#include "global.h" #include "entity.h" #include "structures.h" #include "functions.h" #include "game.h" #include "map.h" #include "asm.h" #include "common.h" #include "fileselect.h" extern void sub_08080BC4(void); extern u8 gUpdateVisibleTiles; extern void (*const gUnk_0811E768[])(RoomControls*); void sub_0807FC7C(RoomControls*); void sub_080805F8(void); extern void (*const gUnk_0811E780[])(RoomControls*); extern void (*const gUnk_0811E794[])(RoomControls*); extern u8 gMapDataTopSpecial[]; void UpdateScroll(void) { gRoomControls.scroll_flags &= 0xfb; gUnk_0811E768[gRoomControls.unk3](&gRoomControls); } void sub_0807FC64(RoomControls* controls) { controls->unk3 = 1; controls->reload_flags = 0; controls->unk5 = 4; sub_0807FC7C(controls); sub_080805F8(); } ASM_FUNC("asm/non_matching/scroll/sub_0807FC7C.inc", void sub_0807FC7C(RoomControls* controls)) void sub_0807FDB0(RoomControls* controls) { gUnk_0811E780[controls->unk4](controls); } void sub_0807FDC8(RoomControls* controls) { gUpdateVisibleTiles = 1; UpdateScrollVram(); controls->unk4 = 1; gUpdateVisibleTiles = 0; } void sub_0807FDE4(RoomControls* controls) { controls->unk4 = 2; controls->filler2[0] = 0; gUpdateVisibleTiles = 2; } ASM_FUNC("asm/non_matching/scroll/sub_0807FDF8.inc", void sub_0807FDF8()) void sub_0807FEC8(RoomControls* this) { this->unk3 = 0; MemFill32(0xffffffff, gPlayerState.path_memory, 0x40); gPlayerState.startPosX = this->camera_target->x.HALF.HI; gPlayerState.startPosY = this->camera_target->y.HALF.HI; } void sub_0807FEF0(RoomControls* controls) { extern void (*const gUnk_0811E78C[])(RoomControls*); gUnk_0811E78C[controls->unk4](controls); } void sub_0807FF08(RoomControls* controls) { controls->unk4 = 1; controls->filler2[0] = 0; gUpdateVisibleTiles = 3; } void sub_0807FF1C(RoomControls* controls) { if ((gRoomTransition.frameCount & 1U) == 0) { gUpdateVisibleTiles = 3; if (++controls->filler2[0] > 0x13) { controls->unk3 = 0; ResetSystemPriority(); } } } void sub_0807FF54(RoomControls* controls) { gUnk_0811E794[controls->unk4](controls); } ASM_FUNC("asm/non_matching/scroll/sub_0807FF6C.inc", void sub_0807FF6C()) ASM_FUNC("asm/non_matching/scroll/sub_0807FFE4.inc", void sub_0807FFE4()) ASM_FUNC("asm/non_matching/scroll/sub_08080040.inc", void sub_08080040()) ASM_FUNC("asm/non_matching/scroll/sub_08080108.inc", void sub_08080108()) void sub_08080198(RoomControls* controls) { controls->unk4 = 5; controls->filler2[2] = 0xff; LoadRoom(); CallRoomProp5And7(); gUpdateVisibleTiles = 0; sub_080805F8(); } ASM_FUNC("asm/non_matching/scroll/sub_080801BC.inc", void sub_080801BC()) ASM_FUNC("asm/non_matching/scroll/sub_08080278.inc", void sub_08080278()) ASM_FUNC("asm/non_matching/scroll/sub_08080368.inc", void sub_08080368()) ASM_FUNC("asm/non_matching/scroll/sub_080803D0.inc", void sub_080803D0()) void sub_080805F8(void) { switch (gRoomControls.area) { case 0xc: case 0x0f: case 0x13: case 0x14: case 0x16: case 0x17: case 0x19: gUnk_03004030.unk_08 = 1; return; } gUnk_03004030.unk_08 = 0; } void ClearTilemaps(void) { MemClear(&gRoomControls, 0x38); MemClear(&gUnk_03004030, 0xc); gRoomControls.filler3 = 0xffff; gUnk_03004030.unk_0a = 0xff; gUnk_02034480.unk_00 = 