8, 0x0, AREA_GREAT_FAIRIES, 0x2, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, { 0x0, 0x0, 0x0, 0x0, 0xfff, 0xd8, 0x3, AREA_MT_CRENEL, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_MtCrenel_CaveOfFlamesEntrance[] = { { 0x1, 0x0, 0x128, 0x18, 0x58, 0x1b8, 0x0, AREA_CRENEL_CAVES, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, { 0x1, 0x0, 0x208, 0x18, 0x298, 0x1b8, 0x0, AREA_CRENEL_CAVES, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, { 0x1, 0x0, 0x1d8, 0xb8, 0xb8, 0x88, 0x0, AREA_CRENEL_CAVES, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, { 0x1, 0x0, 0x238, 0xb8, 0x48, 0x1c8, 0x0, AREA_CRENEL_CAVES, 0x2, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, { 0x1, 0x0, 0x188, 0xf8, 0xb8, 0x98, 0x0, AREA_CRENEL_CAVES, 0x3, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, { 0x1, 0x0, 0x208, 0x148, 0x78, 0xf0, 0x0, AREA_CRENEL_CAVES, 0x10, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, { 0x1, 0x0, 0x1e8, 0x1d8, 0x78, 0x78, 0x0, AREA_CRENEL_CAVES, 0x4, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, { 0x1, 0x0, 0x68, 0x72, 0x88, 0xa8, 0x0, AREA_CAVE_OF_FLAMES, 0x3, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_MtCrenel_GustJarShortcut[] = { { 0x1, 0x0, 0xa8, 0x48, 0x78, 0x78, 0x0, AREA_CRENEL_CAVES, 0x5, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, { 0x1, 0x0, 0x2f8, 0x28, 0x38, 0x98, 0x0, AREA_CRENEL_CAVES, 0x6, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, { 0x1, 0x0, 0x348, 0x58, 0xb8, 0x88, 0x0, AREA_CRENEL_CAVES, 0x7, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, { 0x1, 0x0, 0x38, 0x108, 0x78, 0x118, 0x0, AREA_CRENEL_CAVES, 0x8, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_MtCrenel_Entrance[] = { { 0x1, 0x0, 0x298, 0x28, 0x78, 0x78, 0x0, AREA_CRENEL_CAVES, 0x9, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, { 0x1, 0x0, 0x198, 0xd8, 0x1f8, 0x78, 0x0, AREA_CRENEL_CAVES, 0xa, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, { 0x1, 0x0, 0x138, 0x138, 0xb8, 0x138, 0x0, AREA_CRENEL_CAVES, 0xb, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, { 0x1, 0x0, 0x2d8, 0x188, 0x78, 0x88, 0x0, AREA_CRENEL_CAVES, 0xc, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, { 0x1, 0x0, 0xb8, 0x198, 0x78, 0x78, 0x0, AREA_CRENEL_CAVES, 0xd, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, { 0x1, 0x0, 0x3b8, 0x168, 0x78, 0x78, 0x0, AREA_CRENEL_CAVES, 0xf, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, { 0x1, 0x0, 0x1c8, 0x18, 0x98, 0x1a8, 0x0, AREA_MINISH_CAVES, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, { 0x1, 0x0, 0x2d8, 0x154, 0x78, 0x38, 0x0, AREA_CRENEL_CAVES, 0xc, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, { 0x0, 0x0, 0x0, 0x0, 0x8, 0xfff, 0x8, AREA_HYRULE_FIELD, 0x7, 0x1, 0x0, 0x2, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition* const gExitLists_MtCrenel[] = { gExitList_MtCrenel_MountainTop, gExitList_MtCrenel_WallClimb, gExitList_MtCrenel_CaveOfFlamesEntrance, gExitList_MtCrenel_GustJarShortcut, gExitList_MtCrenel_Entrance, }; const Transition gExitList_HyruleField_WesternWoodSouth[] = { { 0x1, 0x0, 0xb8, 0x28, 0x78, 0x78, 0x0, AREA_MINISH_HOUSE_INTERIORS, 0x20, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_HyruleField_LinksHouseExterior[] = { { 0x1, 0x0, 0x290, 0x188, 0x78, 0x78, 0x2, AREA_HOUSE_INTERIORS_2, 0x10, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, { 0x1, 0x0, 0x3a0, 0x228, 0x78, 0x78, 0x2, AREA_TREE_INTERIORS, 0x12, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, { 0x1, 0x0, 0x118, 0xa8, 0x78, 0x78, 0x0, AREA_CAVES, 0x9, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, { 0x1, 0x0, 0x58, 0x118, 0x78, 0x78, 0x0, AREA_CAVES, 0x10, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, { 0x1, 0x0, 0x178, 0xd8, 0x78, 0xb8, 0x0, AREA_MINISH_CAVES, 0x4, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, { 0x1, 0x0, 0x48, 0x1c8, 0x78, 0x78, 0x0, AREA_MINISH_HOUSE_INTERIORS, 0x21, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, { 0x0, 0x0, 0x0, 0x0, 0x1f8, 0x3b8, 0x3, AREA_HYRULE_TOWN, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_HyruleField_FromMinishWoods[] = { { 0x1, 0x0, 0x38, 0x28, 0x78, 0x78, 0x0, AREA_MINISH_HOUSE_INTERIORS, 0x24, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, { 0x0, 0x0, 0x0, 0x0, 0x8, 0x3c8, 0x8, AREA_MINISH_WOODS, 0x0, 0x1, 0x0, 0x2, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_HyruleField_FromMinishWoodsNorth[] = { { 0x1, 0x0, 0xa8, 0x98, 0x78, 0x78, 0x0, AREA_CAVES, 0x13, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_HyruleField_Farmers[] = { { 0x1, 0x0, 0x40, 0x48, 0x78, 0x88, 0x2, AREA_HOUSE_INTERIORS_4, 0x4, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, { 0x0, 0x0, 0x0, 0x0, 0x8, 0xfff, 0xc, AREA_MINISH_WOODS, 0x0, 0x1, 0x0, 0x2, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_HyruleField_LonLonRanch[] = { { 0x1, 0x0, 0x158, 0x278, 0x68, 0x78, 0x0, AREA_HOUSE_INTERIORS_4, 0x2, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, { 0x1, 0x0, 0x188, 0x278, 0x78, 0x78, 0x0, AREA_HOUSE_INTERIORS_4, 0x3, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, { 0x1, 0x0, 0xe8, 0x1b4, 0xa8, 0xd8, 0x0, AREA_CAVES, 0xc, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, { 0x1, 0x0, 0x1f8, 0x208, 0x78, 0x78, 0x0, AREA_CAVES, 0xf, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, { 0x1, 0x0, 0x88, 0x354, 0x78, 0x78, 0x0, AREA_GORON_CAVE, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, { 0x1, 0x0, 0xb8, 0x154, 0x38, 0x28, 0x0, AREA_CAVES, 0xc, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, { 0x0, 0x0, 0x0, 0x0, 0xfff, 0x3e8, 0x1, AREA_VEIL_FALLS, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, { 0x0, 0x0, 0x0, 0x0, 0x1c8, 0x3e8, 0x2, AREA_VEIL_FALLS, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, { 0x0, 0x0, 0x0, 0x0, 0x8, 0xfff, 0xc, AREA_LAKE_HYLIA, 0x0, 0x1, 0x0, 0x2, 0x0, 0x0, 0x0, 0x0 }, { 0x0, 0x0, 0x0, 0x0, 0x3e8, 0xf0, 0x80, AREA_HYRULE_TOWN, 0x0, 0x1, 0x0, 0x6, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_HyruleField_OutsideCastle[] = { { 0x1, 0x0, 0x1f8, 0x38, 0x1f8, 0x208, 0x3, AREA_CASTLE_GARDEN, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, { 0x1, 0x0, 0x1b0, 0x128, 0x78, 0x78, 0x2, AREA_TREE_INTERIORS, 0x15, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, { 0x1, 0x0, 0x240, 0x128, 0x78, 0x78, 0x2, AREA_TREE_INTERIORS, 0x16, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, { 0x1, 0x0, 0x1b0, 0x188, 0x78, 0x78, 0x2, AREA_TREE_INTERIORS, 0x17, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, { 0x1, 0x0, 0x240, 0x188, 0x78, 0x78, 0x2, AREA_TREE_INTERIORS, 0x18, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, { 0x1, 0x0, 0x2f0, 0x138, 0x78, 0x78, 0x2, AREA_TREE_INTERIORS, 0x1a, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, { 0x1, 0x0, 0x1f8, 0x154, 0xa8, 0xd8, 0x0, AREA_CAVES, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, { 0x1, 0x0, 0x108, 0x138, 0x108, 0xd8, 0x0, AREA_CAVES, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, { 0x1, 0x0, 0x138, 0x1e8, 0x78, 0xc8, 0x0, AREA_CAVES, 0x15, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, { 0x1, 0x0, 0x88, 0xf4, 0x38, 0x58, 0x0, AREA_CAVES, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, { 0x1, 0x0, 0x118, 0xf4, 0x118, 0x58, 0x0, AREA_CAVES, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, { 0x0, 0x0, 0x0, 0x0, 0xfff, 0x208, 0x3, AREA_CASTLE_GARDEN, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, { 0x0, 0x0, 0x0, 0x0, 0x1f8, 0x18, 0x30, AREA_HYRULE_TOWN, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, { 0x0, 0x0, 0x0, 0x0, 0x8, 0xfff, 0x4, AREA_VEIL_FALLS, 0x0, 0x1, 0x0, 0x2, 0x0, 0x0, 0x0, 0x0 }, { 0x0, 0x0, 0x0, 0x0, 0x1d8, 0x260, 0x40, AREA_ROYAL_VALLEY, 0x0, 0x1, 0x0, 0x6, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_HyruleField_OutsideCastleWest[] = { { 0x1, 0x0, 0x40, 0x388, 0x78, 0x78, 0x2, AREA_TREE_INTERIORS, 0x11, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, { 0x1, 0x0, 0x88, 0x222, 0x78, 0x78, 0x0, AREA_CAVES, 0x7, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, { 0x1, 0x0, 0x38, 0x2a8, 0x78, 0x78, 0x0, AREA_CAVES, 0x11, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, { 0x1, 0x0, 0x198, 0x2b2, 0x78, 0x78, 0x0, AREA_CAVES, 0x8, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, { 0x1, 0x0, 0x88, 0x94, 0x88, 0x68, 0x0, AREA_DIG_CAVES_1, 0x3, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, { 0x1, 0x0, 0x98, 0x284, 0x38, 0x38, 0x0, AREA_CAVES, 0xe, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, { 0x1, 0x0, 0x118, 0x284, 0x128, 0x38, 0x0, AREA_CAVES, 0xe, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, { 0x0, 0x0, 0x0, 0x0, 0xfff, 0x3e8, 0x1, AREA_ROYAL_VALLEY, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, { 0x0, 0x0, 0x0, 0x0, 0x8, 0xf0, 0x8, AREA_HYRULE_TOWN, 0x0, 0x1, 0x0, 0x2, 0x0, 0x0, 0x0, 0x0 }, { 0x0, 0x0, 0x0, 0x0, 0x3e8, 0xfff, 0x40, AREA_MT_CRENEL, 0x4, 0x1, 0x0, 0x6, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_HyruleField_TrilbyHighlands[] = { { 0x1, 0x0, 0xa0, 0x1e8, 0x78, 0x78, 0x2, AREA_TREE_INTERIORS, 0x19, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, { 0x0, 0x0, 0x0, 0x0, 0x3e8, 0xfff, 0x40, AREA_CASTOR_WILDS, 0x0, 0x1, 0x0, 0x6, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_HyruleField_PercysHouse[] = { { 0x1, 0x0, 0x90, 0x48, 0x78, 0x88, 0x2, AREA_HOUSE_INTERIORS_2, 0x8, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition* const gExitLists_HyruleField[] = { gExitList_HyruleField_WesternWoodSouth, gExitList_HyruleField_LinksHouseExterior, gExitList_HyruleField_FromMinishWoods, gExitList_HyruleField_FromMinishWoodsNorth, gExitList_HyruleField_Farmers, gExitList_HyruleField_LonLonRanch, gExitList_HyruleField_OutsideCastle, gExitList_HyruleField_OutsideCastleWest, gExitList_HyruleField_TrilbyHighlands, gExitList_HyruleField_PercysHouse, }; // TODO this is one table const Transition gExitList_CastleGarden_Main[] = { { 0x1, 0x0, 0x1f8, 0x28, 0xd8, 0x208, 0x2, AREA_HYRULE_CASTLE, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, { 0x1, 0x0, 0x308, 0x48, 0x78, 0x78, 0x0, AREA_GARDEN_FOUNTAINS, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, { 0x1, 0x0, 0xe8, 0x48, 0x78, 0x78, 0x0, AREA_GARDEN_FOUNTAINS, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, { 0x1, 0x0, 0x68, 0x74, 0x68, 0x1a8, 0x0, AREA_HYRULE_CASTLE_CELLAR, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, { 0x1, 0x0, 0x3a8, 0x184, 0x78, 0x68, 0x0, 0x25, 0xa, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, { 0x0, 0x0, 0x0, 0x0, 0x1f8, 0x48, 0x30, AREA_HYRULE_FIELD, 0x6, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gUnk_08134FBC[] = { { 0x1, 0x0, 0x1f8, 0x28, 0x198, 0x1f0, 0x2, AREA_DARK_HYRULE_CASTLE, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, { 0x1, 0x0, 0x308, 0x48, 0x78, 0x78, 0x0, AREA_GARDEN_FOUNTAINS, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, { 0x1, 0x0, 0xe8, 0x48, 0x78, 0x78, 0x0, AREA_GARDEN_FOUNTAINS, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, { 0x1, 0x0, 0x68, 0x74, 0x68, 0x1a8, 0x0, AREA_HYRULE_CASTLE_CELLAR, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, { 0x1, 0x0, 0x3a8, 0x184, 0x78, 0x68, 0x0, 0x25, 0xa, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, { 0x0, 0x0, 0x0, 0x0, 0x1f8, 0x48, 0x30, AREA_HYRULE_FIELD, 0x6, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gUnk_08135048[] = { { 0x0, 0x0, 0x0, 0x0, 0xfff, 0x8, 0x30, AREA_HYRULE_FIELD, 0x6, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition* const gExitLists_CastleGarden[] = { gExitList_CastleGarden_Main, }; const Transition gExitList_CloudTops_House[] = { { 0x1, 0x0, 0x1e8, 0x158, 0x78, 0x138, 0x0, AREA_WIND_TRIBE_TOWER, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition* const gExitLists_CloudTops[] = { gExitList_CloudTops_House, }; const Transition gExitList_RoyalValley_Main[] = { { 0x1, 0x0, 0xf0, 0x28, 0x88, 0x78, 0x2, AREA_ROYAL_CRYPT, 0x8, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, { 0x1, 0x0, 0x1a0, 0x198, 0x78, 0x78, 0x2, AREA_HOUSE_INTERIORS_2, 0x12, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, { 0x1, 0x0, 0x198, 0x2a8, 0x78, 0xf8, 0x0, AREA_GREAT_FAIRIES, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, { 0x1, 0x0, 0x58, 0x84, 0x78, 0x78, 0x0, AREA_ROYAL_VALLEY_GRAVES, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, { 0x1, 0x0, 0x188, 0x84, 0x78, 0x118, 0x0, AREA_ROYAL_VALLEY_GRAVES, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, { 0x0, 0x0, 0x0, 0x0, 0xfff, 0x10, 0x10, AREA_HYRULE_FIELD, 0x7, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, { 0x0, 0x0, 0x0, 0x0, 0x8, 0x50, 0x8, AREA_HYRULE_FIELD, 0x6, 0x1, 0x0, 0x2, 0x0, 0x0, 0x0, 0x0 }, #ifndef EU { 0x1, 0x0, 0x78, 0x28c, 0x78, 0x18, 0x0, AREA_ROYAL_VALLEY, 0x1, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, #else { 0x1, 0x0, 0x78, 0x288, 0x78, 0x18, 0x0, AREA_ROYAL_VALLEY, 0x1, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, #endif { 0x1, 0x0, 0x78, 0x328, 0x78, 0x98, 0x0, AREA_ROYAL_VALLEY, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_RoyalValley_ForestMaze[] = { { 0x0, 0x0, 0x0, 0x0, 0x78, 0x338, 0x30, AREA_ROYAL_VALLEY, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gUnk_08135190[] = { { 0x0, 0x0, 0x0, 0x0, 0x78, 0x278, 0x3, AREA_ROYAL_VALLEY, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, { 0x0, 0x0, 0x0, 0x0, 0x78, 0x338, 0x30, AREA_ROYAL_VALLEY, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition* const gExitLists_RoyalValley[] = { gExitList_RoyalValley_Main, gExitList_RoyalValley_ForestMaze, }; const Transition gExitList_VeilFalls_Main[] = { { 0x1, 0x0, 0xa8, 0x22, 0x38, 0x78, 0x0, AREA_VEIL_FALLS_CAVES, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, { 0x1, 0x0, 0x158, 0x22, 0x118, 0x78, 0x0, AREA_VEIL_FALLS_CAVES, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, { 0x1, 0x0, 0x118, 0x42, 0xb8, 0x78, 0x0, AREA_VEIL_FALLS_CAVES, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, { 0x1, 0x0, 0x38, 0x1e2, 0x38, 0x78, 0x0, AREA_VEIL_FALLS_CAVES, 0x3, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, { 0x1, 0x0, 0xd8, 0x1c2, 0x98, 0x78, 0x0, AREA_VEIL_FALLS_CAVES, 0x4, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, { 0x1, 0x0, 0xd8, 0x142, 0x98, 0x118, 0x0, AREA_VEIL_FALLS_CAVES, 0x7, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, { 0x1, 0x0, 0xa8, 0xc2, 0xb8, 0x118, 0x0, AREA_VEIL_FALLS_CAVES, 0x8, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, { 0x1, 0x0, 0x38, 0x28, 0x78, 0x78, 0x0, AREA_VEIL_FALLS_CAVES, 0x9, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, { 0x1, 0x0, 0xc8, 0x74, 0x38, 0x108, 0x0, AREA_VEIL_FALLS_CAVES, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, { 0x0, 0x0, 0x0, 0x0, 0xfff, 0x10, 0x30, AREA_HYRULE_FIELD, 0x5, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, { 0x0, 0x0, 0x0, 0x0, 0xfff, 0xb8, 0x3, AREA_VEIL_FALLS_TOP, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, { 0x0, 0x0, 0x0, 0x0, 0x3e8, 0xfff, 