#include "global.h" #include "enemy.h" #include "player.h" #include "room.h" #include "coord.h" #include "fileScreen.h" #include "random.h" #include "functions.h" void (*const gUnk_080D1AFC[8])(Entity*); void (*const gUnk_080D1B1C[7])(Entity*); void (*const gUnk_080D1B38[5])(Entity*); void (*const gUnk_080D1B4C[5])(Entity*); const u16 gUnk_080D1B60[8]; const s16 gUnk_080D1B70[2]; // or 3? const u16 gUnk_080D1B74[0x10]; void (*const gUnk_080D1B94[0xA])(Entity*); const u16 gUnk_080D1BBC[2]; void (*const gUnk_080D1BC0[7])(Entity*); void (*const gUnk_080D1BDC[5])(Entity*); const s16 gUnk_080D1BF0[2]; void (*const gUnk_080D1BF4[3])(Entity*); const s8 gUnk_080D1C00[4]; const u16 gUnk_080D1C04[0x20]; const u8 gUnk_080D1C44[0xC]; const u16 gUnk_080D1C50[8]; const u16 gUnk_080D1C60[8]; void sub_08046898(Entity*); // action 0 void sub_08046910(Entity*); // action 1 void sub_08046930(Entity*); // action 1 subAction 0 void sub_0804696C(Entity*); // action 1 subAction 1 void sub_080469CC(Entity*); // action 1 subAction 2 void sub_080469F4(Entity*); // action 1 subAction 3 void sub_08046A30(Entity*); // action 1 subAction 4 void sub_08046A54(Entity*); // action 1 subAction 5 void sub_08046A78(Entity*); // action 1 subAction 6 void sub_08046A9C(Entity*); // action 2 void sub_08046AE8(Entity*); // action 2 subAction 0 void sub_08046B18(Entity*); // action 2 subAction 1 void sub_08046B8C(Entity*); // action 2 subAction 2 void sub_08046C04(Entity*); // action 2 subAction 3 void sub_08046C88(Entity*); // action 2 subAction 4 void sub_08046CEC(Entity*); // action 3 void sub_08046D44(Entity*); // action 3 subAction 0 void sub_08046D98(Entity*); // action 3 subAction 1 void sub_08046E0C(Entity*); // action 3 subAction 2 void sub_08046E68(Entity*); // action 3 subAction 3 void sub_08046EF4(Entity*); // action 3 subAction 4 void sub_08046F64(Entity*); // action 4 void sub_08046FE8(Entity*); // action 4 subAction 0 void sub_0804702C(Entity*); // action 4 subAction 1 void sub_080470B4(Entity*); // action 4 subAction 2 void sub_08047140(Entity*); // action 4 subAction 3 void sub_0804717C(Entity*); // action 4 subAction 4 void sub_080471C8(Entity*); // action 4 subAction 5 void sub_0804723C(Entity*); // action 4 subAction 6 void sub_08047284(Entity*); // action 4 subAction 7 void sub_080472BC(Entity*); // action 4 subAction 8 void sub_08047310(Entity*); // action 4 subAction 9 void sub_0804736C(Entity*); // action 5 void sub_080473B8(Entity*); // action 5 subAction 0 void sub_080473F0(Entity*); // action 5 subAction 1 void sub_08047484(Entity*); // action 5 subAction 2 void sub_08047508(Entity*); // action 5 subAction 3 void sub_080475F4(Entity*); // action 5 subAction 4 void sub_0804763C(Entity*); // action 5 subAction 5 void sub_0804772C(Entity*); // action 5 subAction 6 void sub_08047778(Entity*); // action 6 void sub_08047798(Entity*); // action 6 subAction 0 void sub_080477F0(Entity*); // action 6 subAction 1 void sub_08047914(Entity*); // action 6 subAction 2 void sub_08047978(Entity*); // action 6 subAction 3 void sub_08047B08(Entity*); // action 6 subAction 4 void sub_08047B84(Entity*); // action 7 void sub_08047BA4(Entity*); // action 7 subAction 0 void sub_08047BF0(Entity*); // action 7 subAction 1, also called elsewhere void sub_08047D24(Entity*); // action 7 subAction 2 void sub_08047D88(Entity*); // void sub_08047DF0(Entity*, u32); void sub_08047E48(Entity*); // void sub_08047E58(Entity*); // void sub_08047EA4(Entity*, u32); u32 sub_08047F68(Entity*); // distance this to player? void sub_08048004(Entity*); // void sub_0804813C(Entity*); // u32 sub_08048158(u32); void sub_08048178(Entity*, u32); void (*const gUnk_080D1AFC[8])(Entity*) = { sub_08046898, sub_08046910, sub_08046A9C, sub_08046CEC, sub_08046F64, sub_0804736C, sub_08047778, sub_08047B84 }; void GyorgMale(Entity* this) { if (this->action) { this->spriteSettings.b.draw = this->field_0x7c.BYTES.byte1; } gUnk_080D1AFC[this->action](this); if (this->action != 7) { sub_0805EC9C(this, 0xaa, 