#include "entity.h" #include "global.h" extern Entity* GetEmptyEntity(); extern void AppendEntityToList(Entity*, u8); Entity* CreateEnemy(u32 subtype, u32 form) { Entity* enemy; enemy = GetEmptyEntity(); if (enemy != NULL) { enemy->kind = 3; enemy->id = subtype; enemy->type = form; AppendEntityToList(enemy, 4); } return enemy; }