0xc0, AREA_HYRULE_FIELD, 0x6, 0x1, 0x0, 0x6, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition* const gExitLists_VeilFalls[] = { gExitList_VeilFalls_Main, }; const Transition gExitList_Beanstalks_MountCrenel[] = { { 0x1, 0x0, 0x58, 0x88, 0x78, 0x18, 0x2, AREA_BEANSTALKS, 0x10, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_Beanstalks_LakeHylia[] = { { 0x1, 0x0, 0x58, 0x88, 0x78, 0x18, 0x2, AREA_BEANSTALKS, 0x11, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_Beanstalks_Ruins[] = { { 0x1, 0x0, 0x58, 0x88, 0x78, 0x18, 0x2, AREA_BEANSTALKS, 0x12, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_Beanstalks_EasternHills[] = { { 0x1, 0x0, 0x58, 0x88, 0x78, 0x18, 0x2, AREA_BEANSTALKS, 0x13, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_Beanstalks_WesternWoods[] = { { 0x1, 0x0, 0x58, 0x88, 0x78, 0x18, 0x2, AREA_BEANSTALKS, 0x14, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_Beanstalks_MountCrenelClimb[] = { { 0x0, 0x0, 0x0, 0x0, 0x58, 0x68, 0x3, AREA_BEANSTALKS, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, { 0x0, 0x0, 0x0, 0x0, 0x98, 0x18, 0x30, AREA_MT_CRENEL, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_Beanstalks_LakeHyliaClimb[] = { { 0x0, 0x0, 0x0, 0x0, 0x58, 0x68, 0x3, AREA_BEANSTALKS, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, { 0x0, 0x0, 0x0, 0x0, 0x228, 0x18, 0x30, AREA_LAKE_HYLIA, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_Beanstalks_RuinsClimb[] = { { 0x0, 0x0, 0x0, 0x0, 0x58, 0x68, 0x3, AREA_BEANSTALKS, 0x2, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, { 0x0, 0x0, 0x0, 0x0, 0x48, 0x18, 0x30, AREA_RUINS, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_Beanstalks_EasternHillsClimb[] = { { 0x0, 0x0, 0x0, 0x0, 0x58, 0x68, 0x3, AREA_BEANSTALKS, 0x3, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, { 0x0, 0x0, 0x0, 0x0, 0x48, 0x18, 0x30, AREA_HYRULE_FIELD, 0x3, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_Beanstalks_WesternWoodsClimb[] = { { 0x0, 0x0, 0x0, 0x0, 0x58, 0x68, 0x3, AREA_BEANSTALKS, 0x4, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, { 0x0, 0x0, 0x0, 0x0, 0x38, 0x18, 0x30, AREA_HYRULE_FIELD, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition* const gExitLists_Beanstalks[] = { gExitList_Beanstalks_MountCrenel, gExitList_Beanstalks_LakeHylia, gExitList_Beanstalks_Ruins, gExitList_Beanstalks_EasternHills, gExitList_Beanstalks_WesternWoods, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_Beanstalks_MountCrenelClimb, gExitList_Beanstalks_LakeHyliaClimb, gExitList_Beanstalks_RuinsClimb, gExitList_Beanstalks_EasternHillsClimb, gExitList_Beanstalks_WesternWoodsClimb, }; const Transition gExitList_LakeWoodsCave_Main[] = { { 0x1, 0x0, 0x248, 0x188, 0x148, 0x358, 0x0, AREA_LAKE_HYLIA, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition* const gExitLists_LakeWoodsCave[] = { gExitList_LakeWoodsCave_Main, }; const Transition gExitList_HyruleDigCaves_Main[] = { { 0x1, 0x0, 0x188, 0x218, 0x48, 0x118, 0x0, AREA_HYRULE_TOWN_UNDERGROUND, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition* const gExitLists_HyruleDigCaves[] = { gExitList_HyruleDigCaves_Main, }; const Transition gExitList_MinishVillage_Main[] = { { 0x1, 0x0, 0x78, 0x88, 0x78, 0x78, 0x0, AREA_MINISH_HOUSE_INTERIORS, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, { 0x1, 0x0, 0x38, 0x70, 0x68, 0x50, 0x1, AREA_MINISH_HOUSE_INTERIORS, 0x1, 0x1, 0x0, 0x2, 0x0, 0x0, 0x0, 0x0 }, { 0x1, 0x0, 0x258, 0x58, 0xe8, 0xb8, 0x0, AREA_MINISH_HOUSE_INTERIORS, 0x2, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, { 0x1, 0x0, 0x128, 0x228, 0x80, 0x78, 0x0, AREA_MINISH_HOUSE_INTERIORS, 0x3, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, { 0x1, 0x0, 0x168, 0x1d8, 0x80, 0x78, 0x0, AREA_MINISH_HOUSE_INTERIORS, 0x4, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, { 0x1, 0x0, 0x1a8, 0x208, 0x80, 0x78, 0x0, AREA_MINISH_HOUSE_INTERIORS, 0x5, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, { 0x1, 0x0, 0x1e8, 0x2d8, 0x78, 0x78, 0x0, AREA_MINISH_HOUSE_INTERIORS, 0x7, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, { 0x1, 0x0, 0x48, 0x248, 0x78, 0xc8, 0x0, AREA_MINISH_HOUSE_INTERIORS, 0x8, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, { 0x1, 0x0, 0x378, 0x288, 0x78, 0x140, 0x0, AREA_MINISH_HOUSE_INTERIORS, 0x9, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, { 0x1, 0x0, 0x368, 0x234, 0x58, 0x100, 0x0, AREA_MINISH_HOUSE_INTERIORS, 0x9, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, { 0x0, 0x0, 0x0, 0x0, 0x78, 0x18, 0x30, AREA_MINISH_PATHS_1, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, { 0x0, 0x0, 0x0, 0x0, 0x1c8, 0x338, 0x1, AREA_MINISH_WOODS, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, { 0x0, 0x0, 0x0, 0x0, 0x1a8, 0x348, 0x40, AREA_MINISH_WOODS, 0x0, 0x1, 0x1, 0x6, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_MinishVillage_SideHouse[] = { { 0x1, 0x0, 0x138, 0x68, 0x80, 0x78, 0x0, AREA_MINISH_HOUSE_INTERIORS, 0x6, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition* const gExitLists_MinishVillage[] = { gExitList_MinishVillage_Main, gExitList_MinishVillage_SideHouse, gExitList_NoExitList, gExitList_NoExitList, }; const Transition gExitList_MelarisMine_Main[] = { { 0x1, 0x0, 0x78, 0x38, 0x78, 0xa8, 0x0, AREA_CRENEL_MINISH_PATHS, 0x3, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, { 0x1, 0x0, 0x70, 0x12c, 0xbc, 0x138, 0x0, AREA_MT_CRENEL, 0x2, 0x1, 0x1, 0x6, 0x0, 0x0, 0x0, 0x0 }, { 0x1, 0x0, 0xa8, 0x220, 0x78, 0x28, 0x0, AREA_MINISH_HOUSE_INTERIORS, 0x10, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, { 0x1, 0x0, 0x228, 0x220, 0x78, 0x28, 0x0, AREA_MINISH_HOUSE_INTERIORS, 0x11, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, { 0x1, 0x0, 0x280, 0x11c, 0x24, 0x56, 0x0, AREA_MINISH_HOUSE_INTERIORS, 0x12, 0x1, 0x0, 0x2, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition* const gExitLists_MelarisMine[] = { gExitList_MelarisMine_Main, }; const Transition gExitList_MinishPaths1_ToMinishVillage[] = { { 0x0, 0x0, 0x0, 0x0, 0x208, 0x3e0, 0x3, AREA_MINISH_VILLAGE, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, { 0x0, 0x0, 0x0, 0x0, 0x1d8, 0x398, 0x30, AREA_MINISH_WOODS, 0x0, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_MinishPaths1_CastorWilds[] = { { 0x0, 0x0, 0x0, 0x0, 0x28, 0x68, 0x3, AREA_CASTOR_WILDS, 0x0, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0 }, { 0x0, 0x0, 0x0, 0x0, 0x28, 0xa8, 0x30, AREA_CASTOR_WILDS, 0x0, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_MinishPaths1_HyruleTown[] = { { 0x0, 0x0, 0x0, 0x0, 0x398, 0x68, 0x30, AREA_HYRULE_TOWN, 0x0, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_MinishPaths1_LonLonRanch[] = { { 0x0, 0x0, 0x0, 0x0, 0x1e0, 0x174, 0x30, AREA_HYRULE_FIELD, 0x5, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_MinishPaths1_MayorsCabin[] = { { 0x0, 0x0, 0x0, 0x0, 0x2a8, 0x31a, 0x3, AREA_LAKE_HYLIA, 0x0, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0 }, { 0x0, 0x0, 0x0, 0x0, 0xb8, 0x48, 0x30, AREA_HOUSE_INTERIORS_4, 0x5, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition* const gExitLists_MinishPaths1[] = { gExitList_MinishPaths1_ToMinishVillage, gExitList_MinishPaths1_CastorWilds, gExitList_MinishPaths1_HyruleTown, gExitList_MinishPaths1_LonLonRanch, gExitList_MinishPaths1_MayorsCabin, }; const Transition gExitList_CrenelMinishPaths_CrenelBean[] = { { 0x0, 0x0, 0x0, 0x0, 0xd2, 0x60, 0x30, AREA_MT_CRENEL, 0x4, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_CrenelMinishPaths_CrenelWater[] = { { 0x0, 0x0, 0x0, 0x0, 0x372, 0xf5, 0x30, AREA_MT_CRENEL, 0x4, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_CrenelMinishPaths_Rainfall[] = { { 0x0, 0x0, 0x0, 0x0, 0x2cc, 0x98, 0xc0, AREA_MT_CRENEL, 0x0, 0x1, 0x1, 0x6, 0x0, 0x0, 0x0, 0x0 }, { 0x0, 0x0, 0x0, 0x0, 0x2f4, 0x98, 0xc, AREA_MT_CRENEL, 0x0, 0x1, 0x1, 0x2, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_CrenelMinishPaths_MelarisMine[] = { { 0x0, 0x0, 0x0, 0x0, 0xf4, 0x108, 0xc, AREA_MT_CRENEL, 0x2, 0x1, 0x1, 0x2, 0x0, 0x0, 0x0, 0x0 }, { 0x0, 0x0, 0x0, 0x0, 0x78, 0x48, 0x30, AREA_MELARIS_MINE, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition* const gExitLists_CrenelMinishPaths[] = { gExitList_CrenelMinishPaths_CrenelBean, gExitList_CrenelMinishPaths_CrenelWater, gExitList_CrenelMinishPaths_Rainfall, gExitList_CrenelMinishPaths_MelarisMine, }; const Transition gExitList_DigCaves1_TrilbyHighlands[] = { { 0x1, 0x0, 0x88, 0x44, 0x88, 0x78, 0x0, AREA_HYRULE_FIELD, 0x7, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, { 0x1, 0x0, 0x1a8, 0x78, 0xb8, 0x28, 0x0, AREA_CAVES, 0x12, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition* const gExitLists_DigCaves1[] = { gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_DigCaves1_TrilbyHighlands, }; const Transition gExitList_MinishHouseInteriors_GentariMain[] = { { 0x0, 0x0, 0x0, 0x0, 0x78, 0x98, 0x30, AREA_MINISH_VILLAGE, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_MinishHouseInteriors_GentariExit[] = { { 0x1, 0x0, 0x48, 0x50, 0x28, 0x70, 0x1, AREA_MINISH_VILLAGE, 0x0, 0x1, 0x0, 0x6, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_MinishHouseInteriors_Festari[] = { { 0x1, 0x0, 0xe8, 0xe8, 0x258, 0x68, 0x0, AREA_MINISH_VILLAGE, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, { 0x1, 0x0, 0xe8, 0x18, 0x1d0, 0x33c, 0x0, AREA_MINISH_WOODS, 0x0, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_MinishHouseInteriors_Red[] = { { 0x0, 0x0, 0x0, 0x0, 0x128, 0x238, 0x30, AREA_MINISH_VILLAGE, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_MinishHouseInteriors_Green[] = { { 0x0, 0x0, 0x0, 0x0, 0x168, 0x1e8, 0x30, AREA_MINISH_VILLAGE, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_MinishHouseInteriors_Blue[] = { { 0x0, 0x0, 0x0, 0x0, 0x1a8, 0x218, 0x30, AREA_MINISH_VILLAGE, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_MinishHouseInteriors_SideArea[] = { { 0x0, 0x0, 0x0, 0x0, 0x138, 0x78, 0x30, AREA_MINISH_VILLAGE, 0x1, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_MinishHouseInteriors_ShoeMinish[] = { { 0x0, 0x0, 0x0, 0x0, 0x1e8, 0x2e8, 0x30, AREA_MINISH_VILLAGE, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_MinishHouseInteriors_PotMinish[] = { { 0x0, 0x0, 0x0, 0x0, 0x48, 0x258, 0x30, AREA_MINISH_VILLAGE, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_MinishHouseInteriors_BarrelMinish[] = { { 0x0, 0x0, 0x0, 0x0, 0x378, 0x298, 0x30, AREA_MINISH_VILLAGE, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, { 0x1, 0x0, 0x58, 0xd0, 0x368, 0x218, 0x0, AREA_MINISH_VILLAGE, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_MinishHouseInteriors_NULL1[] = { { 0x0, 0x0, 0x0, 0x0, 0x378, 0x290, 0x30, AREA_MINISH_VILLAGE, 0x1, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_MinishHouseInteriors_NULL2[] = { { 0x0, 0x0, 0x0, 0x0, 0x138, 0x70, 0x30, AREA_MINISH_VILLAGE, 0x1, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_MinishHouseInteriors_MelariMinesSouthwest[] = { { 0x0, 0x0, 0x0, 0x0, 0xa8, 0x208, 0x3, AREA_MELARIS_MINE, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_MinishHouseInteriors_MelariMinesSoutheast[] = { { 0x0, 0x0, 0x0, 0x0, 0x228, 0x208, 0x3, AREA_MELARIS_MINE, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_MinishHouseInteriors_MelariMinesEast[] = { { 0x0, 0x0, 0x0, 0x0, 0x270, 0x11e, 0xc0, AREA_MELARIS_MINE, 0x0, 0x1, 0x0, 0x6, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_MinishHouseInteriors_HyruleFieldSouthwest[] = { { 0x0, 0x0, 0x0, 0x0, 0xb8, 0x35, 0x30, AREA_HYRULE_FIELD, 0x0, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_MinishHouseInteriors_HyruleFieldOutsideLinksHouse[] = { { 0x0, 0x0, 0x0, 0x0, 0x48, 0x1d4, 0x30, AREA_HYRULE_FIELD, 0x1, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_MinishHouseInteriors_NextToKnuckle[] = { { 0x0, 0x0, 0x0, 0x0, 0x28, 0x55, 0x30, AREA_HYRULE_FIELD, 0x7, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_MinishHouseInteriors_Librari[] = { { 0x0, 0x0, 0x0, 0x0, 0x1e8, 0x1b4, 0x30, AREA_LAKE_HYLIA, 0x0, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_MinishHouseInteriors_HyruleFieldExit[] = { { 0x0, 0x0, 0x0, 0x0, 0x38, 0x35, 0x30, AREA_HYRULE_FIELD, 0x2, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_MinishHouseInteriors_HyruleTown[] = { { 0x0, 0x0, 0x0, 0x0, 0x38, 0x1b5, 0x30, AREA_HYRULE_TOWN, 0x0, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_MinishHouseInteriors_MinishWoodsBomb[] = { { 0x0, 0x0, 0x0, 0x0, 0x138, 0x325, 0x30, AREA_MINISH_WOODS, 0x0, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_MinishHouseInteriors_LakeHyliaOcarina[] = { { 0x0, 0x0, 0x0, 0x0, 0xc8, 0x1a4, 0x30, AREA_LAKE_HYLIA, 0x0, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition* const gExitLists_MinishHouseInteriors[] = { gExitList_MinishHouseInteriors_GentariMain, gExitList_MinishHouseInteriors_GentariExit, gExitList_MinishHouseInteriors_Festari, gExitList_MinishHouseInteriors_Red, gExitList_MinishHouseInteriors_Green, gExitList_MinishHouseInteriors_Blue, gExitList_MinishHouseInteriors_SideArea, gExitList_MinishHouseInteriors_ShoeMinish, gExitList_MinishHouseInteriors_PotMinish, gExitList_MinishHouseInteriors_BarrelMinish, gExitList_MinishHouseInteriors_NULL1, gExitList_MinishHouseInteriors_NULL2, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_MinishHouseInteriors_MelariMinesSouthwest, gExitList_MinishHouseInteriors_MelariMinesSoutheast, gExitList_MinishHouseInteriors_MelariMinesEast, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_MinishHouseInteriors_HyruleFieldSouthwest, gExitList_MinishHouseInteriors_HyruleFieldOutsideLinksHouse, gExitList_MinishHouseInteriors_NextToKnuckle, gExitList_MinishHouseInteriors_Librari, gExitList_MinishHouseInteriors_HyruleFieldExit, gExitList_MinishHouseInteriors_HyruleTown, gExitList_MinishHouseInteriors_MinishWoodsBomb, gExitList_MinishHouseInteriors_LakeHyliaOcarina, }; const Transition gExitList_OuterFortressOfWinds_EntranceHall[] = { { 0x1, 0x0, 0x78, 0x22, 0x78, 0xb0, 0x0, AREA_FORTRESS_OF_WINDS, 0x23, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, { 0x1, 0x0, 0x128, 0x22, 0x68, 0xb0, 0x0, AREA_FORTRESS_OF_WINDS, 0x20, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, { 0x1, 0x0, 0x1d8, 0x22, 0x78, 0xb0, 0x0, AREA_FORTRESS_OF_WINDS, 0x21, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, { 0x1, 0x0, 0x288, 0x22, 0x68, 0xb0, 0x0, AREA_FORTRESS_OF_WINDS, 0x22, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, { 0x1, 0x0, 0x338, 0x22, 0x88, 0xb0, 0x0, AREA_FORTRESS_OF_WINDS, 0x24, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, { 0x0, 0x0, 0x0, 0x0, 0x198, 0x28, 0x30, AREA_RUINS, 0x4, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_OuterFortressOfWinds_2F[] = { { 0x1, 0x0, 0x78, 0x22, 0x88, 0xb0, 0x0, AREA_FORTRESS_OF_WINDS, 0x17, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, { 0x1, 0x0, 0x1d8, 0x92, 0x88, 0x170, 0x0, AREA_FORTRESS_OF_WINDS, 0x19, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, { 0x1, 0x0, 0x288, 0x92, 0x88, 0xa0, 0x0, AREA_FORTRESS_OF_WINDS, 0x1d, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, { 