0xaa, this->field_0x78.HWORD); } this->animationState = -(this->field_0x78.HWORD >> 8); sub_08048004(this); this->field_0x7c.BYTES.byte1 = this->spriteSettings.b.draw; if (this->spriteSettings.b.draw == 1 && (this->y.HALF.HI - gRoomControls.roomScrollY + 0x30) > 0x100u) { this->spriteSettings.b.draw = 0; } this->cutsceneBeh.HWORD = gPlayerEntity.x.HALF.HI; this->field_0x86.HWORD = gPlayerEntity.y.HALF.HI; } void sub_08046898(Entity* this) { Entity* tmp = sub_080A7EE0(0x22); u32 tmp2; if (!tmp) return; tmp->type = 1; tmp->parent = this; this->attachedEntity = tmp; this->action = 1; this->subAction = 0; this->spriteRendering.b0 = 3; this->spriteSettings.b.draw = 1; this->spriteOrientation.flipY = 2; this->spriteRendering.b3 = 2; this->field_0x3c |= 0x10; this->collisionLayer = 2; this->field_0x7c.BYTES.byte0 = 0; this->field_0x78.HWORD = 0; this->field_0x7a.HWORD = 0; this->field_0x70.HALF.HI = 0; InitAnimationForceUpdate(this, 0); } void (*const gUnk_080D1B1C[7])(Entity*) = { sub_08046930, sub_0804696C, sub_080469CC, sub_080469F4, sub_08046A30, sub_08046A54, sub_08046A78 }; void sub_08046910(Entity* this) { gUnk_080D1B1C[this->subAction](this); UpdateAnimationSingleFrame(this); } void sub_08046930(Entity* this) { if (this->type) { this->subAction = 5; this->direction = 0x20; this->speed = 0x280; } sub_08047D88(this); if (this->field_0x7c.BYTES.byte0 == 0) return; this->subAction = 1; this->actionDelay = 1; this->animationState = 0; this->direction = 0; this->speed = 0x280; } void sub_0804696C(Entity* this) { sub_08047E48(this); if (gRoomControls.roomOriginY + 0x130 > this->y.HALF.HI) { this->subAction = 2; this->direction = 0x80; this->speed = 0x100; this->spriteOrientation.flipY = 3; this->spriteRendering.b3 = 3; SoundReq(BGM_BOSS_THEME); } if (this->actionDelay) { if (gRoomControls.roomOriginY + 0x258 > this->y.HALF.HI) { this->actionDelay = 0; SoundReq(SFX_APPARATE); } } } void sub_080469CC(Entity* this) { sub_08047E48(this); if (gRoomControls.roomOriginY + 0x210 < this->y.HALF.HI) { this->subAction = 3; this->direction = 0x90; } } void sub_080469F4(Entity* this) { sub_08047E48(this); if (gRoomControls.roomOriginY + 0x290 < this->y.HALF.HI) { this->subAction = 4; this->spriteOrientation.flipY = 2; this->spriteRendering.b3 = 2; } } void sub_08046A30(Entity* this) { sub_08047D88(this); if (((Entity*)this->myHeap)->prev->field_0x6c.HWORD & 1) { this->action = 2; this->subAction = 0; } } void sub_08046A54(Entity* this) { sub_08047E48(this); if (gRoomControls.roomOriginX + 0x380 < this->x.HALF.HI) { this->subAction = 6; } } void sub_08046A78(Entity* this) { sub_08047D88(this); if (((Entity*)this->myHeap)->prev->field_0x6c.HWORD & 0x10) { this->action = 3; this->subAction = 0; } } void (*const gUnk_080D1B38[5])(Entity*) = { sub_08046AE8, sub_08046B18, sub_08046B8C, sub_08046C04, sub_08046C88 }; void sub_08046A9C(Entity* this) { if (this->animIndex == 1) { if (this->frames.all == 1) { InitAnimationForceUpdate(this, 0); } } gUnk_080D1B38[this->subAction](this); UpdateAnimationSingleFrame(this); if (this->field_0x7c.BYTES.byte0) { this->action = 6; this->subAction = 0; } } void sub_08046AE8(Entity* this) { this->subAction = 1; this->speed = 0x180; sub_08048178(this, ((Entity*)this->myHeap)->next->animationState >> 5); this->field_0x76.HWORD = this->direction << 8; sub_08047D88(this); } void sub_08046B18(Entity* this) { u32 tmp = sub_080045DA(this->field_0x80.HWORD - this->x.HALF.HI, this->field_0x82.HWORD - this->y.HALF.HI); if (tmp != this->direction) { if (((tmp - this->direction) & 0xFF) > 0x80) { this->field_0x76.HWORD -= 0x100; } else { this->field_0x76.HWORD += 0x100; } this->direction = this->field_0x76.HWORD >> 8; } else { this->subAction = 2; } sub_08047D88(this); sub_08047EA4(this, ((0x100 - this->direction) & 0xFF) << 8); } void sub_08046B8C(Entity* this) { if (sub_0806FCB8(this, this->field_0x80.HWORD, this->field_0x82.HWORD, 4)) { this->subAction = 3; this->field_0x76.HWORD = this->direction << 8; this->field_0x80.HWORD = gRoomControls.roomOriginX + 0x200; this->field_0x82.HWORD = gRoomControls.roomOriginY + 0x210; sub_08047D88(this); } else { this->direction = sub_080045DA(this->field_0x80.HWORD - this->x.HALF.HI, this->field_0x82.HWORD - this->y.HALF.HI); sub_08047DF0(this, ((0x100 - this->direction) & 0xFF) << 8); } } void sub_08046C04(Entity* this) { u32 tmp = sub_080045DA(this->field_0x80.HWORD - this->x.HALF.HI, this->field_0x82.HWORD - this->y.HALF.HI); if (tmp != this->direction) { if (((tmp - this->direction) & 0xFF) > 0x80) { this->field_0x76.HWORD -= 0x100; } else { this->field_0x76.HWORD += 0x100; } this->direction = this->field_0x76.HWORD >> 8; } else { this->subAction = 4; this->field_0x70.HALF.LO = ((tmp + 0x20) & 0xC0) >> 6; } sub_08047D88(this); sub_08047EA4(this, ((0x100 - this->direction) & 0xFF) << 8); } void sub_08046C88(Entity* this) { if (sub_0806FCB8(this, this->field_0x80.HWORD, this->field_0x82.HWORD, 4)) { this->subAction = 1; sub_08048178(this, sub_08048158(this->field_0x70.HALF_U.LO)); sub_08047D88(this); } else { this->direction = sub_080045DA(this->field_0x80.HWORD - this->x.HALF.HI, this->field_0x82.HWORD - this->y.HALF.HI); sub_08047DF0(this, ((0x100 - this->direction) & 0xFF) << 8); } } void (*const gUnk_080D1B4C[5])(Entity*) = { sub_08046D44, sub_08046D98, sub_08046E0C, sub_08046E68, sub_08046EF4 }; void sub_08046CEC(Entity* this) { if (this->animIndex == 0) { if (this->frames.all == 1) { InitAnimationForceUpdate(this, 1); } } gUnk_080D1B4C[this->subAction](this); UpdateAnimationSingleFrame(this); if (((Entity*)this->myHeap)->prev->field_0x6c.HWORD & 2) { this->action = 2; this->subAction = 0; this->animationState = this->speed; } } const u16 gUnk_080D1B60[8] = { 0x200, 0x184, 0x28C, 0x210, 0x200, 0x29C, 0x174, 0x210 }; void sub_08046D44(Entity* this) { const u16* tmp; this->subAction = 1; this->speed = 0x200; tmp = gUnk_080D1B60 + (((Entity*)this->myHeap)->next->animationState >> 5); this->field_0x80.HWORD = tmp[0] + gRoomControls.roomOriginX; this->field_0x82.HWORD = tmp[1] + gRoomControls.roomOriginY; this->field_0x76.HWORD = this->direction << 8; sub_08047D88(this); } void sub_08046D98(Entity* this) { u32 tmp = sub_080045DA(this->field_0x80.HWORD - this->x.HALF.HI, this->field_0x82.HWORD - this->y.HALF.HI); if (tmp != this->direction) { if (((tmp - this->direction) & 0xFF) > 0x80) { this->field_0x76.HWORD -= 0x100; } else { this->field_0x76.HWORD += 0x100; } this->direction = this->field_0x76.HWORD >> 8; } else { this->subAction = 2; } sub_08047D88(this); sub_08047EA4(this, ((0x100 - this->direction) & 0xFF) << 8); } void sub_08046E0C(Entity* this) { if (sub_0806FCB8(this, this->field_0x80.HWORD, this->field_0x82.HWORD, 4)) { this->subAction = 3; this->field_0x76.HWORD = this->direction << 8; sub_08047D88(this); } else { this->direction = sub_080045DA(this->field_0x80.HWORD - this->x.HALF.HI, this->field_0x82.HWORD - this->y.HALF.HI); sub_08047DF0(this, ((0x100 - this->direction) & 0xFF) << 8); } } const s16 gUnk_080D1B70[2] = { 0x40, -0x40 }; void sub_08046E68(Entity* this) { u32 tmp = ((Entity*)this->myHeap)->next->animationState ^ 0x80; if (tmp != this->direction) { if (((tmp - this->direction) & 0xFF) > 0x80) { this->field_0x76.HWORD -= 0x100; } else { this->field_0x76.HWORD += 0x100; } this->direction = this->field_0x76.HWORD >> 8; sub_08047D88(this); sub_08047EA4(this, ((0x100 - this->direction) & 0xFF) << 8); } else { this->subAction = 4; this->actionDelay = 0x3F; this->field_0xf = 1; this->direction = (gUnk_080D1B70[Random() & 1] + tmp) & 0xC0; sub_08047D88(this); } } const u16 gUnk_080D1B74[0x10] = { 0x20, 0x40, 0x60, 0x80, 0xA0, 0xC0, 0xE0, 0x100, 0x100, 0xE0, 0xC0, 0xA0, 0x80, 0x60, 0x40, 0x20 }; void sub_08046EF4(Entity* this) { if (--this->actionDelay == 0) { this->actionDelay = 0x7F; this->direction ^= 0x80; } this->speed = gUnk_080D1B74[(this->actionDelay >> 3) & 0xF]; if ((--this->field_0xf & 0xFF) == 0) { Entity* tmp; this->field_0xf = (Random() & 0x38) + 0x78; tmp = sub_080A7EE0(0x23); if (tmp) { tmp->collisionLayer = 2; tmp->parent = this; UpdateSpriteForCollisionLayer(tmp); } } sub_08047E48(this); } void (*const gUnk_080D1B94[0xA])(Entity*) = { sub_08046FE8, sub_0804702C, sub_080470B4, sub_08047140, sub_0804717C, sub_080471C8, sub_0804723C, sub_08047284, sub_080472BC, sub_08047310 }; void sub_08046F64(Entity* this) { if (this->animIndex == 0) { if (this->frames.all == 1) { InitAnimationForceUpdate(this, 1); } } gUnk_080D1B94[this->subAction](this); UpdateAnimationSingleFrame(this); if (--this->field_0x7c.HALF.HI == 0) { Entity* tmp; this->field_0x7c.HALF.HI = 0x78; tmp = sub_080A7EE0(0x23); if (tmp) { tmp->collisionLayer = 2; tmp->parent = this; UpdateSpriteForCollisionLayer(tmp); } } if (((Entity*)this->myHeap)->prev->field_0x6c.HWORD & 4) { this->action = 5; this->subAction = 0; } } void sub_08046FE8(Entity* this) { this->subAction = 1; this->speed = 0x1c0; this->field_0x7c.HALF.HI = 0x1e; this->field_0x80.HWORD = gRoomControls.roomOriginX + 0x290; this->field_0x82.HWORD = gRoomControls.roomOriginY + 0x190; sub_08047D88(this); } void sub_0804702C(Entity* this) { u32 tmp = sub_080045DA(this->field_0x80.HWORD - this->x.HALF.HI, this->field_0x82.HWORD - this->y.HALF.HI); if (((this->direction - tmp + 2) & 0xFF) > 4) { if ((tmp - this->direction) & 0x80) { this->direction--; } else { this->direction++; } } sub_08047DF0(this, ((0x100 - this->direction) & 0xFF) << 8); if (sub_0806FCB8(this, this->field_0x80.HWORD, this->field_0x82.HWORD, (this->speed >> 0x10) + 0x10)) { this->subAction = 2; this->field_0x76.HWORD = this->direction << 8; this->speed = 0x280; } } const u16 gUnk_080D1BBC[2] = { 0x1A0, 0xE0 }; void sub_080470B4(Entity* this) { u32 tmp = 0x40; if (tmp != this->direction) { if (((tmp - this->direction) & 0xFF) > 0x80) { this->field_0x76.HWORD -= 0x100; } else { this->field_0x76.HWORD += 0x100; } this->direction = this->field_0x76.HWORD >> 8; sub_08047D88(this); sub_08047EA4(this, ((0x100 - this->direction) & 0xFF) << 8); } else { this->subAction = 3; this->speed = 0x200; this->field_0x76.HWORD = this->direction << 8; this->field_0x74.HWORD = gUnk_080D1BBC[Random() & 1]; sub_08047D88(this); } } void sub_08047140(Entity* this) { this->field_0x76.HWORD += this->field_0x74.HWORD; this->direction = this->field_0x76.HWORD >> 8; if (this->direction > 0xbf) { this->direction = 0xC0; this->subAction = 4; } sub_08047DF0(this, ((0x100 - this->direction) & 0xFF) << 8); } void sub_0804717C(Entity* this) { if (this->speed < 0x280) { this->speed += 8; } sub_08047DF0(this, ((0x100 - this->direction) & 0xFF) << 8); if (gRoomControls.roomOriginX + 0x200 > this->x.HALF.HI) { this->subAction = 5; } } void sub_080471C8(Entity* this) { if (this->speed > 0x180) { this->speed -= 0x10; } if (this->direction < 0xe0) { this->direction++; } sub_08047DF0(this, ((0x100 - this->direction) & 0xFF) << 8); if (gRoomControls.roomOriginY + 0x190 <= this->y.HALF.HI) return; if (this->field_0x74.HWORD > 0x100) { if (Random() & 1) { this->subAction = 6; } else { this->subAction = 0; } } else { this->subAction = 0; } } void sub_0804723C(Entity* this) { this->direction -= 2; if (this->direction < 0xc0) { this->subAction = 7; this->speed = 0x200; this->direction = 0xc0; this->field_0x76.HWORD = 0xc000; } sub_08047D88(this); sub_08047EA4(this, ((0x100 - this->direction) & 0xFF) << 8); } void sub_08047284(Entity* this) { this->field_0x76.HWORD -= 0xe0; this->direction = this->field_0x76.HWORD >> 8; if (this->direction < 0x40) { this->direction = 0x40; this->subAction = 8; } sub_08047DF0(this, ((0x100 - this->direction) & 0xFF) << 8); } void sub_080472BC(Entity* this) { if (this->speed < 0x300) { this->speed += 8; } sub_08047DF0(this, ((0x100 - this->direction) & 0xFF) << 8); if (gRoomControls.roomOriginX + 0x2B0 >= this->x.HALF.HI) return; this->subAction = 9; this->field_0x76.HWORD = this->direction << 8; } void sub_08047310(Entity* this) { if (this->speed < 0x180) { this->speed -= 0x10; } this->field_0x76.HWORD -= 0x1D0; this->direction = this->field_0x76.HWORD >> 8; if ((u8)(this->direction + 0x7F) < 0x40) { this->direction = 0xC0; this->subAction = 4; } sub_08047DF0(this, ((0x100 - this->direction) & 0xFF) << 8); } void (*const gUnk_080D1BC0[7])(Entity*) = { sub_080473B8, sub_080473F0, sub_08047484, sub_08047508, sub_080475F4, sub_0804763C, sub_0804772C }; void sub_0804736C(Entity* this) { if (this->animIndex == 1) { if (this->frames.all == 1) { InitAnimationForceUpdate(this, 0); } } gUnk_080D1BC0[this->subAction](this); UpdateAnimationSingleFrame(this); if (this->currentHealth == 0) { this->action = 7; this->subAction = 0; } } void sub_080473B8(Entity* this) { this->subAction = 1; this->speed = 0x120; this->field_0x80.HWORD = gRoomControls.roomOriginX + 0x200; this->field_0x82.HWORD = gRoomControls.roomOriginY + 0x1D0; sub_08047D88(this); } void sub_080473F0(Entity* this) { u32 tmp = sub_080045DA(this->field_0x80.HWORD - this->x.HALF.HI, this->field_0x82.HWORD - this->y.HALF.HI); if (((this->direction - tmp + 2) & 0xFF) > 4) { s32 tmp2 = tmp - this->direction; if (tmp2 & 0x80) { if (tmp2 < -1) { this->direction -= 2; } else { this->direction -= 1; } } else { if (tmp2 > 1) { this->direction += 2; } else { this->direction += 1; } } } sub_08047DF0(this, ((0x100 - this->direction) & 0xFF) << 8); if (sub_0806FCB8(this, this->field_0x80.HWORD, this->field_0x82.HWORD, 8)) { this->subAction = 2; this->field_0x76.HWORD = this->direction << 8; this->speed = 0x180; } } void sub_08047484(Entity* this) { u32 tmp = 0x40; if (tmp != this->direction) { if (((tmp - this->direction) & 0xFF) > 0x80) { this->field_0x76.HWORD -= 0x100; } else { this->field_0x76.HWORD += 0x100; } this->direction = this->field_0x76.HWORD >> 8; sub_08047D88(this); sub_08047EA4(this, ((0x100 - this->direction) & 0xFF) << 8); } else { this->subAction = 3; this->speed = 0x200; this->direction = 0x40; this->field_0x76.HWORD = 0x4000; this->field_0x74.HWORD = 0x180; this->field_0x7c.HALF.HI = 0xF0; sub_08047D88(this); } } void sub_08047508(Entity* this) { if (gRoomControls.roomOriginX + 0x1A0 < this->x.HALF.HI) { if (this->direction == 0) { if (gRoomControls.roomOriginY + 0x208 >= this->y.HALF.HI) { this->field_0x74.HWORD = -this->field_0x74.HWORD; this->field_0x76.HWORD += this->field_0x74.HWORD; this->direction = this->field_0x76.HWORD >> 8; } } else { s32 tmp = (s16)this->field_0x74.HWORD; if (tmp < 0) { this->field_0x76.HWORD += tmp; this->direction = this->field_0x76.HWORD >> 8; if (this->direction & 0x80) { this->direction = 0; this->field_0x76.HWORD = 0; } } else { if (this->direction < 0x40) { this->field_0x76.HWORD += tmp; this->direction = this->field_0x76.HWORD >> 8; if (this->direction >= 0x40) { this->direction = 0x40; } } } } } sub_08047E48(this); if (gRoomControls.roomOriginX + 0x280 < this->x.HALF.HI) { this->subAction = 4; this->speed = 0x200; this->animationState = this->direction; this->field_0x76.HWORD = this->direction << 8; } if (--this->field_0x7c.HALF.HI == 0) { Entity* tmp = CreateEnemy(0x62, Random() & 3); if (tmp) { tmp->parent = this; } } } void sub_080475F4(Entity* this) { this->field_0x76.HWORD += 0x180; this->direction = this->field_0x76.HWORD >> 8; if (this->direction >= 0xc0) { this->direction = 0xc0; this->subAction = 5; this->speed = 0x200; this->field_0x7c.HALF.HI = 0x3c; } sub_08047DF0(this, ((0x100 - this->direction) & 0xFF) << 8); } void sub_0804763C(Entity* this) { if (gRoomControls.roomOriginX + 0x1F0 > this->x.HALF.HI) { if (this->direction == 0) { if (gRoomControls.roomOriginY + 0x208 >= this->y.HALF.HI) { this->field_0x74.HWORD = -this->field_0x74.HWORD; this->field_0x76.HWORD += this->field_0x74.HWORD; this->direction = this->field_0x76.HWORD >> 8; } } else { s32 tmp = (s16)this->field_0x74.HWORD; if (tmp > 0) { this->field_0x76.HWORD += tmp; this->direction = this->field_0x76.HWORD >> 8; if ((this->direction & 0x80) == 0) { this->direction = 0; this->field_0x76.HWORD = 0; } } else { if (this->direction > 0xC0) { this->field_0x76.HWORD += tmp; this->direction = this->field_0x76.HWORD >> 8; if (this->direction <= 0xC0) { this->direction = 0xC0; } } } } } sub_08047E48(this); if (gRoomControls.roomOriginX + 0x180 > this->x.HALF.HI) { this->subAction = 6; this->speed = 0x200; this->animationState = this->direction; this->field_0x76.HWORD = this->direction << 8; } if (--this->field_0x7c.HALF.HI == 0) { Entity* tmp = CreateEnemy(0x62, Random() & 3); if (tmp) { tmp->parent = this; } } } void sub_0804772C(Entity* this) { this->field_0x76.HWORD -= 0x180; this->direction = this->field_0x76.HWORD >> 8; if (this->direction <= 0x40) { this->direction = 0x40; this->subAction = 3; this->speed = 0x200; this->field_0x7c.HALF.HI = 0x1e; } sub_08047DF0(this, ((0x100 - this->direction) & 0xFF) << 8); } void (*const gUnk_080D1BDC[5])(Entity*) = { sub_08047798, sub_080477F0, sub_08047914, sub_08047978, sub_08047B08 }; void sub_08047778(Entity* this) { gUnk_080D1BDC[this->subAction](this); UpdateAnimationSingleFrame(this); } void sub_08047798(Entity* this) { this->subAction = 1; this->speed = 0x80; if (this->x.HALF.HI - gRoomControls.roomOriginX < 0x1F8) { this->field_0x80.HWORD = 0xa8; } else { this->field_0x80.HWORD = 0x348; } this->field_0x80.HWORD += gRoomControls.roomOriginX; this->field_0x82.HWORD = gRoomControls.roomOriginY + 0x348; sub_08047D88(this); } const s16 gUnk_080D1BF0[2] = { 0x80, -0x80 }; void sub_080477F0(Entity* this) { if (this->speed < 0x300) { this->speed += 8; } this->direction = sub_080045DA(this->field_0x80.HWORD - this->x.HALF.HI, this->field_0x82.HWORD - this->y.HALF.HI); sub_08047E48(this); if (!sub_0806FCB8(this, gPlayerEntity.x.HALF.HI, gPlayerEntity.y.HALF.HI, 0x80)) { this->action = 2; this->subAction = 0; this->spriteOrientation.flipY = 2; this->spriteRendering.b3 = 2; this->direction = this->animationState; return; } if (!sub_0806FCB8(this, gRoomControls.roomOriginX + 0x200, gRoomControls.roomOriginY + 0x210, 0x100)) { this->spriteOrientation.flipY = 3; this->spriteRendering.b3 = 3; } if (sub_0806FCB8(this, this->field_0x80.HWORD, this->field_0x82.HWORD, 4)) { this->subAction = 2; this->field_0x76.HWORD = this->animationState << 8; this->field_0x74.HWORD = gUnk_080D1BF0[Random() & 1]; if (((Entity*)this->myHeap)->prev->field_0x6c.HWORD & 1) { ((Entity*)this->myHeap)->next->field_0x78.HALF.HI = gRoomControls.roomOriginX + 0x200 > this->x.HALF.HI ? 0x81 : 0x83; } else { ((Entity*)this->myHeap)->next->field_0x78.HALF.HI = 0x80; } } } void sub_08047914(Entity* this) { sub_08047D88(this); if (this->animationState & 0x1F) { this->field_0x76.HWORD += this->field_0x74.HWORD; this->animationState = this->field_0x76.HWORD >> 8; sub_08047EA4(this, ((0x100 - this->animationState) & 0xFF) << 8); } else { this->subAction = 3; this->field_0x70.HALF.LO = 0x3C; this->field_0x7c.HALF.HI = ((this->type * 0xF) << 2) + 0x78; sub_080A1D70(((Entity*)this->myHeap)->prev, this->animationState); } } void sub_08047978(Entity* this) { sub_08047D88(this); if (this->currentHealth != 0) { if (--this->field_0x70.HALF_U.LO == 0) { this->field_0x70.HALF.HI = 1; if (this->type == 0) { this->field_0x70.HALF.LO = 0xB4; } else { this->field_0x70.HALF.LO = 0x168; } } else { if (this->field_0x70.HALF_U.LO == 0xF0) { sub_0804813C(this); } } } else { this->field_0x70.HALF.HI = 0; } if (--this->field_0x7c.HALF.HI == 0) { Entity* tmp; this->field_0x7c.HALF.HI = 0xF0; tmp = CreateEnemy(0x62, Random() & 3); if (tmp) { tmp->parent = this; } } if (!sub_0806FCB8(this, gPlayerEntity.x.HALF.HI, gPlayerEntity.y.HALF.HI, 0x80)) { this->action = 2; this->subAction = 0; this->spriteOrientation.flipY = 2; this->spriteRendering.b3 = 2; this->direction = this->animationState; } if (this->currentHealth != 0) return; if (this->attachedEntity->action != 1) return; this->subAction = 4; if (this->type == 0) { if ((((Entity*)this->myHeap)->next->animationState >> 6) == 1) { this->field_0x80.HWORD = gRoomControls.roomOriginX + 0x1C0; this->field_0x82.HWORD = gRoomControls.roomOriginY + 0x250; } else { this->field_0x80.HWORD = gRoomControls.roomOriginX + 