#include "global.h" #include "entity.h" #include "structures.h" #include "functions.h" #include "game.h" #include "map.h" #include "asm.h" #include "common.h" #include "fileselect.h" #include "screen.h" extern void sub_08080BC4(void); extern void sub_080197D4(const void*); extern void sub_0807C8B0(u8*, u32, u32); extern void sub_0801AB08(u8*, u8*); extern void sub_0807C810(); extern void DeleteSleepingEntities(void); extern void sub_0807BBE4(); extern void sub_0807BC84(); extern void sub_0805E248(); extern u8 gUpdateVisibleTiles; extern u16 gUnk_0200B640; extern u32** gUnk_08109194[]; extern u8 gMapDataTop[]; extern u8 gMapDataBottom[]; extern u8 gUnk_02022830[]; extern u8 gUnk_020246B0[]; void sub_0807FC64(RoomControls*); void sub_0807FC7C(RoomControls*); void sub_0807FDB0(RoomControls*); void sub_0807FEF0(RoomControls*); void sub_0807FF54(RoomControls*); void sub_0807FDC8(RoomControls*); void sub_0807FDE4(RoomControls*); void sub_0807FDF8(RoomControls*); void sub_0807FEC8(RoomControls*); void sub_0807FF08(RoomControls*); void sub_0807FF1C(RoomControls*); void sub_0807FF6C(RoomControls*); void sub_0807FFE4(RoomControls*); void sub_08080040(RoomControls*); void sub_08080108(RoomControls*); void sub_08080198(RoomControls*); void sub_080801BC(RoomControls*); void UpdateIsDiggingCave(void); u32 sub_080803D0(); u32 sub_08080278(); void sub_08080C80(u32*); void sub_08080368(); void sub_08080B60(u8*); bool32 sub_08080794(const Transition* transition, u32 param_2, u32 param_3, u32 param_4); bool32 sub_08080808(const Transition* transition, u32 param_2, u32 param_3, u32 param_4); void sub_080808D8(s32); void sub_080808E4(s32); void sub_08080904(s32); void sub_08080910(s32); extern u8 gMapDataTopSpecial[]; void UpdateScroll(void) { static void (*const gUnk_0811E768[])(RoomControls*) = { sub_0807FC64, sub_0807FC7C, sub_0807FDB0, NULL, sub_0807FEF0, sub_0807FF54, }; gRoomControls.scroll_flags &= 0xfb; gUnk_0811E768[gRoomControls.unk3](&gRoomControls); } void sub_0807FC64(RoomControls* controls) { controls->unk3 = 1; controls->reload_flags = 0; controls->unk5 = 4; sub_0807FC7C(controls); UpdateIsDiggingCave(); } ASM_FUNC("asm/non_matching/scroll/sub_0807FC7C.inc", void sub_0807FC7C(RoomControls* controls)) void sub_0807FDB0(RoomControls* controls) { static void (*const gUnk_0811E780[])(RoomControls*) = { sub_0807FDC8, sub_0807FDE4, sub_0807FDF8, }; gUnk_0811E780[controls->unk4](controls); } void sub_0807FDC8(RoomControls* controls) { gUpdateVisibleTiles = 1; UpdateScrollVram(); controls->unk4 = 1; gUpdateVisibleTiles = 0; } void sub_0807FDE4(RoomControls* controls) { controls->unk4 = 2; controls->filler2[0] = 0; gUpdateVisibleTiles = 2; } void sub_0807FDF8(RoomControls* controls) { u32 bVar1; Entity* pEVar2; s32 iVar3; gUpdateVisibleTiles = 2; controls->filler2[0]++; switch (controls->scroll_direction) { case 0: controls->scroll_y -= 4; pEVar2 = controls->camera_target; if (pEVar2 == &gPlayerEntity) { pEVar2->y.WORD = gPlayerEntity.y.WORD - Q_16_16(0.375); } if (controls->filler2[0] == 0x28) { sub_0807FEC8(controls); } break; case 1: controls->scroll_x = controls->scroll_x + 4; if (controls->camera_target == &gPlayerEntity) { gPlayerEntity.x.WORD += Q_16_16(0.25); } if (controls->filler2[0] == 0x3c) { sub_0807FEC8(controls); } break; case 2: controls->scroll_y = controls->scroll_y + 4; pEVar2 = controls->camera_target; if (pEVar2 == &gPlayerEntity) { pEVar2->y.WORD = gPlayerEntity.y.WORD + Q_16_16(0.375); } if (controls->filler2[0] == 0x28) { sub_0807FEC8(controls); } break; case 3: controls->scroll_x -= 4; if (controls->camera_target == &gPlayerEntity) { gPlayerEntity.x.WORD -= Q_16_16(0.25); } if (controls->filler2[0] == 0x3c) { sub_0807FEC8(controls); } break; } controls->shake_duration = 0; sub_08080BC4(); } void sub_0807FEC8(RoomControls* this) { this->unk3 = 0; MemFill32(0xffffffff, gPlayerState.path_memory, sizeof(gPlayerState.path_memory)); gPlayerState.startPosX = this->camera_target->x.HALF.HI; gPlayerState.startPosY = this->camera_target->y.HALF.HI; } void sub_0807FEF0(RoomControls* controls) { static void (*const gUnk_0811E78C[])(RoomControls*) = { sub_0807FF08, sub_0807FF1C, }; gUnk_0811E78C[controls->unk4](controls); } void sub_0807FF08(RoomControls* controls) { controls->unk4 = 1; controls->filler2[0] = 0; gUpdateVisibleTiles = 3; } void sub_0807FF1C(RoomControls* controls) { if ((gRoomTransition.frameCount & 1U) == 0) { gUpdateVisibleTiles = 3; if (++controls->filler2[0] > 0x13) { controls->unk3 = 0; ResetSystemPriority(); } } } void sub_0807FF54(RoomControls* controls) { static void (*const gUnk_0811E794[])(RoomControls*) = { sub_0807FF6C, sub_0807FFE4, sub_08080040, sub_08080108, sub_08080198, sub_080801BC, }; gUnk_0811E794[controls->unk4](controls); } void sub_0807FF6C(RoomControls* controls) { controls->unk4 = 1; gScreen.lcd.displayControl |= DISPCNT_WIN1_ON; gScreen.controls.windowInsideControl = (u8)gScreen.controls.windowInsideControl | 0x1700; gScreen.controls.windowOutsideControl = (gScreen.controls.windowOutsideControl & 0xff00) | 7; gScreen.controls.window1HorizontalDimensions = 0xf0; gScreen.controls.window1VerticalDimensions = 0xf0; ResetPlayerItem(); ResetPlayerAnimationAndAction(); if (gUnk_03004030.isDiggingCave) { gPlayerEntity.animationState = 4; } else { gPlayerEntity.animationState = 0; } sub_080809D4(); } void sub_0807FFE4(RoomControls* controls) { controls->unk4 = 2; controls->filler2[0] = sub_080803D0() + 6; gUnk_0200B640 = sub_08080278(); sub_080197D4(*gUnk_08109194[gUnk_03004030.unk_00->unk_03]); sub_0807C8B0(gMapDataTop, controls->width >> 4, controls->height >> 4); sub_0801AB08(gMapDataTopSpecial, gMapDataTop - 4); } void sub_08080040(RoomControls* controls) { s32 iVar2; s32 iVar3; s32 uVar5; s32 uVar6; s32 iVar7; s32 temp; controls->filler2[0] -= 6; controls->filler2[1] = (controls->filler2[0] << 1) / 3; if (0x2a < controls->filler2[0]) { iVar2 = controls->camera_target->x.HALF.HI - controls->scroll_x; uVar6 = (iVar2 - controls->filler2[0]) + 