0x1, 0x0, 0x338, 0x22, 0x28, 0xb0, 0x0, AREA_FORTRESS_OF_WINDS, 0x1b, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, { 0x1, 0x0, 0x128, 0xd8, 0x128, 0x68, 0x0, AREA_OUTER_FORTRESS_OF_WINDS, 0x2, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, { 0x1, 0x0, 0x1d8, 0xd8, 0x1d8, 0x68, 0x0, AREA_OUTER_FORTRESS_OF_WINDS, 0x2, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, { 0x1, 0x0, 0x288, 0xd8, 0x288, 0x68, 0x0, AREA_OUTER_FORTRESS_OF_WINDS, 0x2, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, { 0x1, 0x0, 0x338, 0xd8, 0x338, 0x68, 0x0, AREA_OUTER_FORTRESS_OF_WINDS, 0x2, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_OuterFortressOfWinds_3F[] = { { 0x1, 0x0, 0x68, 0x22, 0x78, 0xa0, 0x0, AREA_FORTRESS_OF_WINDS, 0x3, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, { 0x1, 0x0, 0x1d8, 0x22, 0x198, 0xa0, 0x0, AREA_FORTRESS_OF_WINDS, 0x4, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, { 0x1, 0x0, 0x2e8, 0x22, 0x198, 0x178, 0x0, AREA_FORTRESS_OF_WINDS, 0x2, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, { 0x1, 0x0, 0x338, 0x22, 0x1f8, 0x178, 0x0, AREA_FORTRESS_OF_WINDS, 0x2, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, { 0x1, 0x0, 0x1d8, 0x84, 0x1d8, 0xf8, 0x0, AREA_OUTER_FORTRESS_OF_WINDS, 0x1, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, { 0x1, 0x0, 0x288, 0x84, 0x288, 0xf8, 0x0, AREA_OUTER_FORTRESS_OF_WINDS, 0x1, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, { 0x1, 0x0, 0x338, 0x84, 0x338, 0xf8, 0x0, AREA_OUTER_FORTRESS_OF_WINDS, 0x1, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, { 0x1, 0x0, 0x128, 0x84, 0x128, 0xf8, 0x0, AREA_OUTER_FORTRESS_OF_WINDS, 0x1, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_OuterFortressOfWinds_MoleMitts[] = { { 0x0, 0x0, 0x0, 0x0, 0x88, 0x22, 0x30, AREA_FORTRESS_OF_WINDS, 0x18, 0x2, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_OuterFortressOfWinds_SmallKey[] = { { 0x0, 0x0, 0x0, 0x0, 0x78, 0x22, 0x30, AREA_FORTRESS_OF_WINDS, 0x1a, 0x2, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition* const gExitLists_OuterFortressOfWinds[] = { gExitList_OuterFortressOfWinds_EntranceHall, gExitList_OuterFortressOfWinds_2F, gExitList_OuterFortressOfWinds_3F, gExitList_OuterFortressOfWinds_MoleMitts, gExitList_OuterFortressOfWinds_SmallKey, }; const Transition gExitList_HyliaDigCaves_North[] = { { 0x1, 0x0, 0x248, 0x62, 0x208, 0x78, 0x0, AREA_LAKE_HYLIA, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, { 0x1, 0x0, 0x308, 0x62, 0x308, 0x78, 0x0, AREA_LAKE_HYLIA, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, { 0x1, 0x0, 0x398, 0x52, 0x388, 0x48, 0x0, AREA_LAKE_HYLIA, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition* const gExitLists_HyliaDigCaves[] = { gExitList_NoExitList, gExitList_HyliaDigCaves_North, NULL, NULL, NULL, }; const Transition gExitList_VeilFallsTop_Main[] = { { 0x0, 0x0, 0x0, 0x0, 0xfff, 0x10, 0x30, AREA_VEIL_FALLS, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition* const gExitLists_VeilFallsTop[] = { gExitList_VeilFallsTop_Main, }; const Transition gExitList_HouseInteriors2_Stranger[] = { { 0x0, 0x0, 0x0, 0x0, 0x98, 0x17c, 0x30, AREA_HYRULE_TOWN, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_HouseInteriors2_WestOracle[] = { { 0x0, 0x0, 0x0, 0x0, 0x40, 0x1cc, 0x30, AREA_HYRULE_TOWN, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_HouseInteriors2_2[] = { { 0x0, 0x0, 0x0, 0x0, 0x40, 0x1cc, 0x30, AREA_HYRULE_TOWN, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_HouseInteriors2_3[] = { { 0x0, 0x0, 0x0, 0x0, 0x40, 0x1cc, 0x30, AREA_HYRULE_TOWN, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_HouseInteriors2_DrLeft[] = { { 0x0, 0x0, 0x0, 0x0, 0x38, 0x25c, 0x30, AREA_HYRULE_TOWN, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_HouseInteriors2_NULL1[] = { { 0x0, 0x0, 0x0, 0x0, 0x40, 0x5c, 0x30, AREA_HYRULE_FIELD, 0x4, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_HouseInteriors2_Romio[] = { { 0x0, 0x0, 0x0, 0x0, 0x2e8, 0x304, 0x30, AREA_HYRULE_TOWN, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_HouseInteriors2_Julietta[] = { { 0x0, 0x0, 0x0, 0x0, 0x348, 0x30c, 0x30, AREA_HYRULE_TOWN, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_HouseInteriors2_Percy[] = { { 0x0, 0x0, 0x0, 0x0, 0x90, 0x5c, 0x30, AREA_HYRULE_FIELD, 0x9, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_HouseInteriors2_EastOracle[] = { { 0x0, 0x0, 0x0, 0x0, 0x2b8, 0x374, 0x30, AREA_HYRULE_TOWN, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_HouseInteriors2_A[] = { { 0x0, 0x0, 0x0, 0x0, 0x2b8, 0x374, 0x30, AREA_HYRULE_TOWN, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_HouseInteriors2_B[] = { { 0x0, 0x0, 0x0, 0x0, 0x2b8, 0x374, 0x30, AREA_HYRULE_TOWN, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_HouseInteriors2_Cucco[] = { { 0x0, 0x0, 0x0, 0x0, 0x3b8, 0x36c, 0x30, AREA_HYRULE_TOWN, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_HouseInteriors2_LinksHouseEntrance[] = { { 0x1, 0x0, 0x58, 0x18, 0x58, 0x28, 0x0, AREA_HOUSE_INTERIORS_2, 0x15, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, { 0x0, 0x0, 0x0, 0x0, 0x290, 0x19c, 0x30, AREA_HYRULE_FIELD, 0x1, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_HouseInteriors2_Dampe[] = { { 0x0, 0x0, 0x0, 0x0, 0x1a0, 0x1ac, 0x30, AREA_ROYAL_VALLEY, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_HouseInteriors2_NULL2[] = { TransitionListEnd, }; const Transition gExitList_HouseInteriors2_Stockwell[] = { { 0x0, 0x0, 0x0, 0x0, 0x120, 0x4c, 0x30, AREA_LAKE_HYLIA, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_HouseInteriors2_LinksHouseBedroom[] = { { 0x1, 0x0, 0x58, 0x18, 0x58, 0x28, 0x0, AREA_HOUSE_INTERIORS_2, 0x10, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition* const gExitLists_HouseInteriors2[] = { gExitList_HouseInteriors2_Stranger, gExitList_HouseInteriors2_WestOracle, gExitList_HouseInteriors2_2, gExitList_HouseInteriors2_3, gExitList_HouseInteriors2_DrLeft, gExitList_HouseInteriors2_NULL1, gExitList_HouseInteriors2_Romio, gExitList_HouseInteriors2_Julietta, gExitList_HouseInteriors2_Percy, gExitList_HouseInteriors2_EastOracle, gExitList_HouseInteriors2_A, gExitList_HouseInteriors2_B, gExitList_HouseInteriors2_Cucco, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_HouseInteriors2_LinksHouseEntrance, gExitList_NoExitList, gExitList_HouseInteriors2_Dampe, gExitList_HouseInteriors2_NULL2, gExitList_HouseInteriors2_Stockwell, gExitList_HouseInteriors2_LinksHouseBedroom, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, }; const Transition gExitList_HouseInteriors4_Carpenter[] = { { 0x0, 0x0, 0x0, 0x0, 0x90, 0x2dc, 0x30, AREA_HYRULE_TOWN, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_HouseInteriors4_Swiftblade[] = { { 0x0, 0x0, 0x0, 0x0, 0x138, 0x39c, 0x30, AREA_HYRULE_TOWN, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_HouseInteriors4_RanchHouseWest[] = { { 0x0, 0x0, 0x0, 0x0, 0x158, 0x28c, 0x30, AREA_HYRULE_FIELD, 0x5, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_HouseInteriors4_RanchHouseEast[] = { { 0x0, 0x0, 0x0, 0x0, 0x188, 0x28c, 0x30, AREA_HYRULE_FIELD, 0x5, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_HouseInteriors4_FarmHouse[] = { { 0x0, 0x0, 0x0, 0x0, 0x40, 0x5c, 0x30, AREA_HYRULE_FIELD, 0x4, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_HouseInteriors4_Mayor[] = { { 0x0, 0x0, 0x0, 0x0, 0x2a0, 0x38c, 0x30, AREA_LAKE_HYLIA, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition* const gExitLists_HouseInteriors4[] = { gExitList_HouseInteriors4_Carpenter, gExitList_HouseInteriors4_Swiftblade, gExitList_HouseInteriors4_RanchHouseWest, gExitList_HouseInteriors4_RanchHouseEast, gExitList_HouseInteriors4_FarmHouse, gExitList_HouseInteriors4_Mayor, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, }; const Transition gExitList_GreatFairies_Graveyard[] = { { 0x0, 0x0, 0x0, 0x0, 0x198, 0x2b8, 0x30, AREA_ROYAL_VALLEY, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_GreatFairies_MinishWoods[] = { { 0x0, 0x0, 0x0, 0x0, 0x78, 0x58, 0x30, AREA_TREE_INTERIORS, 0x1b, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_GreatFairies_MtCrenel[] = { { 0x0, 0x0, 0x0, 0x0, 0x148, 0x1f8, 0x30, AREA_MT_CRENEL, 0x1, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition* const gExitLists_GreatFairies[] = { gExitList_GreatFairies_Graveyard, gExitList_GreatFairies_MinishWoods, gExitList_GreatFairies_MtCrenel, gExitList_NoExitList, }; const Transition gExitList_HouseInteriors3_StockwellShop[] = { { 0x0, 0x0, 0x0, 0x0, 0x258, 0x2fc, 0x30, AREA_HYRULE_TOWN, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_HouseInteriors3_Cafe[] = { { 0x0, 0x0, 0x0, 0x0, 0x198, 0x2fc, 0x30, AREA_HYRULE_TOWN, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_HouseInteriors3_RemShoeShop[] = { { 0x0, 0x0, 0x0, 0x0, 0x188, 0x210, 0xc, AREA_HYRULE_TOWN, 0x0, 0x1, 0x0, 0x2, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_HouseInteriors3_Bakery[] = { { 0x0, 0x0, 0x0, 0x0, 0x268, 0x1f0, 0xc0, AREA_HYRULE_TOWN, 0x0, 0x1, 0x0, 0x6, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_HouseInteriors3_Simon[] = { { 0x0, 0x0, 0x0, 0x0, 0x188, 0x250, 0xc, AREA_HYRULE_TOWN, 0x0, 0x1, 0x0, 0x2, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_HouseInteriors3_FigurineHouse[] = { { 0x0, 0x0, 0x0, 0x0, 0x188, 0x290, 0xc, AREA_HYRULE_TOWN, 0x0, 0x1, 0x0, 0x2, 0x0, 0x0, 0x0, 0x0 }, { 0x0, 0x0, 0x0, 0x0, 0x128, 0x290, 0xc0, AREA_HYRULE_TOWN, 0x0, 0x1, 0x0, 0x6, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_HouseInteriors3_BorlovEntrance[] = { { 0x0, 0x0, 0x0, 0x0, 0x298, 0x26c, 0x30, AREA_HYRULE_TOWN, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, { 0x0, 0x0, 0x0, 0x0, 0xb8, 0x78, 0x3, AREA_HOUSE_INTERIORS_3, 0x8, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_HouseInteriors3_Carlov[] = { { 0x0, 0x0, 0x0, 0x0, 0x78, 0x60, 0x30, AREA_TREE_INTERIORS, 0x10, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_HouseInteriors3_Borlov[] = { { 0x0, 0x0, 0x0, 0x0, 0x78, 0x68, 0x30, AREA_HOUSE_INTERIORS_3, 0x6, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition* const gExitLists_HouseInteriors3[] = { gExitList_HouseInteriors3_StockwellShop, gExitList_HouseInteriors3_Cafe, gExitList_HouseInteriors3_RemShoeShop, gExitList_HouseInteriors3_Bakery, gExitList_HouseInteriors3_Simon, gExitList_HouseInteriors3_FigurineHouse, gExitList_HouseInteriors3_BorlovEntrance, gExitList_HouseInteriors3_Carlov, gExitList_HouseInteriors3_Borlov, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, }; const Transition gExitList_HouseInteriors1_Mayor[] = { { 0x0, 0x0, 0x0, 0x0, 0x2c8, 0x14c, 0x30, AREA_HYRULE_TOWN, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, { 0x0, 0x0, 0x0, 0x0, 0x318, 0x120, 0xc, AREA_HYRULE_TOWN, 0x0, 0x1, 0x0, 0x2, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_HouseInteriors1_PostOffice[] = { { 0x0, 0x0, 0x0, 0x0, 0x48, 0xb8, 0x30, AREA_HYRULE_TOWN, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_HouseInteriors1_Library2F[] = { { 0x0, 0x0, 0x0, 0x0, 0x138, 0x58, 0x30, AREA_HYRULE_TOWN, 0x0, 0x2, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, { 0x1, 0x0, 0x78, 0x18, 0x68, 0x28, 0x0, AREA_HOUSE_INTERIORS_1, 0x3, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_HouseInteriors1_Library1F[] = { { 0x0, 0x0, 0x0, 0x0, 0x168, 0xb8, 0x30, AREA_HYRULE_TOWN, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, { 0x1, 0x0, 0x68, 0x18, 0x78, 0x28, 0x0, AREA_HOUSE_INTERIORS_1, 0x2, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_HouseInteriors1_Inn1F[] = { { 0x0, 0x0, 0x0, 0x0, 0x388, 0x268, 0x10, AREA_HYRULE_TOWN, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, { 0x1, 0x0, 0x78, 0x18, 0x98, 0x78, 0x0, AREA_HOUSE_INTERIORS_1, 0x5, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, { 0x1, 0x0, 0xb8, 0x18, 0x78, 0x78, 0x0, AREA_HOUSE_INTERIORS_1, 0x6, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, { 0x1, 0x0, 0xf8, 0x18, 0x78, 0x78, 0x0, AREA_HOUSE_INTERIORS_1, 0x7, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, { 0x1, 0x0, 0x118, 0x38, 0xb8, 0x168, 0x0, AREA_HOUSE_INTERIORS_1, 0x9, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_HouseInteriors1_InnWestRoom[] = { { 0x0, 0x0, 0x0, 0x0, 0x78, 0x28, 0x30, AREA_HOUSE_INTERIORS_1, 0x4, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_HouseInteriors1_InnMiddleRoom[] = { { 0x0, 0x0, 0x0, 0x0, 0xb8, 0x28, 0x30, AREA_HOUSE_INTERIORS_1, 0x4, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_HouseInteriors1_InnEastRoom[] = { { 0x0, 0x0, 0x0, 0x0, 0xf8, 0x28, 0x30, AREA_HOUSE_INTERIORS_1, 0x4, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_HouseInteriors1_InnWest2F[] = { { 0x0, 0x0, 0x0, 0x0, 0x368, 0x1c8, 0x30, AREA_HYRULE_TOWN, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_HouseInteriors1_InnEast2F[] = { { 0x0, 0x0, 0x0, 0x0, 0x3a8, 0x230, 0x10, AREA_HYRULE_TOWN, 0x0, 0x2, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, { 0x1, 0x0, 0xb8, 0x178, 0x118, 0x48, 0x0, AREA_HOUSE_INTERIORS_1, 0x4, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_HouseInteriors1_SchoolWest[] = { { 0x0, 0x0, 0x0, 0x0, 0x2c8, 0xa8, 0x30, AREA_HYRULE_TOWN, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, { 0x1, 0x0, 0x78, 0x48, 0x168, 0x28, 0x0, AREA_HYRULE_TOWN_UNDERGROUND, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_HouseInteriors1_SchoolEast[] = { { 0x0, 0x0, 0x0, 0x0, 0x328, 0x78, 0x30, AREA_HYRULE_TOWN, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition* const gExitLists_HouseInteriors1[] = { gExitList_HouseInteriors1_Mayor, gExitList_HouseInteriors1_PostOffice, gExitList_HouseInteriors1_Library2F, gExitList_HouseInteriors1_Library1F, gExitList_HouseInteriors1_Inn1F, gExitList_HouseInteriors1_InnWestRoom, gExitList_HouseInteriors1_InnMiddleRoom, gExitList_HouseInteriors1_InnEastRoom, gExitList_HouseInteriors1_InnWest2F, gExitList_HouseInteriors1_InnEast2F, gExitList_NoExitList, gExitList_HouseInteriors1_SchoolWest, gExitList_HouseInteriors1_SchoolEast, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, }; const Transition gExitList_TreeInteriors_WitchHut[] = { { 0x0, 0x0, 0x0, 0x0, 0x2c0, 0x58, 0x30, AREA_MINISH_WOODS, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_TreeInteriors_StairsToCarlov[] = { { 0x1, 0x0, 0x78, 0x48, 0x78, 0x78, 0x0, AREA_HOUSE_INTERIORS_3, 0x7, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, { 0x0, 0x0, 0x0, 0x0, 0x50, 0x388, 0x30, AREA_HYRULE_TOWN, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_TreeInteriors_PercysTreehouse[] = { { 0x0, 0x0, 0x0, 0x0, 0x40, 0x398, 0x30, AREA_HYRULE_FIELD, 0x7, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_TreeInteriors_HeartPiece[] = { { 0x0, 0x0, 0x0, 0x0, 0x3a0, 0x238, 0x30, AREA_HYRULE_FIELD, 0x1, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_TreeInteriors_StairsToBladeBrother[] = { { 0x1, 0x0, 0x78, 0x48, 0x78, 0x98, 0x0, 0x25, 0x6, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, { 0x0, 0x0, 0x0, 0x0, 0x100, 0x2c8, 