0; MemClear(&gMapDataBottomSpecial, 0x8000); MemClear(&gMapDataTopSpecial, 0x8000); } ASM_FUNC("asm/non_matching/scroll/sub_080806BC.inc", bool32 sub_080806BC(u32 a, u32 b, u32 c, u32 d)) ASM_FUNC("asm/non_matching/scroll/sub_08080734.inc", void sub_08080734()) ASM_FUNC("asm/non_matching/scroll/sub_08080794.inc", void sub_08080794()) ASM_FUNC("asm/non_matching/scroll/sub_08080808.inc", void sub_08080808()) ASM_FUNC("asm/non_matching/scroll/DoExitTransition.inc", void DoExitTransition(const ScreenTransitionData* data)) void sub_080808D8(void) { gRoomTransition.type = TRANSITION_DEFAULT; } void sub_080808E4(void) { if (CheckAreaOverworld(gRoomTransition.player_status.area_next)) { gRoomTransition.type = TRANSITION_DEFAULT; } else { gRoomTransition.type = TRANSITION_FADE_BLACK; } } void sub_08080904(void) { gRoomTransition.type = TRANSITION_CUT; } void sub_08080910(void) { gRoomTransition.type = TRANSITION_CUT; } void sub_0808091C(const ScreenTransitionData* param_1, u32 param_2) { DoExitTransition(param_1); gRoomTransition.type = param_2; } void sub_08080930(void) { gRoomControls.unk3 = 5; gRoomControls.unk4 = 0; gRoomControls.reload_flags = 2; gRoomControls.scroll_direction = 0; SetInitializationPriority(); } LayerStruct* GetLayerByIndex(u32 param_1) { if (param_1 == 2) { return &gMapTop; } else { return &gMapBottom; } } void InitScreenShake(u32 time, u32 magnitude) { gRoomControls.shake_duration = time; gRoomControls.shake_magnitude = magnitude & 7; } void sub_08080974(u32 arg0, u32 arg1) { u32 var0, var1; RoomControls* roomControls = &gRoomControls; var0 = roomControls->origin_x; if (arg0 <= var0 + 120) { roomControls->scroll_x = var0; } else { var0 += roomControls->width; var1 = var0 - 120; if (arg0 < var1) { var1 = arg0; } roomControls->scroll_x = var1 - 120; } var0 = roomControls->origin_y; if (arg1 <= var0 + 80) { roomControls->scroll_y = var0; } else { var0 += roomControls->height; var1 = var0 - 80; if (arg1 < var1) { var1 = arg1; } roomControls->scroll_y = var1 - 80; } sub_080809D4(); gUpdateVisibleTiles = 1; } void sub_080809D4(void) { int x, y; int var1, var0; RoomControls* roomControls = &gRoomControls; roomControls->scroll_flags &= ~4; x = roomControls->camera_target->x.HALF.HI; var0 = roomControls->origin_x; if (x <= var0 + 120) { roomControls->scroll_x = var0; } else { var0 += roomControls->width; var1 = var0 - 120; if (x < var1) { var1 = (u16)roomControls->camera_target->x.HALF.HI; } roomControls->scroll_x = var1 - 120; } y = roomControls->camera_target->y.HALF.HI; var0 = roomControls->origin_y; if (y <= var0 + 80) { roomControls->scroll_y = var0; } else { var0 += roomControls->height; var1 = var0 - 80; if (y < var1) { var1 = (u16)roomControls->camera_target->y.HALF.HI; } roomControls->scroll_y = var1 - 80; } sub_08080BC4(); gUpdateVisibleTiles = 1; } ASM_FUNC("asm/non_matching/scroll/UpdateDoorTransition.inc", void UpdateDoorTransition()) ASM_FUNC("asm/non_matching/scroll/sub_08080B60.inc", void sub_08080B60()) ASM_FUNC("asm/non_matching/scroll/sub_08080BC4.inc", void sub_08080BC4()) ASM_FUNC("asm/non_matching/scroll/sub_08080C80.inc", void sub_08080C80()) ASM_FUNC("asm/non_matching/scroll/sub_08080CB4.inc", void sub_08080CB4(Entity* a))