8; if (uVar6 < 0) { uVar6 = 0; } iVar7 = iVar2 + controls->filler2[0] - 8; if (0xf0 < iVar7) { iVar7 = 0xf0; } temp = controls->camera_target->y.HALF.HI - controls->scroll_y; uVar5 = (temp - controls->filler2[1]) + 8; if (uVar5 < 0) { uVar5 = 0; } iVar3 = temp + controls->filler2[1] - 8; if (0xa0 < iVar3) { iVar3 = 0xa0; } gScreen.controls.window1HorizontalDimensions = ((uVar6 & 0xff) << 8) | (iVar7 & 0xff); gScreen.controls.window1VerticalDimensions = ((uVar5 & 0xff) << 8) | (iVar3 & 0xff); } if (controls->filler2[0] == 0) { controls->unk4 = 3; DeleteSleepingEntities(); sub_0807C810(); sub_08080C80(*(gUnk_08109194[gUnk_03004030.unk_00->unk_03] + 1)); } else { gUpdateVisibleTiles = 4; } } void sub_08080108(RoomControls* controls) { controls->unk4 = 4; MemCopy(gMapDataBottom, gMapDataBottom + 0x3000, 0x2000); MemCopy(gMapDataTop, gMapDataTop + 0x3000, 0x2000); sub_08080368(); gUnk_02034480.unk_00 = gUnk_0200B640; MemCopy(gUnk_02022830, gUnk_020246B0, 0x1800); sub_08080B60(gMapDataBottom - 4); sub_08080B60(gMapDataTop - 4); sub_0807BBE4(); sub_0807BC84(); sub_0805E248(); sub_0801AB08((u8*)&gMapDataBottomSpecial, gMapDataBottom - 4); sub_0801AB08(gMapDataTopSpecial, gMapDataTop - 4); } void sub_08080198(RoomControls* controls) { controls->unk4 = 5; controls->filler2[2] = 0xff; LoadRoom(); CallRoomProp5And7(); gUpdateVisibleTiles = 0; UpdateIsDiggingCave(); } void sub_080801BC(RoomControls* controls) { s32 iVar2; s32 iVar3; s32 uVar5; s32 uVar6; s32 iVar7; s32 temp; controls->filler2[0] += 6; controls->filler2[1] = (controls->filler2[0] << 1) / 3; if (0x1e < controls->filler2[0]) { iVar2 = controls->camera_target->x.HALF.HI - controls->scroll_x; uVar6 = (iVar2 - controls->filler2[0]); if (uVar6 < 0) { uVar6 = 0; } iVar7 = iVar2 + controls->filler2[0]; if (0xf0 < iVar7) { iVar7 = 0xf0; } temp = controls->camera_target->y.HALF.HI - controls->scroll_y; uVar5 = (temp - controls->filler2[1]); if (uVar5 < 0) { uVar5 = 0; } iVar3 = temp + controls->filler2[1]; if (0xa0 < iVar3) { iVar3 = 0xa0; } gScreen.controls.window1HorizontalDimensions = ((uVar6 & 0xff) << 8) | (iVar7 & 0xff); gScreen.controls.window1VerticalDimensions = ((uVar5 & 0xff) << 8) | (iVar3 & 0xff); } if (controls->filler2[2] == 0) { controls->unk3 = 0; controls->reload_flags = 0; ResetSystemPriority(); gScreen.lcd.displayControl &= ~DISPCNT_WIN1_ON; gScreen.controls.windowInsideControl &= 0xff; gScreen.controls.windowOutsideControl &= 0xff00; } else { gUpdateVisibleTiles = 4; controls->filler2[2] = 0; } } ASM_FUNC("asm/non_matching/scroll/sub_08080278.inc", u32 sub_08080278()) ASM_FUNC("asm/non_matching/scroll/sub_08080368.inc", void sub_08080368()) ASM_FUNC("asm/non_matching/scroll/sub_080803D0.inc", u32 sub_080803D0()) void UpdateIsDiggingCave(void) { switch (gRoomControls.area) { case AREA_LAKE_WOODS_CAVE: case AREA_HYRULE_DIG_CAVES: case AREA_DIG_CAVES: case AREA_CRENEL_DIG_CAVE: case AREA_VEIL_FALLS_DIG_CAVE: case AREA_CASTOR_WILDS_DIG_CAVE: case AREA_HYLIA_DIG_CAVES: gUnk_03004030.isDiggingCave = 1; return; } gUnk_03004030.isDiggingCave = 0; } void ClearTilemaps(void) { // Is gRoomControls 4 bytes bigger? MemClear(&gRoomControls, 0x38); MemClear(&gUnk_03004030, sizeof(gUnk_03004030)); gRoomControls.filler3 = 0xffff; gUnk_03004030.unk_0a = 0xff; gUnk_02034480.unk_00 = 0; MemClear(&gMapDataBottomSpecial, 0x8000); MemClear(&gMapDataTopSpecial, 0x8000); } bool32 sub_080806BC(u32 param_1, u32 param_2, u32 param_3, u32 param_4) { static bool32 (*const gUnk_0811E7AC[])(const Transition*, u32, u32, u32) = { sub_08080794, sub_08080808, sub_08080794, sub_08080808, }; u32 uVar1; s32 iVar2; const Transition* puVar3; puVar3 = (gArea.pCurrentRoomInfo->exits); while (*(u16*)puVar3 != 0xffff) { u32 uVar3 = *(u16*)puVar3; if ((((1 << uVar3) & param_4) != 0) && (gUnk_0811E7AC[uVar3](puVar3, param_1, param_2, param_3))) { DoExitTransition((const ScreenTransitionData*)puVar3); return 1; } puVar3++; } return 0; } const Transition* sub_08080734(u32 param_1, u32 param_2) { u32 warpType; s32 iVar2; u32 uVar4; const Transition* puVar3; puVar3 = (gArea.pCurrentRoomInfo->exits); uVar4 = 10; while (*(u16*)puVar3 != 0xffff) { if ((((1 << *(u16*)puVar3) & uVar4) != 0) && (sub_08080808(puVar3, param_1, param_2, 0))) { return puVar3; } puVar3++; } return NULL; } bool32 sub_08080794(const Transition* transition, u32 param_2, u32 param_3, u32 param_4) { u32 bVar1; switch (param_4) { default: return 0; case 0: if (gRoomControls.width >> 1 < param_2) { bVar1 = 2; } else { bVar1 = 1; } break; case 1: if (gRoomControls.height >> 1 < param_3) { bVar1 = 8; } else { bVar1 = 4; } break; case 2: if (gRoomControls.width >> 1 < param_2) { bVar1 = 0x20; } else { bVar1 = 0x10; } break; case 3: if (gRoomControls.height >> 1 < param_3) { bVar1 = 0x80; } else { bVar1 = 0x40; } break; } if ((transition->shape & bVar1) != 0) { return 1; } return 0; } bool32 sub_08080808(const Transition* param_1, u32 param_2, u32 param_3, u32 param_4) { static const u8 gUnk_0811E7BC[] = { 6, 6, 6, 14, 14, 6, 22, 6 }; const u8* ptr; u32 temp; u32 temp2; u32 temp3; u32 temp4; ptr = &gUnk_0811E7BC[param_1->shape * 2]; temp = ptr[0]; temp2 = param_2 - param_1->startX; if ((temp2 + temp <= ptr[0] * 2)) { temp3 = ptr[1]; temp4 = param_3 - param_1->startY; if (temp4 + temp3 <= ptr[1] * 2) { return TRUE; } else { return FALSE; } } else { return FALSE; } } void DoExitTransition(const ScreenTransitionData* data) { static void (*const gUnk_0811E7C4[])(s32) = { sub_080808D8, sub_080808E4, sub_08080904, sub_08080910, }; PlayerRoomStatus* status; gRoomTransition.transitioningOut = 1; status = &gRoomTransition.player_status; if ((u16)data->playerXPos <= 0x3ff) { status->start_pos_x = data->playerXPos; } else { status->start_pos_x = (gRoomControls.camera_target)->x.HALF.HI | 0x8000; } if ((u16)data->playerYPos <= 0x3ff) { status->start_pos_y = data->playerYPos; } else { status->start_pos_y = (gRoomControls.camera_target)->y.HALF.HI | 0x8000; } status->area_next = data->area; status->room_next = data->room; status->layer = data->playerLayer; status->spawn_type = data->field_0xe; status->start_anim = data->playerState; if (data->transitionSFX != SFX_NONE) { SoundReq(data->transitionSFX); } gUnk_0811E7C4[data->type](data->field_0xa); } void sub_080808D8(s32 param_1) { gRoomTransition.type = TRANSITION_DEFAULT; } void sub_080808E4(s32 param_1) { if (CheckAreaOverworld(gRoomTransition.player_status.area_next)) { gRoomTransition.type = TRANSITION_DEFAULT; } else { gRoomTransition.type = TRANSITION_FADE_BLACK; } } void sub_08080904(s32 param_1) { gRoomTransition.type = TRANSITION_CUT; } void sub_08080910(s32 param_1) { gRoomTransition.type = TRANSITION_CUT; } void sub_0808091C(const ScreenTransitionData* param_1, u32 param_2) { DoExitTransition(param_1); gRoomTransition.type = param_2; } void sub_08080930(void) { gRoomControls.unk3 = 5; gRoomControls.unk4 = 0; gRoomControls.reload_flags = 2; gRoomControls.scroll_direction = 0; SetInitializationPriority(); } LayerStruct* GetLayerByIndex(u32 param_1) { if (param_1 == 2) { return &gMapTop; } else { return &gMapBottom; } } void InitScreenShake(u32 time, u32 magnitude) { gRoomControls.shake_duration = time; gRoomControls.shake_magnitude = magnitude & 7; } void sub_08080974(u32 arg0, u32 arg1) { u32 var0, var1; RoomControls* roomControls = &gRoomControls; var0 = roomControls->origin_x; if (arg0 <= var0 + 120) { roomControls->scroll_x = var0; } else { var0 += roomControls->width; var1 = var0 - 120; if (arg0 < var1) { var1 = arg0; } roomControls->scroll_x = var1 - 120; } var0 = roomControls->origin_y; if (arg1 <= var0 + 80) { roomControls->scroll_y = var0; } else { var0 += roomControls->height; var1 = var0 - 80; if (arg1 < var1) { var1 = arg1; } roomControls->scroll_y = var1 - 80; } sub_080809D4(); gUpdateVisibleTiles = 1; } void sub_080809D4(void) { s32 x, y; s32 var1, var0; RoomControls* roomControls = &gRoomControls; roomControls->scroll_flags &= ~4; x = roomControls->camera_target->x.HALF.HI; var0 = roomControls->origin_x; if (x <= var0 + 120) { roomControls->scroll_x = var0; } else { var0 += roomControls->width; var1 = var0 - 120; if (x < var1) { var1 = (u16)roomControls->camera_target->x.HALF.HI; } roomControls->scroll_x = var1 - 120; } y = roomControls->camera_target->y.HALF.HI; var0 = roomControls->origin_y; if (y <= var0 + 80) { roomControls->scroll_y = var0; } else { var0 += roomControls->height; var1 = var0 - 80; if (y < var1) { var1 = (u16)roomControls->camera_target->y.HALF.HI; } roomControls->scroll_y = var1 - 80; } sub_08080BC4(); gUpdateVisibleTiles = 1; } ASM_FUNC("asm/non_matching/scroll/UpdateDoorTransition.inc", void UpdateDoorTransition()) ASM_FUNC("asm/non_matching/scroll/sub_08080B60.inc", void sub_08080B60(u8* param_1)) ASM_FUNC("asm/non_matching/scroll/sub_08080BC4.inc", void sub_08080BC4()) ASM_FUNC("asm/non_matching/scroll/sub_08080C80.inc", void sub_08080C80(u32* param_1)) ASM_FUNC("asm/non_matching/scroll/sub_08080CB4.inc", void sub_08080CB4(Entity* a))