0x30, AREA_LAKE_HYLIA, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_TreeInteriors_14[] = { { 0x0, 0x0, 0x0, 0x0, 0x210, 0x1d8, 0x30, AREA_MINISH_WOODS, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_TreeInteriors_BoomerangNorthwest[] = { { 0x1, 0x0, 0x78, 0x54, 0x48, 0x88, 0x0, AREA_CAVES, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, { 0x0, 0x0, 0x0, 0x0, 0x1b0, 0x138, 0x30, AREA_HYRULE_FIELD, 0x6, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_TreeInteriors_BoomerangNortheast[] = { { 0x1, 0x0, 0x78, 0x54, 0x108, 0x88, 0x0, AREA_CAVES, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, { 0x0, 0x0, 0x0, 0x0, 0x240, 0x138, 0x30, AREA_HYRULE_FIELD, 0x6, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_TreeInteriors_BoomerangSouthwest[] = { { 0x1, 0x0, 0x78, 0x54, 0x48, 0xf8, 0x0, AREA_CAVES, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, { 0x0, 0x0, 0x0, 0x0, 0x1b0, 0x198, 0x30, AREA_HYRULE_FIELD, 0x6, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_TreeInteriors_BoomerangSoutheast[] = { { 0x1, 0x0, 0x78, 0x54, 0x108, 0xf8, 0x0, AREA_CAVES, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, { 0x0, 0x0, 0x0, 0x0, 0x240, 0x198, 0x30, AREA_HYRULE_FIELD, 0x6, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_TreeInteriors_HeartPieceSouthwestField[] = { { 0x0, 0x0, 0x0, 0x0, 0xa0, 0x1f8, 0x30, AREA_HYRULE_FIELD, 0x8, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_TreeInteriors_StairsToFairyFountain[] = { { 0x1, 0x0, 0x78, 0x48, 0x78, 0x78, 0x0, AREA_CAVES, 0x16, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, { 0x0, 0x0, 0x0, 0x0, 0x2f0, 0x148, 0x30, AREA_HYRULE_FIELD, 0x6, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_TreeInteriors_StairsToWalletFairy[] = { { 0x1, 0x0, 0x78, 0x48, 0x78, 0xf8, 0x0, AREA_GREAT_FAIRIES, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, { 0x0, 0x0, 0x0, 0x0, 0x70, 0x58, 0x30, AREA_MINISH_WOODS, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_TreeInteriors_1C[] = { { 0x0, 0x0, 0x0, 0x0, 0x50, 0x298, 0x30, AREA_HYRULE_FIELD, 0x7, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_TreeInteriors_StairsToBusinessScrub[] = { { 0x1, 0x0, 0x78, 0x48, 0x78, 0x78, 0x0, AREA_CAVES, 0x17, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, { 0x0, 0x0, 0x0, 0x0, 0x210, 0x1d8, 0x30, AREA_MINISH_WOODS, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_TreeInteriors_1E[] = { TransitionListEnd, }; const Transition gExitList_TreeInteriors_1F[] = { { 0x0, 0x0, 0x0, 0x0, 0x1e0, 0x1b8, 0x30, AREA_LAKE_HYLIA, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition* const gExitLists_TreeInteriors[] = { gExitList_TreeInteriors_WitchHut, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_TreeInteriors_StairsToCarlov, gExitList_TreeInteriors_PercysTreehouse, gExitList_TreeInteriors_HeartPiece, gExitList_TreeInteriors_StairsToBladeBrother, gExitList_TreeInteriors_14, gExitList_TreeInteriors_BoomerangNorthwest, gExitList_TreeInteriors_BoomerangNortheast, gExitList_TreeInteriors_BoomerangSouthwest, gExitList_TreeInteriors_BoomerangSoutheast, gExitList_TreeInteriors_HeartPieceSouthwestField, gExitList_TreeInteriors_StairsToFairyFountain, gExitList_TreeInteriors_StairsToWalletFairy, gExitList_TreeInteriors_1C, gExitList_TreeInteriors_StairsToBusinessScrub, gExitList_TreeInteriors_1E, gExitList_TreeInteriors_1F, }; const Transition gExitList_Dojos_Grayblade[] = { { 0x0, 0x0, 0x0, 0x0, 0x78, 0x20, 0x30, AREA_CRENEL_CAVES, 0x10, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_Dojos_Swiftblade[] = { { 0x0, 0x0, 0x0, 0x0, 0x38, 0x2e8, 0x30, AREA_CASTOR_WILDS, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_Dojos_Waveblade[] = { { 0x0, 0x0, 0x0, 0x0, 0x78, 0x58, 0x30, AREA_TREE_INTERIORS, 0x13, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_Dojos_ToGrimblade[] = { { 0x1, 0x0, 0x78, 0x48, 0x3a8, 0x168, 0x0, AREA_CASTLE_GARDEN, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_Dojos_ToSplitblade[] = { { 0x0, 0x0, 0x0, 0x0, 0xf8, 0x358, 0x30, AREA_VEIL_FALLS, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_Dojos_ToGreatblade[] = { { 0x0, 0x0, 0x0, 0x0, 0xc8, 0x1f8, 0x30, AREA_HYRULE_FIELD, 0x6, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_Dojos_ToScarblade[] = { { 0x0, 0x0, 0x0, 0x0, 0x398, 0x48, 0x30, AREA_CASTOR_WILDS, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition* const gExitLists_Dojos[] = { gExitList_Dojos_Grayblade, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_Dojos_Swiftblade, gExitList_NoExitList, gExitList_Dojos_Waveblade, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_Dojos_ToGrimblade, gExitList_Dojos_ToSplitblade, gExitList_Dojos_ToGreatblade, gExitList_Dojos_ToScarblade, gExitList_NoExitList, gExitList_NoExitList, }; const Transition gExitList_MinishCracks_LonLonRanchNorth[] = { { 0x0, 0x0, 0x0, 0x0, 0x232, 0x18, 0x3, AREA_HYRULE_FIELD, 0x5, 0x1, 0x1, 0x6, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_MinishCracks_LakeHyliaEast[] = { { 0x0, 0x0, 0x0, 0x0, 0x2d8, 0x114, 0x3, AREA_LAKE_HYLIA, 0x0, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_MinishCracks_HyruleCastleGarden[] = { { 0x0, 0x0, 0x0, 0x0, 0x3a8, 0x40, 0x3, AREA_CASTLE_GARDEN, 0x0, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_MinishCracks_MtCrenel[] = { { 0x0, 0x0, 0x0, 0x0, 0x158, 0x54, 0x3, AREA_MT_CRENEL, 0x4, 0x1, 0x1, 0x2, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_MinishCracks_EastHyruleCastle[] = { { 0x0, 0x0, 0x0, 0x0, 0x3c8, 0x184, 0x3, AREA_HYRULE_FIELD, 0x6, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_MinishCracks_5[] = { TransitionListEnd, }; const Transition gExitList_MinishCracks_CastleWildsBowHole[] = { { 0x0, 0x0, 0x0, 0x0, 0x28, 0x54, 0x3, AREA_CASTOR_WILDS, 0x0, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_MinishCracks_RuinsEntrance[] = { { 0x0, 0x0, 0x0, 0x0, 0x48, 0x17c, 0x3, AREA_RUINS, 0x0, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_MinishCracks_MinishWoodsSouth[] = { { 0x0, 0x0, 0x0, 0x0, 0x218, 0x3c4, 0x3, AREA_MINISH_WOODS, 0x0, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_MinishCracks_CastorWildsNorth[] = { { 0x0, 0x0, 0x0, 0x0, 0xc8, 0x44, 0x3, AREA_CASTOR_WILDS, 0x0, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_MinishCracks_CastorWildsWest[] = { { 0x0, 0x0, 0x0, 0x0, 0x38, 0x134, 0x3, AREA_CASTOR_WILDS, 0x0, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_MinishCracks_CastorWildsMiddle[] = { { 0x0, 0x0, 0x0, 0x0, 0x168, 0x2d4, 0x3, AREA_CASTOR_WILDS, 0x0, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_MinishCracks_RuinsTektite[] = { { 0x0, 0x0, 0x0, 0x0, 0xc8, 0x54, 0x3, AREA_RUINS, 0x2, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_MinishCracks_CastorWildsNextToBow[] = { { 0x0, 0x0, 0x0, 0x0, 0x18, 0x54, 0x3, AREA_CASTOR_WILDS, 0x0, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_MinishCracks_11[] = { TransitionListEnd, }; const Transition* const gExitLists_MinishCracks[] = { gExitList_MinishCracks_LonLonRanchNorth, gExitList_MinishCracks_LakeHyliaEast, gExitList_MinishCracks_HyruleCastleGarden, gExitList_MinishCracks_MtCrenel, gExitList_MinishCracks_EastHyruleCastle, gExitList_MinishCracks_5, gExitList_MinishCracks_CastleWildsBowHole, gExitList_MinishCracks_RuinsEntrance, gExitList_MinishCracks_MinishWoodsSouth, gExitList_MinishCracks_CastorWildsNorth, gExitList_MinishCracks_CastorWildsWest, gExitList_MinishCracks_CastorWildsMiddle, gExitList_MinishCracks_RuinsTektite, gExitList_MinishCracks_CastorWildsNextToBow, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_MinishCracks_11, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, }; const Transition gExitList_CrenelCaves_BlockPushing[] = { { 0x0, 0x0, 0x0, 0x0, 0x328, 0x18, 0x3, AREA_MT_CRENEL, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, { 0x0, 0x0, 0x0, 0x0, 0x128, 0x28, 0x10, AREA_MT_CRENEL, 0x2, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, { 0x0, 0x0, 0x0, 0x0, 0x208, 0x28, 0x20, AREA_MT_CRENEL, 0x2, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, { 0x1, 0x0, 0x238, 0xb8, 0x38, 0x38, 0x0, AREA_CRENEL_CAVES, 0x2, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_CrenelCaves_PillarCave[] = { { 0x0, 0x0, 0x0, 0x0, 0x1d8, 0xc8, 0x30, AREA_MT_CRENEL, 0x2, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, { 0x1, 0x0, 0x38, 0x28, 0xb8, 0x48, 0x0, AREA_CRENEL_CAVES, 0x3, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_CrenelCaves_BridgeSwitch[] = { { 0x0, 0x0, 0x0, 0x0, 0x238, 0xc8, 0x30, AREA_MT_CRENEL, 0x2, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, { 0x1, 0x0, 0x38, 0x28, 0x238, 0xc8, 0x0, AREA_CRENEL_CAVES, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_CrenelCaves_ExitToMines[] = { { 0x0, 0x0, 0x0, 0x0, 0x188, 0x108, 0x30, AREA_MT_CRENEL, 0x2, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, { 0x1, 0x0, 0xb8, 0x38, 0x38, 0x38, 0x0, AREA_CRENEL_CAVES, 0x1, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_CrenelCaves_GripRing[] = { { 0x0, 0x0, 0x0, 0x0, 0x1e8, 0x1e8, 0x30, AREA_MT_CRENEL, 0x2, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_CrenelCaves_FairyFountain[] = { { 0x0, 0x0, 0x0, 0x0, 0xa8, 0x58, 0x30, AREA_MT_CRENEL, 0x3, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_CrenelCaves_SpinyChuPuzzle[] = { { 0x0, 0x0, 0x0, 0x0, 0x2f8, 0x38, 0x30, AREA_MT_CRENEL, 0x3, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, { 0x1, 0x0, 0xb8, 0x38, 0x38, 0x38, 0x0, AREA_CRENEL_CAVES, 0x7, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_CrenelCaves_ChuchuPotChest[] = { { 0x0, 0x0, 0x0, 0x0, 0x348, 0x68, 0x30, AREA_MT_CRENEL, 0x3, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, { 0x1, 0x0, 0x38, 0x28, 0xb8, 0x48, 0x0, AREA_CRENEL_CAVES, 0x6, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_CrenelCaves_WaterHeartPiece[] = { { 0x0, 0x0, 0x0, 0x0, 0x38, 0x118, 0x30, AREA_MT_CRENEL, 0x3, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_CrenelCaves_RupeeFairyFountain[] = { { 0x0, 0x0, 0x0, 0x0, 0x298, 0x38, 0x30, AREA_MT_CRENEL, 0x4, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_CrenelCaves_HelmasaurHallway[] = { { 0x0, 0x0, 0x0, 0x0, 0x198, 0xe8, 0x30, AREA_MT_CRENEL, 0x4, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, { 0x1, 0x0, 0x68, 0x18, 0xb8, 0x48, 0x0, AREA_CRENEL_CAVES, 0xb, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_CrenelCaves_MushroomKeese[] = { { 0x0, 0x0, 0x0, 0x0, 0x138, 0x148, 0x30, AREA_MT_CRENEL, 0x4, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, { 0x1, 0x0, 0xb8, 0x38, 0x68, 0x28, 0x0, AREA_CRENEL_CAVES, 0xa, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_CrenelCaves_LadderToGreenWater[] = { { 0x0, 0x0, 0x0, 0x0, 0x2d8, 0x198, 0x30, AREA_MT_CRENEL, 0x4, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, { 0x0, 0x0, 0x0, 0x0, 0x2d8, 0x138, 0x3, AREA_MT_CRENEL, 0x4, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_CrenelCaves_BombBusinessScrub[] = { { 0x0, 0x0, 0x0, 0x0, 0xb8, 0x1a8, 0x30, AREA_MT_CRENEL, 0x4, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_CrenelCaves_Hermit[] = { { 0x0, 0x0, 0x0, 0x0, 0xa8, 0x68, 0x30, AREA_MT_CRENEL, 0x1, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_CrenelCaves_HintScrub[] = { { 0x0, 0x0, 0x0, 0x0, 0x3b8, 0x178, 0x30, AREA_MT_CRENEL, 0x4, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_CrenelCaves_ToGrayblade[] = { { 0x0, 0x0, 0x0, 0x0, 0x78, 0xa0, 0x3, 0x25, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, { 0x0, 0x0, 0x0, 0x0, 0x208, 0x158, 0x30, AREA_MT_CRENEL, 0x2, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition* const gExitLists_CrenelCaves[] = { gExitList_CrenelCaves_BlockPushing, gExitList_CrenelCaves_PillarCave, gExitList_CrenelCaves_BridgeSwitch, gExitList_CrenelCaves_ExitToMines, gExitList_CrenelCaves_GripRing, gExitList_CrenelCaves_FairyFountain, gExitList_CrenelCaves_SpinyChuPuzzle, gExitList_CrenelCaves_ChuchuPotChest, gExitList_CrenelCaves_WaterHeartPiece, gExitList_CrenelCaves_RupeeFairyFountain, gExitList_CrenelCaves_HelmasaurHallway, gExitList_CrenelCaves_MushroomKeese, gExitList_CrenelCaves_LadderToGreenWater, gExitList_CrenelCaves_BombBusinessScrub, gExitList_CrenelCaves_Hermit, gExitList_CrenelCaves_HintScrub, gExitList_CrenelCaves_ToGrayblade, }; const Transition gExitList_CastorCaves_South[] = { { 0x0, 0x0, 0x0, 0x0, 0x2d8, 0x398, 0x30, AREA_CASTOR_WILDS, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_CastorCaves_North[] = { { 0x0, 0x0, 0x0, 0x0, 0x248, 0x48, 0x10, AREA_CASTOR_WILDS, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, { 0x0, 0x0, 0x0, 0x0, 0x288, 0x48, 0x20, AREA_CASTOR_WILDS, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_CastorCaves_WindRuins[] = { { 0x0, 0x0, 0x0, 0x0, 0xc8, 0x48, 0x30, AREA_RUINS, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_CastorCaves_Darknut[] = { { 0x1, 0x0, 0x68, 0x18, 0x188, 0x28, 0x0, AREA_CASTOR_DARKNUT, 0x1, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, { 0x0, 0x0, 0x0, 0x0, 0x1a8, 0x1b8, 0x30, AREA_CASTOR_WILDS, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_CastorCaves_HeartPiece[] = { { 0x0, 0x0, 0x0, 0x0, 0x3c8, 0x48, 0x30, AREA_CASTOR_WILDS, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition* const gExitLists_CastorCaves[] = { gExitList_CastorCaves_South, gExitList_CastorCaves_North, gExitList_CastorCaves_WindRuins, gExitList_CastorCaves_Darknut, gExitList_CastorCaves_HeartPiece, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, }; const Transition gExitList_CastorDarknut_Main[] = { TransitionListEnd, }; const Transition gExitList_CastorDarknut_Hall[] = { { 0x1, 0x0, 0x188, 0x18, 0x68, 0x28, 0x0, AREA_CASTOR_CAVES, 0x3, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition* const gExitLists_CastorDarknut[] = { gExitList_CastorDarknut_Main, gExitList_CastorDarknut_Hall, NULL, NULL, }; const Transition gExitList_ArmosInteriors_RuinsEntranceNorth[] = { { 0x0, 0x0, 0x0, 0x0, 0x78, 0xf8, 0x30, AREA_RUINS, 0x0, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_ArmosInteriors_RuinsEntranceSouth[] = { { 0x0, 0x0, 0x0, 0x0, 0x88, 0x1a8, 0x30, AREA_RUINS, 0x0, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_ArmosInteriors_RuinsLeft[] = { { 0x0, 0x0, 0x0, 0x0, 0x48, 0x68, 0x30, AREA_RUINS, 0x5, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_ArmosInteriors_RuinsMiddleLeft[] = { { 0x0, 0x0, 0x0, 0x0, 0x78, 0x68, 0x30, AREA_RUINS, 0x5, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_ArmosInteriors_RuinsMiddleRight[] = { { 0x0, 0x0, 0x0, 0x0, 0xa8, 0x68, 0x30, AREA_RUINS, 0x5, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_ArmosInteriors_RuinsRight[] = { { 0x0, 0x0, 0x0, 0x0, 0xd8, 0x68, 0x30, AREA_RUINS, 0x5, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_ArmosInteriors_6[] = { { 0x0, 0x0, 0x0, 0x0, 0x108, 0x68, 0x30, AREA_RUINS, 0x5, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_ArmosInteriors_RuinsGrassPath[] = { { 0x0, 0x0, 0x0, 0x0, 0xa8, 0xa8, 0x30, AREA_RUINS, 0x4, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_ArmosInteriors_8[] = { { 0x0, 0x0, 0x0, 0x0, 0xc8, 0x58, 