0x240; this->field_0x82.HWORD = gRoomControls.roomOriginY + 0x250; } } else { if (gRoomControls.roomOriginX + 0x200 < this->x.HALF.HI) { this->field_0x80.HWORD = 0x190; } else { this->field_0x80.HWORD = 0x270; } this->field_0x80.HWORD += gRoomControls.roomOriginX; if (gRoomControls.roomOriginY + 0x210 < this->y.HALF.HI) { this->field_0x82.HWORD = 0x1A0; } else { this->field_0x82.HWORD = 0x280; } this->field_0x82.HWORD += gRoomControls.roomOriginY; } } void sub_08047B08(Entity* this) { sub_08047D88(this); this->direction = sub_080045DA(this->field_0x80.HWORD - this->x.HALF.HI, this->field_0x82.HWORD - this->y.HALF.HI); this->speed = 0x200; sub_08047E58(this); if (!sub_0806FCB8(this, this->field_0x80.HWORD, this->field_0x82.HWORD, 4)) return; if (this->type == 0) { this->action = 7; this->subAction = 0; this->direction ^= 0x80; } else { this->action = 4; this->subAction = 0; this->spriteOrientation.flipY = 2; this->spriteRendering.b3 = 2; this->direction = this->animationState; } } void (*const gUnk_080D1BF4[3])(Entity*) = { sub_08047BA4, sub_08047BF0, sub_08047D24 }; void sub_08047B84(Entity* this) { gUnk_080D1BF4[this->subAction](this); UpdateAnimationSingleFrame(this); } void sub_08047BA4(Entity* this) { this->subAction = 1; this->actionDelay = 0x78; this->field_0xf = 0; if (gRoomControls.roomOriginX + 0x200 < this->x.HALF.HI) { this->field_0x76.HWORD = 0x78; } else { this->field_0x76.HWORD = 0x88; } SoundReq(0x1B5); sub_08047BF0(this); } const s8 gUnk_080D1C00[4] = { 0x40, -0x40, -0x40, 0x40 }; void sub_08047BF0(Entity* this) { Entity* tmp; this->direction = gUnk_080D1C00[this->actionDelay & 3]; this->speed = 0x100; sub_08047E48(this); if (this->actionDelay == 0) { if ((this->field_0xf++ & 0xF) == 0) { tmp = CreateFx(this, 0x51, 0); if (tmp) { u32 rand = Random(); tmp->x.HALF.HI += (rand & 0x1E) + 0xFFF1; rand >>= 8; tmp->y.HALF.HI += (rand & 0x1E) + 0xFFF1; tmp->spritePriority.b0 = 3; tmp->collisionLayer = 1; UpdateSpriteForCollisionLayer(tmp); } } this->direction = this->field_0x76.HWORD; this->speed = 0x140; sub_08047E48(this); if (this->y.HALF.HI > gRoomControls.roomOriginY + 0x270) { this->subAction = 2; this->field_0x7c.HALF.HI = 0xAA; SoundReq(0x12D); InitAnimationForceUpdate(this, 1); } } else { this->actionDelay--; if (this->actionDelay == 0x5A) { tmp = this->attachedEntity; tmp->spriteSettings.b.draw = 0; CreateFx(tmp, 0x51, 0); } else { if (this->actionDelay == 0x3C) { tmp = this->attachedEntity->attachedEntity; tmp->spriteSettings.b.draw = 0; CreateFx(tmp, 0x51, 0); } else { if (this->actionDelay == 0x1E) { tmp = this->attachedEntity->attachedEntity->attachedEntity; tmp->spriteSettings.b.draw = 0; CreateFx(tmp, 0x51, 0); } } } } sub_0805EC9C(this, 0xAA, 0xAA, this->field_0x78.HWORD); } void sub_08047D24(Entity* this) { this->field_0x7c.HALF_U.HI += 8; if (this->field_0x7c.HALF_U.HI > 0x800) { if (this->type == 0) { ((u32*)this->myHeap)[2] = 0; } else { ((u32*)this->myHeap)[3] = 0; } this->myHeap = NULL; DeleteThisEntity(); } else { if (this->field_0x7c.HALF_U.HI < 0x200) { sub_08047E48(this); } else { sub_08047E58(this); } sub_0805EC9C(this, this->field_0x7c.HALF_U.HI, this->field_0x7c.HALF_U.HI, this->field_0x78.HWORD); } } void sub_08047D88(Entity* this) { u32 tmp2; u32 tmp = this->field_0x7c.BYTES.byte0; tmp = ((tmp << 1) & 0x7F) | (tmp & 0x80); this->field_0x7c.BYTES.byte0 = tmp; tmp2 = this->spriteRendering.b3; if (tmp2 == 3 && gPlayerState.field_0x14 != 0) return; if (this->animIndex == 1) return; if (!sub_0806FCB8(this, gPlayerEntity.x.HALF.HI, gPlayerEntity.y.HALF.HI, 0x20)) return; gPlayerState.field_0x14 = 1; if (gPlayerEntity.height.HALF.HI != 0) return; this->field_0x7c.BYTES.byte0 |= 1; } void sub_08047DF0(Entity* this, u32 unk1) { u32 oldX, oldY; sub_08047D88(this); sub_08047EA4(this, unk1); oldX = this->x.HALF.HI; oldY = this->y.HALF.HI; sub_0806F62C(this, this->speed, this->direction); if (this->field_0x7c.BYTES.byte0 & 1) { if (sub_08079F8C()) { gPlayerEntity.x.HALF.HI += this->x.HALF.HI - oldX; gPlayerEntity.y.HALF.HI += this->y.HALF.HI - oldY; } } } void sub_08047E48(Entity* this) { sub_08047D88(this); sub_08047E58(this); } void sub_08047E58(Entity* this) { u32 oldX, oldY; oldX = this->x.HALF.HI; oldY = this->y.HALF.HI; sub_0806F62C(this, this->speed, this->direction); if (this->field_0x7c.BYTES.byte0 & 1) { if (sub_08079F8C()) { gPlayerEntity.x.HALF.HI += this->x.HALF.HI - oldX; gPlayerEntity.y.HALF.HI += this->y.HALF.HI - oldY; } } } void sub_08047EA4(Entity* this, u32 unk1) { s32 tmp; u32 tmp2, dir; this->field_0x78.HWORD = unk1; tmp = this->field_0x78.HWORD - this->field_0x7a.HWORD; if (tmp + 0x100 < 0x200u) return; if (this->field_0x7c.BYTES.byte0 & 1) { tmp2 = sub_08047F68(this) << 8; dir = sub_080045DA(gPlayerEntity.x.HALF.HI - this->x.HALF.HI, gPlayerEntity.y.HALF.HI - this->y.HALF.HI); tmp = dir - (tmp / 256); tmp &= 0xFF; gPlayerEntity.x.WORD += (gSineTable[tmp] - gSineTable[dir]) * tmp2; gPlayerEntity.y.WORD -= (gSineTable[tmp + 0x40] - gSineTable[dir + 0x40]) * tmp2; } this->field_0x7a.HWORD = this->field_0x78.HWORD; } const u16 gUnk_080D1C04[0x20] = { 0, 1, 4, 9, 16, 25, 36, 49, 64, 81, 100, 121, 144, 169, 196, 225, 256, 289, 324, 361, 400, 441, 484, 529, 576, 625, 676, 729, 784, 841, 900, 961 }; u32 sub_08047F68(Entity* this) { s32 diffX, diffY; s32 distSquared, approx; diffX = gPlayerEntity.x.HALF.HI - this->x.HALF.HI; diffY = gPlayerEntity.y.HALF.HI - this->y.HALF.HI; distSquared = (diffX * diffX) + (diffY * diffY); if (distSquared == 0x400) return 0x20; if (distSquared < gUnk_080D1C04[0x10]) { approx = 0x8; } else { approx = 0x18; } if (distSquared < gUnk_080D1C04[approx]) { approx -= 4; } else { approx += 4; } if (distSquared < gUnk_080D1C04[approx]) { approx -= 2; } else { approx += 2; } if (distSquared < gUnk_080D1C04[approx]) { approx -= 1; } else { approx += 1; } if (distSquared < gUnk_080D1C04[approx]) { s32 tmp = gUnk_080D1C04[approx - 1]; tmp += (gUnk_080D1C04[approx] - tmp) / 2; if (distSquared <= tmp) { approx = approx - 1; } } return approx; } void sub_08048004(Entity* this) { if (this->action == 0) return; if (this->animIndex == 0) { this->flags &= ~0x80; if (gPlayerEntity.height.HALF.HI != 0) return; if (!sub_08079F8C()) return; if (this->field_0x7c.BYTES.byte0 & 1) { u32 b = this->spriteRendering.b3; if (b == 3) { s32 posX = ((gPlayerEntity.x.HALF.HI - gRoomControls.roomOriginX) >> 3); s32 posY = ((gPlayerEntity.y.HALF.HI - gRoomControls.roomOriginY) >> 3); u16* tmp = (u16*)&gUnk_02019EE0; if (tmp[(posY << 7) + posX]) { if (!(this->field_0x7c.BYTES.byte0 & 2)) { this->field_0x7c.BYTES.byte0 |= 0x80; } if ((this->field_0x7c.BYTES.byte0 & 0x80)) return; gPlayerEntity.x.HALF.HI = this->cutsceneBeh.HWORD; gPlayerEntity.y.HALF.HI = this->field_0x86.HWORD; return; } } this->field_0x7c.BYTES.byte0 &= ~0x80; } else { u32 b = this->spriteRendering.b3; if (b != 3) { if (sub_0806FCB8(&gPlayerEntity, this->x.HALF.HI, this->y.HALF.HI, 0x24)) { if (!(this->field_0x7c.BYTES.byte0 & 2)) { u32 tmp = sub_080045DA(gPlayerEntity.x.HALF.HI - this->x.HALF.HI, gPlayerEntity.y.HALF.HI - this->y.HALF.HI); gPlayerEntity.x.WORD = this->x.WORD + (gSineTable[tmp] * 9216); gPlayerEntity.y.WORD = this->y.WORD - (gSineTable[tmp + 0x40] * 9216); } } } this->field_0x7c.BYTES.byte0 = 0; } } else { this->flags |= 0x80; } } void sub_0804813C(Entity* this) { u32 rand = Random(); sub_080A1ED0(rand & 7, 1, (rand >> 8) & 3); } const u8 gUnk_080D1C44[0xC] = { 0, 2, 6, 0, 2, 4, 2, 4, 6, 0, 4, 6 }; u32 sub_08048158(u32 unk1) { return gUnk_080D1C44[(unk1 * 3) + ((signed)Random() % 3)]; } const u16 gUnk_080D1C50[8] = { 0x200, 0x180, 0x2C0, 0x210, 0x200, 0x2A0, 0x140, 0x210 }; const u16 gUnk_080D1C60[8] = { 0x200, 0x150, 0x290, 0x210, 0x200, 0x2D0, 0x170, 0x210 }; void sub_08048178(Entity* this, u32 unk1) { const u16* tmp = ((((Entity*)this->myHeap)->next->animationState >> 6 & 1) ? gUnk_080D1C60 + unk1 : gUnk_080D1C50 + unk1); this->field_0x80.HWORD = *tmp + gRoomControls.roomOriginX; this->field_0x82.HWORD = *(tmp + 1) + gRoomControls.roomOriginY; }