0x30, AREA_RUINS, 0x0, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_ArmosInteriors_FortressOfWindsLeft[] = { { 0x0, 0x0, 0x0, 0x0, 0xc8, 0x58, 0x30, AREA_FORTRESS_OF_WINDS, 0x2, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_ArmosInteriors_FortressOfWindsRight[] = { { 0x0, 0x0, 0x0, 0x0, 0xc8, 0x58, 0x30, AREA_FORTRESS_OF_WINDS, 0x2, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition* const gExitLists_ArmosInteriors[] = { gExitList_ArmosInteriors_RuinsEntranceNorth, gExitList_ArmosInteriors_RuinsEntranceSouth, gExitList_ArmosInteriors_RuinsLeft, gExitList_ArmosInteriors_RuinsMiddleLeft, gExitList_ArmosInteriors_RuinsMiddleRight, gExitList_ArmosInteriors_RuinsRight, gExitList_ArmosInteriors_6, gExitList_ArmosInteriors_RuinsGrassPath, gExitList_ArmosInteriors_8, gExitList_ArmosInteriors_FortressOfWindsLeft, gExitList_ArmosInteriors_FortressOfWindsRight, }; const Transition gExitList_TownMinishHoles_MayorsHouse[] = { { 0x0, 0x0, 0x0, 0x0, 0x38, 0x2c, 0x30, AREA_HOUSE_INTERIORS_1, 0x0, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_TownMinishHoles_WestOracle[] = { { 0x0, 0x0, 0x0, 0x0, 0xc, 0x38, 0xc, AREA_HOUSE_INTERIORS_2, 0x1, 0x1, 0x1, 0x2, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_TownMinishHoles_DrLeft[] = { { 0x0, 0x0, 0x0, 0x0, 0xa8, 0x44, 0x30, AREA_HOUSE_INTERIORS_2, 0x4, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_TownMinishHoles_Carpenter[] = { { 0x0, 0x0, 0x0, 0x0, 0xc, 0x68, 0xc, AREA_HOUSE_INTERIORS_4, 0x0, 0x1, 0x1, 0x2, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_TownMinishHoles_Cafe[] = { { 0x0, 0x0, 0x0, 0x0, 0xcc, 0x48, 0xc0, AREA_HOUSE_INTERIORS_3, 0x1, 0x1, 0x1, 0x6, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_TownMinishHoles_LibraryBookshelf[] = { { 0x1, 0x0, 0x100, 0xc8, 0x78, 0xc0, 0x0, AREA_TOWN_MINISH_HOLES, 0x11, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, { 0x0, 0x0, 0x0, 0x0, 0x3e, 0x3c, 0x10, AREA_HOUSE_INTERIORS_1, 0x2, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 }, { 0x0, 0x0, 0x0, 0x0, 0x54, 0x3c, 0x20, AREA_HOUSE_INTERIORS_1, 0x2, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_TownMinishHoles_LibrariBookHouse[] = { { 0x0, 0x0, 0x0, 0x0, 0xf8, 0xd8, 0x30, AREA_TOWN_MINISH_HOLES, 0x10, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_TownMinishHoles_RemShoeShop[] = { { 0x0, 0x0, 0x0, 0x0, 0x74, 0x64, 0x30, AREA_HOUSE_INTERIORS_3, 0x2, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition* const gExitLists_TownMinishHoles[] = { gExitList_TownMinishHoles_MayorsHouse, gExitList_TownMinishHoles_WestOracle, gExitList_TownMinishHoles_DrLeft, gExitList_TownMinishHoles_Carpenter, gExitList_TownMinishHoles_Cafe, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_TownMinishHoles_LibraryBookshelf, gExitList_TownMinishHoles_LibrariBookHouse, gExitList_TownMinishHoles_RemShoeShop, gExitList_NoExitList, }; const Transition gExitList_MinishRafters_Cafe[] = { { 0x1, 0x0, 0x38, 0x18, 0x48, 0x2c, 0x0, AREA_HOUSE_INTERIORS_3, 0x1, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 }, { 0x0, 0x0, 0x0, 0x0, 0x1bc, 0x2b4, 0xc, AREA_HYRULE_TOWN, 0x0, 0x2, 0x1, 0x2, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_MinishRafters_Stockwell[] = { { 0x1, 0x0, 0x198, 0x18, 0xac, 0x2c, 0x0, AREA_HOUSE_INTERIORS_3, 0x0, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 }, { 0x0, 0x0, 0x0, 0x0, 0x238, 0x2b4, 0xc0, AREA_HYRULE_TOWN, 0x0, 0x2, 0x1, 0x6, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_MinishRafters_DrLeft[] = { { 0x1, 0x0, 0xe8, 0x18, 0x88, 0x2c, 0x0, AREA_HOUSE_INTERIORS_2, 0x4, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_MinishRafters_Bakery[] = { { 0x1, 0x0, 0x48, 0x18, 0x48, 0x2c, 0x0, AREA_HOUSE_INTERIORS_3, 0x3, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 }, { 0x1, 0x0, 0x148, 0x18, 0x88, 0x2c, 0x0, AREA_HOUSE_INTERIORS_3, 0x3, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition* const gExitLists_MinishRafters[] = { gExitList_MinishRafters_Cafe, gExitList_MinishRafters_Stockwell, gExitList_MinishRafters_DrLeft, gExitList_MinishRafters_Bakery, }; const Transition gExitList_GoronCave_StairsToCave[] = { { 0x1, 0x0, 0x78, 0x38, 0x78, 0x278, 0x0, AREA_GORON_CAVE, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, { 0x0, 0x0, 0x0, 0x0, 0x88, 0x368, 0x30, AREA_HYRULE_FIELD, 0x5, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_GoronCave_Main[] = { { 0x1, 0x0, 0x78, 0x288, 0x78, 0x48, 0x0, AREA_GORON_CAVE, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition* const gExitLists_GoronCave[] = { gExitList_GoronCave_StairsToCave, gExitList_GoronCave_Main, }; const Transition gExitList_WindTribeTower_Entrance[] = { { 0x1, 0x0, 0x88, 0xe8, 0xb8, 0xf8, 0x0, AREA_WIND_TRIBE_TOWER, 0x1, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, { 0x0, 0x0, 0x0, 0x0, 0x1e8, 0x168, 0x30, AREA_CLOUD_TOPS, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_WindTribeTower_Floor2[] = { { 0x1, 0x0, 0xb8, 0xe8, 0x88, 0xf8, 0x0, AREA_WIND_TRIBE_TOWER, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, { 0x1, 0x0, 0x88, 0xe8, 0xb8, 0xf8, 0x0, AREA_WIND_TRIBE_TOWER, 0x2, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_WindTribeTower_Floor3[] = { { 0x1, 0x0, 0xb8, 0xe8, 0x88, 0xf8, 0x0, AREA_WIND_TRIBE_TOWER, 0x1, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, { 0x1, 0x0, 0x88, 0xe8, 0xb8, 0xf8, 0x0, AREA_WIND_TRIBE_TOWER, 0x3, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_WindTribeTower_Floor4[] = { { 0x1, 0x0, 0xb8, 0xe8, 0x88, 0xf8, 0x0, AREA_WIND_TRIBE_TOWER, 0x2, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, { 0x1, 0x0, 0x88, 0xe8, 0xb8, 0x148, 0x0, AREA_WIND_TRIBE_TOWER_ROOF, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition* const gExitLists_WindTribeTower[] = { gExitList_WindTribeTower_Entrance, gExitList_WindTribeTower_Floor2, gExitList_WindTribeTower_Floor3, gExitList_WindTribeTower_Floor4, }; const Transition gExitList_WindTribeTowerRoof_Main[] = { { 0x1, 0x0, 0xb8, 0x138, 0x88, 0xf8, 0x0, AREA_WIND_TRIBE_TOWER, 0x3, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition* const gExitLists_WindTribeTowerRoof[] = { gExitList_WindTribeTowerRoof_Main, }; const Transition gExitList_Caves_Boomerang[] = { { 0x1, 0x0, 0x48, 0x68, 0x78, 0x38, 0x0, AREA_TREE_INTERIORS, 0x15, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, { 0x1, 0x0, 0x108, 0x68, 0x78, 0x38, 0x0, AREA_TREE_INTERIORS, 0x16, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, { 0x1, 0x0, 0x48, 0xd8, 0x78, 0x38, 0x0, AREA_TREE_INTERIORS, 0x17, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, { 0x1, 0x0, 0x108, 0xd8, 0x78, 0x38, 0x0, AREA_TREE_INTERIORS, 0x18, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, { 0x1, 0x0, 0xa8, 0xb8, 0x1f8, 0x138, 0x0, AREA_HYRULE_FIELD, 0x6, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_Caves_ToGraveyard[] = { { 0x1, 0x0, 0x38, 0x38, 0x88, 0xd8, 0x0, AREA_HYRULE_FIELD, 0x6, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, { 0x1, 0x0, 0x118, 0x38, 0x118, 0xd8, 0x0, AREA_HYRULE_FIELD, 0x6, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, { 0x1, 0x0, 0x138, 0x98, 0x78, 0x48, 0x0, AREA_CAVES, 0x15, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, { 0x0, 0x0, 0x0, 0x0, 0x108, 0x148, 0x20, AREA_HYRULE_FIELD, 0x6, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_Caves_2[] = { { 0x1, 0x0, 0x48, 0x28, 0x308, 0x98, 0x0, AREA_CASTLE_GARDEN, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_Caves_3[] = { TransitionListEnd, }; const Transition gExitList_Caves_4[] = { TransitionListEnd, }; const Transition gExitList_Caves_5[] = { TransitionListEnd, }; const Transition gExitList_Caves_KeeseChest[] = { { 0x0, 0x0, 0x0, 0x0, 0x88, 0x238, 0x30, AREA_HYRULE_FIELD, 0x7, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_Caves_FairyFountainTrilbyHighlands[] = { { 0x0, 0x0, 0x0, 0x0, 0x198, 0x2c8, 0x30, AREA_HYRULE_FIELD, 0x7, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_Caves_FairyFountainLinksHouse[] = { { 0x0, 0x0, 0x0, 0x0, 0x118, 0xb8, 0x30, AREA_HYRULE_FIELD, 0x1, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_Caves_A[] = { TransitionListEnd, }; const Transition gExitList_Caves_HyruleTownWaterfall[] = { { 0x0, 0x0, 0x0, 0x0, 0xf0, 0x198, 0x30, AREA_HYRULE_TOWN, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_Caves_LonLonRanch[] = { { 0x0, 0x0, 0x0, 0x0, 0xe8, 0x1c8, 0x30, AREA_HYRULE_FIELD, 0x5, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, { 0x0, 0x0, 0x0, 0x0, 0xb8, 0x138, 0x3, AREA_HYRULE_FIELD, 0x5, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_Caves_TrilbyHighlands[] = { { 0x1, 0x0, 0x38, 0x18, 0x98, 0x268, 0x0, AREA_HYRULE_FIELD, 0x7, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, { 0x1, 0x0, 0x128, 0x18, 0x118, 0x268, 0x0, AREA_HYRULE_FIELD, 0x7, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_Caves_LonLonRanchWallet[] = { { 0x0, 0x0, 0x0, 0x0, 0x1f8, 0x218, 0x30, AREA_HYRULE_FIELD, 0x5, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_Caves_RupeeLinksHouse[] = { { 0x0, 0x0, 0x0, 0x0, 0x58, 0x128, 0x30, AREA_HYRULE_FIELD, 0x1, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_Caves_RupeeTrilbyHighlands[] = { { 0x0, 0x0, 0x0, 0x0, 0x38, 0x2b8, 0x30, AREA_HYRULE_FIELD, 0x7, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_Caves_FairyFountainMoleMitts[] = { { 0x0, 0x0, 0x0, 0x0, 0x1a8, 0x68, 0x3, AREA_DIG_CAVES_1, 0x3, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_Caves_KeeseChestSoutheastHyrule[] = { { 0x0, 0x0, 0x0, 0x0, 0xa8, 0xa8, 0x30, AREA_HYRULE_FIELD, 0x3, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_Caves_BottleBusinessScrub[] = { TransitionListEnd, }; const Transition gExitList_Caves_HeartPieceHallway[] = { { 0x1, 0x0, 0x78, 0x38, 0x138, 0x88, 0x0, AREA_CAVES, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, { 0x0, 0x0, 0x0, 0x0, 0x138, 0x1f8, 0x30, AREA_HYRULE_FIELD, 0x6, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_Caves_FairyFountainBoomerang[] = { { 0x0, 0x0, 0x0, 0x0, 0x78, 0x58, 0x30, AREA_TREE_INTERIORS, 0x1a, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_Caves_KinstoneBusinessScrub[] = { { 0x0, 0x0, 0x0, 0x0, 0x78, 0x58, 0x30, AREA_TREE_INTERIORS, 0x1d, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition* const gExitLists_Caves[] = { gExitList_Caves_Boomerang, gExitList_Caves_ToGraveyard, gExitList_Caves_2, gExitList_Caves_3, gExitList_Caves_4, gExitList_Caves_5, gExitList_NoExitList, gExitList_Caves_KeeseChest, gExitList_Caves_FairyFountainTrilbyHighlands, gExitList_Caves_FairyFountainLinksHouse, gExitList_Caves_A, gExitList_Caves_HyruleTownWaterfall, gExitList_Caves_LonLonRanch, gExitList_NoExitList, gExitList_Caves_TrilbyHighlands, gExitList_Caves_LonLonRanchWallet, gExitList_Caves_RupeeLinksHouse, gExitList_Caves_RupeeTrilbyHighlands, gExitList_Caves_FairyFountainMoleMitts, gExitList_Caves_KeeseChestSoutheastHyrule, gExitList_Caves_BottleBusinessScrub, gExitList_Caves_HeartPieceHallway, gExitList_Caves_FairyFountainBoomerang, gExitList_Caves_KinstoneBusinessScrub, }; const Transition gExitList_VeilFallsCaves_Hallway2F[] = { { 0x1, 0x0, 0xd8, 0x28, 0x78, 0x28, 0x0, AREA_VEIL_FALLS_CAVES, 0x1, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, { 0x0, 0x0, 0x0, 0x0, 0xa8, 0x38, 0x10, AREA_VEIL_FALLS, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, { 0x0, 0x0, 0x0, 0x0, 0x158, 0x38, 0x20, AREA_VEIL_FALLS, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_VeilFallsCaves_Hallway1F[] = { { 0x1, 0x0, 0x38, 0x18, 0x98, 0x28, 0x0, AREA_VEIL_FALLS_CAVES, 0x8, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, { 0x1, 0x0, 0x78, 0x18, 0xd8, 0x38, 0x0, AREA_VEIL_FALLS_CAVES, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, { 0x1, 0x0, 0xb8, 0x8c, 0x118, 0x58, 0x0, AREA_VEIL_FALLS, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, { 0x1, 0x0, 0x38, 0xe8, 0xc8, 0x58, 0x0, AREA_VEIL_FALLS, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_VeilFallsCaves_Entrance[] = { { 0x1, 0x0, 0x128, 0x18, 0x58, 0x28, 0x0, AREA_VEIL_FALLS_CAVES, 0x4, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, { 0x0, 0x0, 0x0, 0x0, 0x38, 0x1f8, 0x30, AREA_VEIL_FALLS, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_VeilFallsCaves_Exit[] = { { 0x1, 0x0, 0x58, 0x18, 0x128, 0x28, 0x0, AREA_VEIL_FALLS_CAVES, 0x3, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, { 0x0, 0x0, 0x0, 0x0, 0xd8, 0x1d8, 0x30, AREA_VEIL_FALLS, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_VeilFallsCaves_SecretChest[] = { { 0x1, 0x0, 0x58, 0x38, 0x98, 0x48, 0x0, AREA_VEIL_FALLS_CAVES, 0x6, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_VeilFallsCaves_SecretStaircases[] = { { 0x1, 0x0, 0x58, 0x38, 0x98, 0x48, 0x0, AREA_VEIL_FALLS_CAVES, 0x7, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, { 0x1, 0x0, 0x98, 0x38, 0x58, 0x48, 0x0, AREA_VEIL_FALLS_CAVES, 0x5, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_VeilFallsCaves_BlockPuzzle[] = { { 0x1, 0x0, 0x98, 0x38, 0x58, 0x48, 0x0, AREA_VEIL_FALLS_CAVES, 0x6, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, { 0x0, 0x0, 0x0, 0x0, 0xd8, 0x158, 0x30, AREA_VEIL_FALLS, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_VeilFallsCaves_RupeePath[] = { { 0x1, 0x0, 0x98, 0x18, 0x38, 0x28, 0x0, AREA_VEIL_FALLS_CAVES, 0x1, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, { 0x0, 0x0, 0x0, 0x0, 0xa8, 0xd8, 0x30, AREA_VEIL_FALLS, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_VeilFallsCaves_HeartPiece[] = { { 0x0, 0x0, 0x0, 0x0, 0x38, 0x38, 0x30, AREA_VEIL_FALLS, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition* const gExitLists_VeilFallsCaves[] = { gExitList_VeilFallsCaves_Hallway2F, gExitList_VeilFallsCaves_Hallway1F, gExitList_NoExitList, gExitList_VeilFallsCaves_Entrance, gExitList_VeilFallsCaves_Exit, gExitList_VeilFallsCaves_SecretChest, gExitList_VeilFallsCaves_SecretStaircases, gExitList_VeilFallsCaves_BlockPuzzle, gExitList_VeilFallsCaves_RupeePath, gExitList_VeilFallsCaves_HeartPiece, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, }; const Transition gExitList_RoyalValleyGraves_HeartPiece[] = { { 0x0, 0x0, 0x0, 0x0, 0x58, 0x98, 0x30, AREA_ROYAL_VALLEY, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_RoyalValleyGraves_Gina[] = { { 0x0, 0x0, 0x0, 0x0, 0x188, 0x98, 0x30, AREA_ROYAL_VALLEY, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition* const gExitLists_RoyalValleyGraves[] = { gExitList_RoyalValleyGraves_HeartPiece, gExitList_RoyalValleyGraves_Gina, }; const Transition gExitList_MinishCaves_BeanPesto[] = { { 0x0, 0x0, 0x0, 0x0, 0x1c8, 0x28, 0x30, AREA_MT_CRENEL, 0x4, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_MinishCaves_SoutheastWater1[] = { { 0x0, 0x0, 0x0, 0x0, 0x3b8, 0x308, 0x30, AREA_CASTOR_WILDS, 0x0, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_MinishCaves_Ruins[] = { { 0x0, 0x0, 0x0, 0x0, 0x38, 0x14, 0x30, AREA_RUINS, 0x3, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_MinishCaves_OutsideLinksHouse[] = { { 0x0, 0x0, 0x0, 0x0, 0x178, 0xe8, 0x30, AREA_HYRULE_FIELD, 0x1, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_MinishCaves_MinishWoodsNorth1[] = { { 0x0, 0x0, 0x0, 0x0, 0x3b8, 0x48, 0x30, AREA_MINISH_WOODS, 0x0, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_MinishCaves_LakeHyliaNorth[] = { { 0x0, 0x0, 0x0, 0x0, 0x2b8, 0x68, 0x30, AREA_LAKE_HYLIA, 0x0, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_MinishCaves_LakeHyliaLibrari[] = { { 0x1, 0x0, 0x48, 0x38, 0x98, 0x204, 0x0, AREA_LAKE_HYLIA, 0x0, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0 }, { 0x1, 0x0, 0x378, 0x38, 0x1b8, 0x1c4, 0x0, AREA_LAKE_HYLIA, 0x0, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_MinishCaves_MinishWoodsSouthwest[] = { { 0x1, 0x0, 0x58, 0x138, 0x48, 0x224, 0x0, AREA_MINISH_WOODS, 0x0, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 }, { 0x1, 0x0, 0x138, 0x138, 0x68, 0x224, 0x0, AREA_MINISH_WOODS, 0x0, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 }, { 0x1, 0x0, 0x218, 0x138, 0x88, 0x224, 0x0, AREA_MINISH_WOODS, 0x0, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition* const gExitLists_MinishCaves[] = { gExitList_MinishCaves_BeanPesto, gExitList_MinishCaves_SoutheastWater1, gExitList_NoExitList, gExitList_MinishCaves_Ruins, gExitList_MinishCaves_OutsideLinksHouse, gExitList_MinishCaves_MinishWoodsNorth1, gExitList_NoExitList, gExitList_MinishCaves_LakeHyliaNorth, gExitList_MinishCaves_LakeHyliaLibrari, gExitList_MinishCaves_MinishWoodsSouthwest, }; const Transition gExitList_CastleGardenMinishHoles_East[] = { { 0x0, 0x0, 0x0, 0x0, 0x308, 0x2c, 0x30, AREA_CASTLE_GARDEN, 0x0, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_CastleGardenMinishHoles_West[] = { { 0x0, 0x0, 0x0, 0x0, 0xe8, 0x2c, 0x30, AREA_CASTLE_GARDEN, 0x0, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition* const gExitLists_CastleGardenMinishHoles[] = { gExitList_CastleGardenMinishHoles_East, gExitList_CastleGardenMinishHoles_West, }; const Transition gExitList_37_0[] = { { 0x0, 0x0, 0x0, 0x0, 0x308, 0x2c, 0x30, AREA_CASTLE_GARDEN, 0x0, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_37_1[] = { { 0x0, 0x0, 0x0, 0x0, 0xe8, 0x2c, 0x30, AREA_CASTLE_GARDEN, 0x0, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition* const gExitLists_37[] = { gExitList_37_0, gExitList_37_1, }; const Transition gExitList_HyruleTownUnderground_Main[] = { { 0x1, 0x0, 0x288, 0xf8, 0x338, 0x118, 0x0, AREA_HYRULE_TOWN, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, { 0x1, 0x0, 0x168, 0x18, 0x78, 0x38, 0x0, AREA_HOUSE_INTERIORS_1, 0xb, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, { 0x1, 0x0, 0x48, 0xf8, 0x188, 0x208, 0x0, AREA_HYRULE_DIG_CAVES, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, { 0x1, 0x0, 0x138, 0x238, 0x88, 0x50, 0x1, AREA_HYRULE_TOWN_UNDERGROUND, 0x1, 0x1, 0x0, 0x6, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_HyruleTownUnderground_Well[] = { { 0x1, 0x0, 0x98, 0x50, 0x148, 0x23c, 0x1, AREA_HYRULE_TOWN_UNDERGROUND, 0x0, 0x1, 0x0, 0x2, 0x0, 0x0, 0x0, 0x0 }, { 0x1, 0x0, 0x78, 0x28, 0x2f8, 0x26c, 0x0, AREA_HYRULE_TOWN, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition* const gExitLists_HyruleTownUnderground[] = { gExitList_HyruleTownUnderground_Main, gExitList_HyruleTownUnderground_Well, }; const Transition gExitList_HyruleTownMinishCaves_Entrance[] = { { 0x0, 0x0, 0x0, 0x0, 0x174, 0x196, 0x30, AREA_HYRULE_TOWN, 0x0, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_HyruleTownMinishCaves_Entrance2[] = { { 0x0, 0x0, 0x0, 0x0, 0xe2, 0x58, 0x30, AREA_HYRULE_TOWN, 0x0, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition* const gExitLists_HyruleTownMinishCaves[] = { gExitList_HyruleTownMinishCaves_Entrance, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_HyruleTownMinishCaves_Entrance2, gExitList_NoExitList, gExitList_NoExitList, }; const Transition gExitList_GardenFountains_East[] = { { 0x1, 0x0, 0x78, 0x88, 0x308, 0x58, 0x0, AREA_CASTLE_GARDEN, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_GardenFountains_West[] = { { 0x1, 0x0, 0x78, 0x88, 0xe8, 0x58, 0x0, AREA_CASTLE_GARDEN, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition* const gExitLists_GardenFountains[] = { gExitList_GardenFountains_East, gExitList_GardenFountains_West, }; const Transition gExitList_GreatFairies_Entrance[] = { { 0x1, 0x0, 0x68, 0x188, 0x68, 0x58, 0x0, AREA_CASTLE_GARDEN, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_GreatFairies_Exit[] = { { 0x0, 0x0, 0x0, 0x0, 0x52, 0x29c, 0xc, AREA_HYRULE_CASTLE, 0x3, 0x1, 0x0, 0x2, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition* const gExitLists_HyruleCastleCellar[] = { gExitList_GreatFairies_Entrance, gExitList_GreatFairies_Exit, }; const Transition* const gExitLists_40[] = { gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, }; const Transition gExitList_DeepwoodShrine_StairsToB1[] = { { 0x1, 0x0, 0xc8, 0x28, 0xc8, 0x38, 0x0, AREA_DEEPWOOD_SHRINE, 0x12, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_DeepwoodShrine_BluePortal[] = { #ifdef EU { 0x0, 0x0, 0x0, 0x0, 0xfff, 0x38, 0x30, AREA_DEEPWOOD_SHRINE, 0x6, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, #endif TransitionListEnd, }; const Transition gExitList_DeepwoodShrine_Map[] = { #ifdef EU { 0x0, 0x0, 0x0, 0x0, 0x18, 0xfff, 0xc, AREA_DEEPWOOD_SHRINE, 0x6, 0x1, 0x0, 0x2, 0x0, 0x0, 0x0, 0x0 }, #endif TransitionListEnd, }; const Transition gExitList_DeepwoodShrine_Button[] = { #ifdef EU { 0x0, 0x0, 0x0, 0x0, 0x1b8, 0xfff, 0xc0, AREA_DEEPWOOD_SHRINE, 0x6, 0x1, 0x0, 0x6, 0x0, 0x0, 0x0, 0x0 }, #endif TransitionListEnd, }; const Transition gExitList_DeepwoodShrine_Lever[] = { #ifdef EU { 0x0, 0x0, 0x0, 0x0, 0xfff, 0x168, 0x3, AREA_DEEPWOOD_SHRINE, 0x6, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, #endif TransitionListEnd, }; const Transition gExitList_DeepwoodShrine_Barrel[] = { { 0x1, 0x0, 0xb8, 0x88, 0x50, 0x38, 0x0, AREA_DEEPWOOD_SHRINE, 0x20, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, { 0x1, 0x0, 0x118, 0x88, 0xa0, 0x38, 0x0, AREA_DEEPWOOD_SHRINE, 0x20, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, { 0x1, 0x0, 0xb8, 0x108, 0x50, 0x70, 0x0, AREA_DEEPWOOD_SHRINE, 0x20, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, { 0x1, 0x0, 0x118, 0x108, 0xa0, 0x70, 0x0, AREA_DEEPWOOD_SHRINE, 0x20, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, #ifdef EU { 0x0, 0x0, 0x0, 0x0, 0xfff, 0xc8, 0x3, AREA_DEEPWOOD_SHRINE, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, { 0x0, 0x0, 0x0, 0x0, 0x28, 0xfff, 0xc, AREA_DEEPWOOD_SHRINE, 0x7, 0x1, 0x0, 0x2, 0x0, 0x0, 0x0, 0x0 }, { 0x0, 0x0, 0x0, 0x0, 0xfff, 0x38, 0x30, AREA_DEEPWOOD_SHRINE, 0xa, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, { 0x0, 0x0, 0x0, 0x0, 0xe8, 0xfff, 0xc0, AREA_DEEPWOOD_SHRINE, 0x5, 0x1, 0x0, 0x6, 0x0, 0x0, 0x0, 0x0 }, #endif TransitionListEnd, }; const Transition gExitList_DeepwoodShrine_Entrance[] = { { 0x1, 0x0, 0x48, 0x68, 0x48, 0x78, 0x0, AREA_DEEPWOOD_SHRINE, 0x17, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, { 0x1, 0x0, 0x108, 0x68, 0x108, 0x78, 0x0, AREA_DEEPWOOD_SHRINE, 0x17, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, { 0x0, 0x0, 0x0, 0x0, 0x78, 0x64, 0x30, AREA_DEEPWOOD_SHRINE_ENTRY, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_DeepwoodShrine_Compass[] = { { 0x1, 0x0, 0xc8, 0x28, 0xc8, 0x38, 0x0, AREA_DEEPWOOD_SHRINE, 0x2, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_DeepwoodShrineBoss_Main[] = { { 0x0, 0x0, 0x0, 0x0, 0xa8, 0x8, 0x30, AREA_DEEPWOOD_SHRINE, 0x17, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_DeepwoodShrine_PreBoss[] = { { 0x1, 0x0, 0x48, 0x68, 0x48, 0x78, 0x0, AREA_DEEPWOOD_SHRINE, 0xb, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, { 0x1, 0x0, 0x108, 0x68, 0x108, 0x78, 0x0, AREA_DEEPWOOD_SHRINE, 0xb, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, { 0x0, 0x0, 0x0, 0x0, 0x88, 0xd8, 0x3, AREA_DEEPWOOD_SHRINE_BOSS, 0x0, 0x1, 0x3, 0x0, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition* const gExitLists_DeepwoodShrine[] = { gExitList_NoExitList, gExitList_DeepwoodShrine_BluePortal, gExitList_DeepwoodShrine_StairsToB1, gExitList_NoExitList, gExitList_NoExitList, gExitList_DeepwoodShrine_Map, gExitList_DeepwoodShrine_Barrel, gExitList_DeepwoodShrine_Button, gExitList_NoExitList, gExitList_NoExitList, gExitList_DeepwoodShrine_Lever, gExitList_DeepwoodShrine_Entrance, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_DeepwoodShrine_Compass, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_DeepwoodShrine_PreBoss, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, }; const Transition* const gExitLists_DeepwoodShrineBoss[] = { gExitList_DeepwoodShrineBoss_Main, }; const Transition gExitList_DeepwoodShrineEntry_Main[] = { { 0x1, 0x0, 0x78, 0x58, 0xa8, 0xd8, 0x0, AREA_DEEPWOOD_SHRINE, 0xb, 0x1, 0x0, 0x0, 0x88, 0x1, 0x0, 0x0 }, { 0x0, 0x0, 0x0, 0x0, 0x1c8, 0x272, 0x30, AREA_MINISH_WOODS, 0x0, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 }, { 0x0, 0x0, 0x0, 0x0, 0x1d8, 0x272, 0xc, AREA_MINISH_WOODS, 0x0, 0x1, 0x1, 0x2, 0x0, 0x0, 0x0, 0x0 }, { 0x0, 0x0, 0x0, 0x0, 0x1b8, 0x272, 0xc0, AREA_MINISH_WOODS, 0x0, 0x1, 0x1, 0x6, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition* const gExitLists_DeepwoodShrineEntry[] = { gExitList_DeepwoodShrineEntry_Main, }; const Transition gExitList_CaveOfFlames_AfterCane[] = { { 0x1, 0x0, 0x88, 0x38, 0x1a8, 0x38, 0x0, AREA_CAVE_OF_FLAMES, 0x10, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_CaveOfFlames_Entrance[] = { { 0x0, 0x0, 0x0, 0x0, 0x68, 0x88, 0x30, AREA_MT_CRENEL, 0x2, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_CaveOfFlames_MainCart[] = { { 0x1, 0x0, 0x1f8, 0x38, 0x88, 0x28, 0x0, AREA_CAVE_OF_FLAMES, 0x5, 0x2, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_CaveOfFlames_NorthEntrance[] = { { 0x1, 0x0, 0x88, 0x18, 0x1f8, 0x48, 0x0, AREA_CAVE_OF_FLAMES, 0x4, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_CaveOfFlames_MinishSpikes[] = { { 0x1, 0x0, 0x1a8, 0x28, 0x88, 0x48, 0x0, AREA_CAVE_OF_FLAMES, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_CaveOfFlames_BeforeGleerok[] = { { 0x0, 0x0, 0x0, 0x0, 0xfff, 0x28, 0x30, AREA_CAVE_OF_FLAMES, 0x17, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_CaveOfFlames_BossDoor[] = { { 0x0, 0x0, 0x0, 0x0, 0xfff, 0xc0, 0x1, AREA_CAVE_OF_FLAMES, 0x12, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition* const gExitLists_CaveOfFlames[] = { gExitList_CaveOfFlames_AfterCane, gExitList_NoExitList, gExitList_NoExitList, gExitList_CaveOfFlames_Entrance, gExitList_CaveOfFlames_MainCart, gExitList_CaveOfFlames_NorthEntrance, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_CaveOfFlames_MinishSpikes, gExitList_NoExitList, gExitList_CaveOfFlames_BeforeGleerok, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_CaveOfFlames_BossDoor, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, }; const Transition gExitList_FortressOfWinds_BeforeMazaal[] = { { 0x0, 0x0, 0x0, 0x0, 0xfff, 0x18, 0x30, AREA_FORTRESS_OF_WINDS, 0x4, 0x1, 0x3, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_FortressOfWinds_EastKeyLever[] = { { 0x1, 0x0, 0x198, 0x198, 0x2e8, 0x38, 0x0, AREA_OUTER_FORTRESS_OF_WINDS, 0x2, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, { 0x1, 0x0, 0x1f8, 0x198, 0x338, 0x38, 0x0, AREA_OUTER_FORTRESS_OF_WINDS, 0x2, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_FortressOfWinds_PitPlatforms[] = { { 0x0, 0x0, 0x0, 0x0, 0x68, 0x38, 0x30, AREA_OUTER_FORTRESS_OF_WINDS, 0x2, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_FortressOfWinds_WestKeyLever[] = { { 0x0, 0x0, 0x0, 0x0, 0xfff, 0xc8, 0x3, AREA_FORTRESS_OF_WINDS, 0x1, 0x1, 0x3, 0x0, 0x0, 0x0, 0x0, 0x0 }, { 0x0, 0x0, 0x0, 0x0, 0x1d8, 0x38, 0x30, AREA_OUTER_FORTRESS_OF_WINDS, 0x2, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_FortressOfWinds_Mazaal[] = { { 0x1, 0x0, 0xb8, 0x18, 0xa0, 0x18c, 0x0, AREA_FORTRESS_OF_WINDS_TOP, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_FortressOfWinds_Stalfos[] = { { 0x0, 0x0, 0x0, 0x0, 0x78, 0x38, 0x30, AREA_OUTER_FORTRESS_OF_WINDS, 0x1, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_FortressOfWinds_EntranceMoleMitts[] = { { 0x0, 0x0, 0x0, 0x0, 0x88, 0xb0, 0x3, AREA_OUTER_FORTRESS_OF_WINDS, 0x3, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_FortressOfWinds_Main2F[] = { { 0x1, 0x0, 0x88, 0xf8, 0x78, 0x38, 0x0, AREA_FORTRESS_OF_WINDS, 0x21, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, { 0x0, 0x0, 0x0, 0x0, 0x1d8, 0xa8, 0x30, AREA_OUTER_FORTRESS_OF_WINDS, 0x1, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_FortressOfWinds_MinishHole[] = { { 0x0, 0x0, 0x0, 0x0, 0x68, 0xb0, 0x3, AREA_OUTER_FORTRESS_OF_WINDS, 0x4, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_FortressOfWinds_BossKey[] = { { 0x0, 0x0, 0x0, 0x0, 0x338, 0x38, 0x30, AREA_OUTER_FORTRESS_OF_WINDS, 0x1, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_FortressOfWinds_WestStairs2F[] = { { 0x1, 0x0, 0x88, 0x28, 0x68, 0x38, 0x0, AREA_FORTRESS_OF_WINDS, 0x20, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_FortressOfWinds_EastStairs2F[] = { { 0x1, 0x0, 0x88, 0x28, 0x68, 0x38, 0x0, AREA_FORTRESS_OF_WINDS, 0x22, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, { 0x0, 0x0, 0x0, 0x0, 0x288, 0xa8, 0x30, AREA_OUTER_FORTRESS_OF_WINDS, 0x1, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_FortressOfWinds_WestStairs1F[] = { { 0x1, 0x0, 0x68, 0x28, 0x88, 0x38, 0x0, AREA_FORTRESS_OF_WINDS, 0x1c, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, { 0x0, 0x0, 0x0, 0x0, 0x128, 0x38, 0x30, AREA_OUTER_FORTRESS_OF_WINDS, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_FortressOfWinds_CenterStairs1F[] = { { 0x1, 0x0, 0x78, 0x28, 0x88, 0x108, 0x0, AREA_FORTRESS_OF_WINDS, 0x19, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, { 0x0, 0x0, 0x0, 0x0, 0x1d8, 0x38, 0x30, AREA_OUTER_FORTRESS_OF_WINDS, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_FortressOfWinds_EastStairs1F[] = { { 0x1, 0x0, 0x68, 0x28, 0x88, 0x38, 0x0, AREA_FORTRESS_OF_WINDS, 0x1d, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, { 0x0, 0x0, 0x0, 0x0, 0x288, 0x38, 0x30, AREA_OUTER_FORTRESS_OF_WINDS, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_FortressOfWinds_Wizzrobe[] = { { 0x0, 0x0, 0x0, 0x0, 0x78, 0x38, 0x30, AREA_OUTER_FORTRESS_OF_WINDS, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_FortressOfWinds_HeartPiece[] = { { 0x0, 0x0, 0x0, 0x0, 0x338, 0x38, 0x30, AREA_OUTER_FORTRESS_OF_WINDS, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition* const gExitLists_FortressOfWinds[] = { gExitList_NoExitList, gExitList_FortressOfWinds_BeforeMazaal, gExitList_FortressOfWinds_EastKeyLever, gExitList_FortressOfWinds_PitPlatforms, gExitList_FortressOfWinds_WestKeyLever, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_FortressOfWinds_Mazaal, gExitList_FortressOfWinds_Stalfos, gExitList_FortressOfWinds_EntranceMoleMitts, gExitList_FortressOfWinds_Main2F, gExitList_FortressOfWinds_MinishHole, gExitList_FortressOfWinds_BossKey, gExitList_FortressOfWinds_WestStairs2F, gExitList_FortressOfWinds_EastStairs2F, gExitList_NoExitList, gExitList_NoExitList, gExitList_FortressOfWinds_WestStairs1F, gExitList_FortressOfWinds_CenterStairs1F, gExitList_FortressOfWinds_EastStairs1F, gExitList_FortressOfWinds_Wizzrobe, gExitList_FortressOfWinds_HeartPiece, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, }; const Transition gExitList_FortressOfWindsTop_Main[] = { { 0x1, 0x0, 0xa0, 0x1a0, 0xb8, 0x28, 0x0, AREA_FORTRESS_OF_WINDS, 0x16, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition* const gExitLists_FortressOfWindsTop[] = { gExitList_FortressOfWindsTop_Main, }; const Transition gExitList_InnerMazaal_Main[] = { { 0x1, 0x0, 0x88, 0x11c, 0xb8, 0x5c, 0x0, AREA_FORTRESS_OF_WINDS, 0x16, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition* const gExitLists_InnerMazaal[] = { gExitList_InnerMazaal_Main, gExitList_InnerMazaal_Main, }; const Transition gExitList_TempleOfDroplets_WestHole[] = { { 0x1, 0x0, 0x58, 0x28, 0x58, 0x38, 0x0, AREA_TEMPLE_OF_DROPLETS, 0x20, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_TempleOfDroplets_EastHole[] = { { 0x1, 0x0, 0xd8, 0x28, 0xd8, 0x38, 0x0, AREA_TEMPLE_OF_DROPLETS, 0x21, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_TempleOfDroplets_HoleToBlueChuchu[] = { { 0x0, 0x0, 0x0, 0x0, 0x208, 0xfff, 0xc0, AREA_TEMPLE_OF_DROPLETS, 0x8, 0x1, 0x0, 0x6, 0x0, 0x0, 0x0, 0x0 }, { 0x1, 0x0, 0xc8, 0x28, 0x88, 0x28, 0x0, AREA_TEMPLE_OF_DROPLETS, 0x2e, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_TempleOfDroplets_BigBlueChuchu[] = { { 0x0, 0x0, 0x0, 0x0, 0xfff, 0xb8, 0x3, AREA_TEMPLE_OF_DROPLETS, 0xf, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_TempleOfDroplets_BigBlueChuchuKey[] = { { 0x1, 0x0, 0x58, 0x28, 0xc8, 0x28, 0x0, AREA_TEMPLE_OF_DROPLETS, 0x2e, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_TempleOfDroplets_BossKey[] = { { 0x1, 0x0, 0x58, 0x28, 0x58, 0x38, 0x0, AREA_TEMPLE_OF_DROPLETS, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_TempleOfDroplets_NorthSmallKey[] = { { 0x1, 0x0, 0xd8, 0x28, 0xd8, 0x38, 0x0, AREA_TEMPLE_OF_DROPLETS, 0x2, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_TempleOfDroplets_BlueChuchuKeyLever[] = { { 0x1, 0x0, 0x88, 0x18, 0xc8, 0x38, 0x0, AREA_TEMPLE_OF_DROPLETS, 0xb, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, { 0x1, 0x0, 0xc8, 0x18, 0x58, 0x38, 0x0, AREA_TEMPLE_OF_DROPLETS, 0x11, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_TempleOfDroplets_Entrance[] = { { 0x0, 0x0, 0x0, 0x0, 0xfff, 0x18, 0x30, AREA_TEMPLE_OF_DROPLETS, 0x8, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_TempleOfDroplets_WaterfallNortheast[] = { { 0x0, 0x0, 0x0, 0x0, 0x18, 0xfff, 0xc, AREA_TEMPLE_OF_DROPLETS, 0x8, 0x1, 0x0, 0x2, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_TempleOfDroplets_Element[] = { { 0x0, 0x0, 0x0, 0x0, 0xf8, 0xfff, 0xc0, AREA_TEMPLE_OF_DROPLETS, 0x7, 0x1, 0x0, 0x6, 0x0, 0x0, 0x0, 0x0 }, { 0x0, 0x0, 0x0, 0x0, 0x8, 0xfff, 0x4, AREA_TEMPLE_OF_DROPLETS, 0x9, 0x1, 0x0, 0x2, 0x0, 0x0, 0x0, 0x0 }, { 0x0, 0x0, 0x0, 0x0, 0x8, 0xfff, 0x8, AREA_TEMPLE_OF_DROPLETS, 0xb, 0x1, 0x0, 0x2, 0x0, 0x0, 0x0, 0x0 }, { 0x0, 0x0, 0x0, 0x0, 0xfff, 0x178, 0x3, AREA_TEMPLE_OF_DROPLETS, 0x3, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, { 0x0, 0x0, 0x0, 0x0, 0xfff, 0x28, 0x30, AREA_TEMPLE_OF_DROPLETS, 0xe, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_TempleOfDroplets_IceCorner[] = { { 0x0, 0x0, 0x0, 0x0, 0x208, 0xfff, 0xc0, AREA_TEMPLE_OF_DROPLETS, 0x8, 0x1, 0x0, 0x6, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_TempleOfDroplets_BigOcto[] = { { 0x0, 0x0, 0x0, 0x0, 0xfff, 0x178, 0x3, AREA_TEMPLE_OF_DROPLETS, 0x8, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_TempleOfDroplets_NorthwestStairs[] = { { 0x1, 0x0, 0x88, 0x18, 0x88, 0x28, 0x0, AREA_TEMPLE_OF_DROPLETS, 0x24, 0x2, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_TempleOfDroplets_ScissorsMiniboss[] = { { 0x1, 0x0, 0xc8, 0x18, 0xc8, 0x28, 0x0, AREA_TEMPLE_OF_DROPLETS, 0x25, 0x2, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_TempleOfDroplets_WaterfallSouthwest[] = { { 0x1, 0x0, 0x38, 0x170, 0x38, 0x18, 0x0, AREA_TEMPLE_OF_DROPLETS, 0x31, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_TempleOfDroplets_ToBigBlueChuchu[] = { { 0x1, 0x0, 0x58, 0x58, 0x58, 0x68, 0x0, AREA_TEMPLE_OF_DROPLETS, 0x32, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, { 0x0, 0x0, 0x0, 0x0, 0xfff, 0x8, 0x30, AREA_TEMPLE_OF_DROPLETS, 0x10, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_TempleOfDroplets_BlockCloneIceBridge[] = { { 0x1, 0x0, 0x88, 0x18, 0x88, 0x28, 0x0, AREA_TEMPLE_OF_DROPLETS, 0x4, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_TempleOfDroplets_StairsToScissorsMiniboss[] = { { 0x1, 0x0, 0xc8, 0x18, 0xc8, 0x28, 0x0, AREA_TEMPLE_OF_DROPLETS, 0x5, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_TempleOfDroplets_LilypadWestB2[] = { { 0x0, 0x0, 0x0, 0x0, 0x38, 0x168, 0x3, AREA_TEMPLE_OF_DROPLETS, 0xd, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_TempleOfDroplets_CompassRoom[] = { { 0x1, 0x0, 0x58, 0x58, 0x58, 0x68, 0x0, AREA_TEMPLE_OF_DROPLETS, 0xf, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition* const gExitLists_TempleOfDroplets[] = { gExitList_TempleOfDroplets_WestHole, gExitList_NoExitList, gExitList_TempleOfDroplets_EastHole, gExitList_TempleOfDroplets_Entrance, gExitList_TempleOfDroplets_NorthwestStairs, gExitList_TempleOfDroplets_ScissorsMiniboss, gExitList_NoExitList, gExitList_TempleOfDroplets_WaterfallNortheast, gExitList_TempleOfDroplets_Element, gExitList_TempleOfDroplets_IceCorner, gExitList_NoExitList, gExitList_TempleOfDroplets_HoleToBlueChuchu, gExitList_NoExitList, gExitList_TempleOfDroplets_WaterfallSouthwest, gExitList_TempleOfDroplets_BigOcto, gExitList_TempleOfDroplets_ToBigBlueChuchu, gExitList_TempleOfDroplets_BigBlueChuchu, gExitList_TempleOfDroplets_BigBlueChuchuKey, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_TempleOfDroplets_BossKey, gExitList_TempleOfDroplets_NorthSmallKey, gExitList_NoExitList, gExitList_NoExitList, gExitList_TempleOfDroplets_BlockCloneIceBridge, gExitList_TempleOfDroplets_StairsToScissorsMiniboss, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_TempleOfDroplets_BlueChuchuKeyLever, gExitList_NoExitList, gExitList_NoExitList, gExitList_TempleOfDroplets_LilypadWestB2, gExitList_TempleOfDroplets_CompassRoom, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, }; const Transition gExitList_61_0[] = { { 0x1, 0x0, 0x78, 0x58, 0xa8, 0xd8, 0x0, AREA_DEEPWOOD_SHRINE, 0xb, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, { 0x0, 0x0, 0x0, 0x0, 0x118, 0x174, 0x30, AREA_LAKE_HYLIA, 0x0, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition* const gExitLists_61[] = { gExitList_61_0, }; const Transition gExitList_RoyalCrypt_WaterRope[] = { TransitionListEnd, }; const Transition gExitList_RoyalCrypt_Gibdo[] = { { 0x1, 0x0, 0xa8, 0x12e, 0x128, 0x48, 0x0, AREA_ROYAL_CRYPT, 0x4, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_RoyalCrypt_KeyBlock[] = { { 0x1, 0x0, 0x128, 0x38, 0xa8, 0x118, 0x0, AREA_ROYAL_CRYPT, 0x2, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, { 0x1, 0x0, 0x128, 0x16e, 0x88, 0x48, 0x0, AREA_ROYAL_CRYPT, 0x7, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_RoyalCrypt_MushroomPit[] = { { 0x1, 0x0, 0x88, 0x38, 0x128, 0x158, 0x0, AREA_ROYAL_CRYPT, 0x4, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_RoyalCrypt_Entrance[] = { { 0x0, 0x0, 0x0, 0x0, 0xf0, 0x3c, 0x30, AREA_ROYAL_VALLEY, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition* const gExitLists_RoyalCrypt[] = { gExitList_NoExitList, gExitList_RoyalCrypt_WaterRope, gExitList_RoyalCrypt_Gibdo, gExitList_NoExitList, gExitList_RoyalCrypt_KeyBlock, gExitList_NoExitList, gExitList_NoExitList, gExitList_RoyalCrypt_MushroomPit, gExitList_RoyalCrypt_Entrance, }; const Transition gExitList_PalaceOfWinds_0[] = { { 0x0, 0x0, 0x0, 0x0, 0xfff, 0x18, 0x30, AREA_PALACE_OF_WINDS, 0x3, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_PalaceOfWinds_3[] = { { 0x0, 0x0, 0x0, 0x0, 0xfff, 0x1c8, 0x3, AREA_PALACE_OF_WINDS, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_PalaceOfWinds_8[] = { { 0x0, 0x0, 0x0, 0x0, 0xfff, 0x18, 0x30, AREA_PALACE_OF_WINDS, 0xa, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_PalaceOfWinds_9[] = { { 0x0, 0x0, 0x0, 0x0, 0xfff, 0x18, 0x30, AREA_PALACE_OF_WINDS, 0xb, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_PalaceOfWinds_10[] = { { 0x0, 0x0, 0x0, 0x0, 0xfff, 0x128, 0x3, AREA_PALACE_OF_WINDS, 0x8, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_PalaceOfWinds_11[] = { { 0x0, 0x0, 0x0, 0x0, 0xfff, 0x88, 0x3, AREA_PALACE_OF_WINDS, 0x9, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, { 0x0, 0x0, 0x0, 0x0, 0x18, 0xfff, 0xc, AREA_PALACE_OF_WINDS, 0xe, 0x1, 0x0, 0x2, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_PalaceOfWinds_13[] = { { 0x0, 0x0, 0x0, 0x0, 0x18, 0xfff, 0xc, AREA_PALACE_OF_WINDS, 0xe, 0x1, 0x0, 0x2, 0x0, 0x0, 0x0, 0x0 }, { 0x1, 0x0, 0x38, 0x38, 0x218, 0xe8, 0x0, AREA_PALACE_OF_WINDS, 0x15, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_PalaceOfWinds_14[] = { { 0x0, 0x0, 0x0, 0x0, 0xc8, 0xfff, 0x40, AREA_PALACE_OF_WINDS, 0xb, 0x1, 0x0, 0x6, 0x0, 0x0, 0x0, 0x0 }, { 0x0, 0x0, 0x0, 0x0, 0xc8, 0xfff, 0x80, AREA_PALACE_OF_WINDS, 0xd, 0x1, 0x0, 0x6, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_PalaceOfWinds_16[] = { { 0x0, 0x0, 0x0, 0x0, 0xfff, 0x18, 0x30, AREA_PALACE_OF_WINDS, 0x15, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_PalaceOfWinds_18[] = { { 0x0, 0x0, 0x0, 0x0, 0xfff, 0x18, 0x30, AREA_PALACE_OF_WINDS, 0x15, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_PalaceOfWinds_21[] = { { 0x0, 0x0, 0x0, 0x0, 0xfff, 0x88, 0x1, AREA_PALACE_OF_WINDS, 0x12, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, { 0x0, 0x0, 0x0, 0x0, 0xfff, 0x1c8, 0x2, AREA_PALACE_OF_WINDS, 0x10, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, { 0x1, 0x0, 0xb8, 0xd8, 0xb8, 0x48, 0x0, AREA_PALACE_OF_WINDS, 0x1e, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, { 0x1, 0x0, 0x218, 0xd8, 0x38, 0x48, 0x0, AREA_PALACE_OF_WINDS, 0xd, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_PalaceOfWinds_23[] = { { 0x0, 0x0, 0x0, 0x0, 0xd8, 0xfff, 0xc0, AREA_PALACE_OF_WINDS, 0x20, 0x1, 0x0, 0x6, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_PalaceOfWinds_26[] = { { 0x0, 0x0, 0x0, 0x0, 0xfff, 0x78, 0x1, AREA_PALACE_OF_WINDS, 0x20, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_PalaceOfWinds_30[] = { { 0x1, 0x0, 0xb8, 0x38, 0xb8, 0xe8, 0x0, AREA_PALACE_OF_WINDS, 0x15, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_PalaceOfWinds_32[] = { { 0x0, 0x0, 0x0, 0x0, 0x10, 0xfff, 0xc, AREA_PALACE_OF_WINDS, 0x17, 0x1, 0x0, 0x2, 0x0, 0x0, 0x0, 0x0 }, { 0x0, 0x0, 0x0, 0x0, 0xfff, 0x28, 0x30, AREA_PALACE_OF_WINDS, 0x1a, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 }, { 0x1, 0x0, 0x38, 0x38, 0x38, 0x48, 0x0, AREA_PALACE_OF_WINDS, 0x2a, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_PalaceOfWinds_35[] = { { 0x0, 0x0, 0x0, 0x0, 0xfff, 0x88, 0x3, AREA_PALACE_OF_WINDS, 0x28, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_PalaceOfWinds_36[] = { { 0x0, 0x0, 0x0, 0x0, 0xfff, 0x88, 0x3, AREA_PALACE_OF_WINDS, 0x2a, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_PalaceOfWinds_40[] = { { 0x0, 0x0, 0x0, 0x0, 0xfff, 0x18, 0x30, AREA_PALACE_OF_WINDS, 0x23, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, { 0x1, 0x0, 0xb8, 0x38, 0xb8, 0xe8, 0x0, AREA_PALACE_OF_WINDS, 0x32, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_PalaceOfWinds_42[] = { { 0x0, 0x0, 0x0, 0x0, 0xfff, 0x18, 0x30, AREA_PALACE_OF_WINDS, 0x24, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, { 0x1, 0x0, 0x38, 0x38, 0x38, 0x48, 0x0, AREA_PALACE_OF_WINDS, 0x20, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_PalaceOfWinds_47[] = { { 0x1, 0x0, 0x78, 0x18, 0x168, 0x118, 0x0, AREA_PALACE_OF_WINDS, 0x32, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_PalaceOfWinds_50[] = { { 0x1, 0x0, 0x168, 0x130, 0x78, 0x28, 0x0, AREA_PALACE_OF_WINDS, 0x2f, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, { 0x1, 0x0, 0xb8, 0xd8, 0xb8, 0x48, 0x0, AREA_PALACE_OF_WINDS, 0x28, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition* const gExitLists_PalaceOfWinds[] = { gExitList_PalaceOfWinds_0, gExitList_NoExitList, gExitList_NoExitList, gExitList_PalaceOfWinds_3, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_PalaceOfWinds_8, gExitList_PalaceOfWinds_9, gExitList_PalaceOfWinds_10, gExitList_PalaceOfWinds_11, gExitList_NoExitList, gExitList_PalaceOfWinds_13, gExitList_PalaceOfWinds_14, gExitList_NoExitList, gExitList_PalaceOfWinds_16, gExitList_NoExitList, gExitList_PalaceOfWinds_18, gExitList_NoExitList, gExitList_NoExitList, gExitList_PalaceOfWinds_21, gExitList_NoExitList, gExitList_PalaceOfWinds_23, gExitList_NoExitList, gExitList_NoExitList, gExitList_PalaceOfWinds_26, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_PalaceOfWinds_30, gExitList_NoExitList, gExitList_PalaceOfWinds_32, gExitList_NoExitList, gExitList_NoExitList, gExitList_PalaceOfWinds_35, gExitList_PalaceOfWinds_36, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_PalaceOfWinds_40, gExitList_NoExitList, gExitList_PalaceOfWinds_42, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_PalaceOfWinds_47, gExitList_NoExitList, gExitList_NoExitList, gExitList_PalaceOfWinds_50, gExitList_NoExitList, TransitionListEndBUG, }; const Transition gExitList_DarkHyruleCastle_0[] = { { 0x1, 0x0, 0x108, 0xd8, 0x108, 0xe8, 0x0, AREA_DARK_HYRULE_CASTLE, 0x37, 0x2, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, { 0x1, 0x0, 0x228, 0xd8, 0x228, 0xe8, 0x0, AREA_DARK_HYRULE_CASTLE, 0x37, 0x2, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, { 0x1, 0x0, 0x198, 0x220, 0x1f8, 0x38, 0x2, AREA_CASTLE_GARDEN, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_DarkHyruleCastle_1[] = { { 0x1, 0x0, 0xa8, 0x38, 0x68, 0x48, 0x0, AREA_DARK_HYRULE_CASTLE, 0x7, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_DarkHyruleCastle_2[] = { { 0x1, 0x0, 0xa8, 0x38, 0x68, 0x48, 0x0, AREA_DARK_HYRULE_CASTLE, 0xd, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_DarkHyruleCastle_3[] = { { 0x1, 0x0, 0xa8, 0x38, 0x68, 0x48, 0x0, AREA_DARK_HYRULE_CASTLE, 0x19, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_DarkHyruleCastle_4[] = { { 0x1, 0x0, 0xa8, 0x38, 0x68, 0x118, 0x0, AREA_DARK_HYRULE_CASTLE, 0x1d, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_DarkHyruleCastle_5[] = { { 0x0, 0x0, 0x0, 0x0, 0xa8, 0xe8, 0x3, AREA_DARK_HYRULE_CASTLE, 0x6, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, { 0x1, 0x0, 0xa8, 0x190, 0x88, 0x28, 0x0, AREA_DARK_HYRULE_CASTLE_BRIDGE, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_DarkHyruleCastle_6[] = { { 0x1, 0x0, 0xa8, 0x28, 0x78, 0x168, 0x0, AREA_DARK_HYRULE_CASTLE_OUTSIDE, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, { 0x0, 0x0, 0x0, 0x0, 0xb8, 0x18, 0x30, AREA_DARK_HYRULE_CASTLE, 0x5, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_DarkHyruleCastle_7[] = { { 0x1, 0x0, 0x68, 0x38, 0xa8, 0x48, 0x0, AREA_DARK_HYRULE_CASTLE, 0x1, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, { 0x1, 0x0, 0xa8, 0x38, 0x68, 0x48, 0x0, AREA_DARK_HYRULE_CASTLE, 0x1e, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, { 0x1, 0x0, 0x88, 0xc0, 0x88, 0xd8, 0x0, AREA_DARK_HYRULE_CASTLE_OUTSIDE, 0x2, 0x2, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_DarkHyruleCastle_13[] = { { 0x1, 0x0, 0x68, 0x38, 0xa8, 0x48, 0x0, AREA_DARK_HYRULE_CASTLE, 0x2, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, { 0x1, 0x0, 0xa8, 0x38, 0x68, 0x48, 0x0, AREA_DARK_HYRULE_CASTLE, 0x21, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, { 0x1, 0x0, 0x88, 0xc0, 0x88, 0xd8, 0x0, AREA_DARK_HYRULE_CASTLE_OUTSIDE, 0x3, 0x2, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_DarkHyruleCastle_18[] = { { 0x1, 0x0, 0xf0, 0x5c, 0x44, 0x5e, 0x0, AREA_DARK_HYRULE_CASTLE_OUTSIDE, 0x4, 0x2, 0x0, 0x2, 0x0, 0x0, 0x0, 0x0 }, { 0x1, 0x0, 0xf0, 0xec, 0x44, 0xee, 0x0, AREA_DARK_HYRULE_CASTLE_OUTSIDE, 0x4, 0x2, 0x0, 0x2, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_DarkHyruleCastle_20[] = { { 0x0, 0x0, 0x0, 0x0, 0x88, 0x118, 0x3, AREA_DARK_HYRULE_CASTLE_BRIDGE, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_DarkHyruleCastle_23[] = { { 0x0, 0x0, 0x0, 0x0, 0x198, 0xd8, 0x30, AREA_DARK_HYRULE_CASTLE_OUTSIDE, 0x6, 0x2, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_DarkHyruleCastle_25[] = { { 0x1, 0x0, 0x68, 0x38, 0xa8, 0x48, 0x0, AREA_DARK_HYRULE_CASTLE, 0x3, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, { 0x1, 0x0, 0xa8, 0x38, 0x68, 0x48, 0x0, AREA_DARK_HYRULE_CASTLE, 0x2b, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, { 0x1, 0x0, 0x88, 0xc0, 0x78, 0xe8, 0x0, AREA_DARK_HYRULE_CASTLE_OUTSIDE, 0x5, 0x2, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_DarkHyruleCastle_26[] = { { 0x0, 0x0, 0x0, 0x0, 0x88, 0xd8, 0x30, AREA_DARK_HYRULE_CASTLE_OUTSIDE, 0x6, 0x2, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_DarkHyruleCastle_28[] = { { 0x0, 0x0, 0x0, 0x0, 0x88, 0x188, 0x3, AREA_DARK_HYRULE_CASTLE_OUTSIDE, 0x1, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_DarkHyruleCastle_29[] = { { 0x1, 0x0, 0x68, 0x108, 0xa8, 0x48, 0x0, AREA_DARK_HYRULE_CASTLE, 0x4, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, { 0x1, 0x0, 0xa8, 0x108, 0x68, 0x48, 0x0, AREA_DARK_HYRULE_CASTLE, 0x2c, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, { 0x1, 0x0, 0x88, 0x190, 0x88, 0x288, 0x0, AREA_DARK_HYRULE_CASTLE_OUTSIDE, 0x7, 0x2, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_DarkHyruleCastle_30[] = { { 0x1, 0x0, 0x68, 0x38, 0xa8, 0x48, 0x0, AREA_DARK_HYRULE_CASTLE, 0x7, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_DarkHyruleCastle_31[] = { { 0x1, 0x0, 0x88, 0x48, 0x88, 0x38, 0x0, AREA_DARK_HYRULE_CASTLE, 0x2d, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_DarkHyruleCastle_32[] = { { 0x1, 0x0, 0xb8, 0x38, 0xb8, 0x48, 0x0, AREA_DARK_HYRULE_CASTLE, 0x2e, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_DarkHyruleCastle_33[] = { { 0x1, 0x0, 0x68, 0x38, 0xa8, 0x48, 0x0, AREA_DARK_HYRULE_CASTLE, 0xd, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_DarkHyruleCastle_34[] = { { 0x1, 0x0, 0x88, 0x68, 0x88, 0x78, 0x0, AREA_DARK_HYRULE_CASTLE, 0x2f, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_DarkHyruleCastle_43[] = { { 0x1, 0x0, 0x68, 0x38, 0xa8, 0x48, 0x0, AREA_DARK_HYRULE_CASTLE, 0x19, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_DarkHyruleCastle_44[] = { { 0x1, 0x0, 0x68, 0x38, 0xa8, 0x118, 0x0, AREA_DARK_HYRULE_CASTLE, 0x1d, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_DarkHyruleCastle_45[] = { { 0x1, 0x0, 0x88, 0x48, 0x88, 0x58, 0x0, AREA_DARK_HYRULE_CASTLE, 0x1f, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_DarkHyruleCastle_46[] = { { 0x1, 0x0, 0xb8, 0x38, 0xb8, 0x48, 0x0, AREA_DARK_HYRULE_CASTLE, 0x20, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_DarkHyruleCastle_47[] = { { 0x1, 0x0, 0x88, 0x68, 0x88, 0x58, 0x0, AREA_DARK_HYRULE_CASTLE, 0x22, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_DarkHyruleCastle_48[] = { { 0x1, 0x0, 0x58, 0x28, 0x58, 0x28, 0x0, AREA_DARK_HYRULE_CASTLE, 0x38, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_DarkHyruleCastle_55[] = { { 0x1, 0x0, 0x108, 0xd8, 0x108, 0xe8, 0x0, AREA_DARK_HYRULE_CASTLE, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, { 0x1, 0x0, 0x228, 0xd8, 0x228, 0xe8, 0x0, AREA_DARK_HYRULE_CASTLE, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_DarkHyruleCastle_56[] = { { 0x1, 0x0, 0x58, 0x18, 0x58, 0x38, 0x0, AREA_DARK_HYRULE_CASTLE, 0x30, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition* const gExitLists_DarkHyruleCastle[] = { gExitList_DarkHyruleCastle_0, gExitList_DarkHyruleCastle_1, gExitList_DarkHyruleCastle_2, gExitList_DarkHyruleCastle_3, gExitList_DarkHyruleCastle_4, gExitList_DarkHyruleCastle_5, gExitList_DarkHyruleCastle_6, gExitList_DarkHyruleCastle_7, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_DarkHyruleCastle_13, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_DarkHyruleCastle_18, gExitList_NoExitList, gExitList_DarkHyruleCastle_20, gExitList_NoExitList, gExitList_NoExitList, gExitList_DarkHyruleCastle_23, gExitList_NoExitList, gExitList_DarkHyruleCastle_25, gExitList_DarkHyruleCastle_26, gExitList_NoExitList, gExitList_DarkHyruleCastle_28, gExitList_DarkHyruleCastle_29, gExitList_DarkHyruleCastle_30, gExitList_DarkHyruleCastle_31, gExitList_DarkHyruleCastle_32, gExitList_DarkHyruleCastle_33, gExitList_DarkHyruleCastle_34, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_DarkHyruleCastle_43, gExitList_DarkHyruleCastle_44, gExitList_DarkHyruleCastle_45, gExitList_DarkHyruleCastle_46, gExitList_DarkHyruleCastle_47, gExitList_DarkHyruleCastle_48, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_DarkHyruleCastle_55, gExitList_DarkHyruleCastle_56, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, TransitionListEndBUG, }; const Transition gExitList_DarkHyruleCastleOutside_ZeldaStatuePlatform[] = { { 0x1, 0x0, 0x78, 0x178, 0xa8, 0x38, 0x0, AREA_DARK_HYRULE_CASTLE, 0x6, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_DarkHyruleCastleOutside_Garden[] = { { 0x1, 0x0, 0x88, 0x38, 0xc8, 0x1e8, 0x0, AREA_SANCTUARY, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, { 0x0, 0x0, 0x0, 0x0, 0x88, 0x18, 0x30, AREA_DARK_HYRULE_CASTLE, 0x1c, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_DarkHyruleCastleOutside_OutsideNorthwest[] = { { 0x1, 0x0, 0x88, 0xc8, 0x88, 0xa8, 0x0, AREA_DARK_HYRULE_CASTLE, 0x7, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_DarkHyruleCastleOutside_OutsideNortheast[] = { { 0x1, 0x0, 0x88, 0xc8, 0x88, 0xb0, 0x0, AREA_DARK_HYRULE_CASTLE, 0xd, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_DarkHyruleCastleOutside_OutsideEast[] = { { 0x1, 0x0, 0x38, 0x5c, 0xde, 0x5e, 0x0, AREA_DARK_HYRULE_CASTLE, 0x12, 0x1, 0x0, 0x6, 0x0, 0x0, 0x0, 0x0 }, { 0x1, 0x0, 0x38, 0xec, 0xde, 0xee, 0x0, AREA_DARK_HYRULE_CASTLE, 0x12, 0x1, 0x0, 0x6, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_DarkHyruleCastleOutside_OutsideSouthwest[] = { { 0x1, 0x0, 0x78, 0xd8, 0x88, 0xb0, 0x0, AREA_DARK_HYRULE_CASTLE, 0x19, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_DarkHyruleCastleOutside_OutsideSouth[] = { { 0x1, 0x0, 0x198, 0xc8, 0x88, 0x170, 0x0, AREA_DARK_HYRULE_CASTLE, 0x17, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, { 0x1, 0x0, 0x88, 0xc8, 0x88, 0xa0, 0x0, AREA_DARK_HYRULE_CASTLE, 0x1a, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_DarkHyruleCastleOutside_OutsideSoutheast[] = { { 0x1, 0x0, 0x88, 0x278, 0x88, 0x178, 0x0, AREA_DARK_HYRULE_CASTLE, 0x1d, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition* const gExitLists_DarkHyruleCastleOutside[] = { gExitList_DarkHyruleCastleOutside_ZeldaStatuePlatform, gExitList_DarkHyruleCastleOutside_Garden, gExitList_DarkHyruleCastleOutside_OutsideNorthwest, gExitList_DarkHyruleCastleOutside_OutsideNortheast, gExitList_DarkHyruleCastleOutside_OutsideEast, gExitList_DarkHyruleCastleOutside_OutsideSouthwest, gExitList_DarkHyruleCastleOutside_OutsideSouth, gExitList_DarkHyruleCastleOutside_OutsideSoutheast, }; const Transition gExitList_VaatisArms_First[] = { { 0x0, 0x0, 0x0, 0x0, 0xb0, 0x88, 0x30, AREA_VAATI_3, 0x0, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_VaatisArms_Second[] = { { 0x0, 0x0, 0x0, 0x0, 0xb0, 0x88, 0x30, AREA_VAATI_3, 0x0, 0x1, 0x1, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition* const gExitLists_VaatisArms[] = { gExitList_VaatisArms_First, gExitList_VaatisArms_Second, }; const Transition gExitList_DarkHyruleCastleBridge_Main[] = { { 0x1, 0x0, 0x88, 0x18, 0xa8, 0x178, 0x0, AREA_DARK_HYRULE_CASTLE, 0x5, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, { 0x0, 0x0, 0x0, 0x0, 0x88, 0x28, 0x30, AREA_DARK_HYRULE_CASTLE, 0x14, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition* const gExitLists_DarkHyruleCastleBridge[] = { gExitList_DarkHyruleCastleBridge_Main, }; const Transition gExitList_HyruleCastle_0[] = { { 0x1, 0x0, 0x48, 0xd8, 0x88, 0x288, 0x0, AREA_HYRULE_CASTLE, 0x3, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, { 0x0, 0x0, 0x0, 0x0, 0x1f8, 0x38, 0x30, AREA_CASTLE_GARDEN, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_HyruleCastle_1[] = { { 0x1, 0x0, 0x58, 0x28, 0x68, 0x28, 0x0, AREA_HYRULE_CASTLE, 0x3, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, { 0x1, 0x0, 0x198, 0x28, 0x1c8, 0x28, 0x0, AREA_HYRULE_CASTLE, 0x3, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_HyruleCastle_3[] = { { 0x1, 0x0, 0x68, 0x18, 0x58, 0x38, 0x0, AREA_HYRULE_CASTLE, 0x1, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, { 0x1, 0x0, 0x1c8, 0x18, 0x198, 0x38, 0x0, AREA_HYRULE_CASTLE, 0x1, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, { 0x1, 0x0, 0x88, 0x278, 0x48, 0xe8, 0x0, AREA_HYRULE_CASTLE, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, { 0x1, 0x0, 0x118, 0x1c8, 0x88, 0x180, 0x0, AREA_SANCTUARY_ENTRANCE, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, { 0x0, 0x0, 0x0, 0x0, 0xd2, 0x5c, 0xc0, AREA_HYRULE_CASTLE_CELLAR, 0x1, 0x1, 0x0, 0x6, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition* const gExitLists_HyruleCastle[] = { gExitList_HyruleCastle_0, gExitList_HyruleCastle_1, gExitList_NoExitList, gExitList_HyruleCastle_3, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, gExitList_NoExitList, }; const Transition gExitList_SanctuaryEntrance_Main[] = { { 0x1, 0x0, 0x88, 0x38, 0xc8, 0x1e8, 0x0, AREA_SANCTUARY, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, { 0x0, 0x0, 0x0, 0x0, 0x118, 0x1e8, 0x30, AREA_HYRULE_CASTLE, 0x3, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition* const gExitLists_SanctuaryEntrance[] = { gExitList_SanctuaryEntrance_Main, }; const Transition gExitList_Sanctuary_Hall[] = { { 0x1, 0x0, 0xc8, 0x1fc, 0x88, 0x48, 0x0, AREA_SANCTUARY_ENTRANCE, 0x0, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gUnk_0813A76C[] = { { 0x1, 0x0, 0xc8, 0x1fc, 0x88, 0x48, 0x0, AREA_DARK_HYRULE_CASTLE_OUTSIDE, 0x1, 0x1, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_Sanctuary_Main[] = { { 0x1, 0x0, 0xe8, 0x28, 0x98, 0x130, 0x0, AREA_SANCTUARY, 0x2, 0x2, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_Sanctuary_StainedGlass[] = { { 0x1, 0x0, 0x98, 0x140, 0xe8, 0x38, 0x0, AREA_SANCTUARY, 0x1, 0x2, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition* const gExitLists_Sanctuary[] = { gExitList_Sanctuary_Hall, gExitList_Sanctuary_Main, gExitList_Sanctuary_StainedGlass, }; const Transition* const* const gExitLists[] = { gExitLists_MinishWoods, gExitLists_MinishVillage, gExitLists_HyruleTown, gExitLists_HyruleField, gExitLists_CastorWilds, gExitLists_Ruins, gExitLists_MtCrenel, gExitLists_CastleGarden, gExitLists_CloudTops, gExitLists_RoyalValley, gExitLists_VeilFalls, gExitLists_LakeHylia, gExitLists_LakeWoodsCave, gExitLists_Beanstalks, gExitLists_NoExit, gExitLists_HyruleDigCaves, gExitLists_MelarisMine, gExitLists_MinishPaths1, gExitLists_CrenelMinishPaths, gExitLists_DigCaves1, gExitLists_NoExit, gExitLists_FestivalTown, gExitLists_NoExit, gExitLists_NoExit, gExitLists_OuterFortressOfWinds, gExitLists_HyliaDigCaves, gExitLists_VeilFallsTop, gExitLists_NoExit, gExitLists_NoExit, gExitLists_NoExit, gExitLists_NoExit, gExitLists_NoExit, gExitLists_MinishHouseInteriors, gExitLists_HouseInteriors1, gExitLists_HouseInteriors2, gExitLists_HouseInteriors3, gExitLists_TreeInteriors, gExitLists_Dojos, gExitLists_CrenelCaves, gExitLists_MinishCracks, gExitLists_HouseInteriors4, gExitLists_GreatFairies, gExitLists_CastorCaves, gExitLists_CastorDarknut, gExitLists_ArmosInteriors, gExitLists_TownMinishHoles, gExitLists_MinishRafters, gExitLists_GoronCave, gExitLists_WindTribeTower, gExitLists_WindTribeTowerRoof, gExitLists_Caves, gExitLists_VeilFallsCaves, gExitLists_RoyalValleyGraves, gExitLists_MinishCaves, gExitLists_CastleGardenMinishHoles, gExitLists_37, gExitLists_NoExit, gExitLists_NoExit, gExitLists_NoExit, gExitLists_NoExit, gExitLists_NoExit, gExitLists_NoExit, gExitLists_NoExit, gExitLists_NoExit, gExitLists_40, gExitLists_HyruleTownUnderground, gExitLists_GardenFountains, gExitLists_HyruleCastleCellar, gExitLists_NoExit, gExitLists_NoExit, gExitLists_40, gExitLists_NoExit, gExitLists_DeepwoodShrine, gExitLists_DeepwoodShrineBoss, gExitLists_DeepwoodShrineEntry, gExitLists_NoExit, gExitLists_NoExit, gExitLists_NoExit, gExitLists_NoExit, gExitLists_NoExit, gExitLists_CaveOfFlames, gExitLists_NoExit, gExitLists_NoExit, gExitLists_NoExit, gExitLists_NoExit, gExitLists_NoExit, gExitLists_NoExit, gExitLists_NoExit, #ifndef DEMO_USA gExitLists_FortressOfWinds, gExitLists_FortressOfWindsTop, gExitLists_InnerMazaal, gExitLists_NoExit, gExitLists_NoExit, gExitLists_NoExit, gExitLists_NoExit, gExitLists_NoExit, #endif gExitLists_TempleOfDroplets, gExitLists_61, gExitLists_HyruleTownMinishCaves, gExitLists_NoExit, gExitLists_NoExit, gExitLists_NoExit, gExitLists_NoExit, gExitLists_NoExit, gExitLists_RoyalCrypt, gExitLists_NoExit, gExitLists_NoExit, gExitLists_NoExit, gExitLists_NoExit, gExitLists_NoExit, gExitLists_NoExit, gExitLists_NoExit, gExitLists_PalaceOfWinds, gExitLists_NoExit, gExitLists_NoExit, gExitLists_NoExit, gExitLists_NoExit, gExitLists_NoExit, gExitLists_NoExit, gExitLists_NoExit, gExitLists_Sanctuary, gExitLists_NoExit, gExitLists_NoExit, gExitLists_NoExit, gExitLists_NoExit, gExitLists_NoExit, gExitLists_NoExit, gExitLists_NoExit, gExitLists_HyruleCastle, gExitLists_SanctuaryEntrance, gExitLists_NoExit, gExitLists_NoExit, gExitLists_NoExit, gExitLists_NoExit, gExitLists_NoExit, gExitLists_NoExit, gExitLists_DarkHyruleCastle, gExitLists_DarkHyruleCastleOutside, gExitLists_VaatisArms, gExitLists_NoExit, gExitLists_NoExit, gExitLists_DarkHyruleCastleBridge, gExitLists_NoExit, gExitLists_NoExit, gExitLists_NoExit, gExitLists_NoExit, gExitLists_NoExit, gExitLists_NoExit, gExitLists_NoExit, gExitLists_NoExit, gExitLists_NoExit, gExitLists_NoExit, gExitLists_NoExit, };