.include "asm/macros.inc" .include "constants/constants.inc" .syntax unified .text thumb_func_start DrLeft DrLeft: @ 0x0806BF80 push {r4, lr} adds r4, r0, #0 ldrb r0, [r4, #0xa] cmp r0, #0 bne _0806BFBE ldrb r0, [r4, #0xc] cmp r0, #0 bne _0806BFA2 adds r0, #1 strb r0, [r4, #0xc] adds r0, r4, #0 movs r1, #2 bl sub_0805E3A0 adds r0, r4, #0 bl sub_0807DD50 _0806BFA2: adds r0, r4, #0 movs r1, #0 bl sub_0807DDAC adds r0, r4, #0 bl sub_0807DDE4 adds r0, r4, #0 bl GetNextFrame adds r0, r4, #0 bl sub_0806BFD8 b _0806BFD4 _0806BFBE: ldrb r0, [r4, #0xc] adds r1, r0, #0 cmp r1, #0 bne _0806BFD4 adds r0, #1 strb r0, [r4, #0xc] strb r1, [r4, #0x1e] adds r0, r4, #0 adds r1, r4, #0 bl sub_0806FAD8 _0806BFD4: pop {r4, pc} .align 2, 0 thumb_func_start sub_0806BFD8 sub_0806BFD8: @ 0x0806BFD8 push {r4, r5, lr} adds r4, r0, #0 adds r0, #0x5b ldrb r0, [r0] movs r5, #3 adds r1, r5, #0 ands r1, r0 cmp r1, #1 beq _0806BFF0 cmp r1, #2 beq _0806C002 b _0806C00A _0806BFF0: bl Random adds r1, r0, #0 ands r1, r5 adds r1, #0xc adds r0, r4, #0 bl InitializeAnimation b _0806C00A _0806C002: adds r0, r4, #0 movs r1, #0 bl InitializeAnimation _0806C00A: pop {r4, r5, pc} thumb_func_start sub_0806C00C sub_0806C00C: @ 0x0806C00C push {lr} adds r2, r1, #0 adds r0, #0x5a ldrb r1, [r0] movs r0, #0x80 ands r0, r1 lsls r0, r0, #0x18 lsrs r0, r0, #0x18 cmp r0, #0 beq _0806C022 movs r0, #1 _0806C022: str r0, [r2, #0x14] pop {pc} .align 2, 0 thumb_func_start sub_0806C028 sub_0806C028: @ 0x0806C028 push {lr} ldrb r2, [r0, #0x14] lsrs r2, r2, #1 ldr r1, [r1, #4] adds r1, r1, r2 bl InitializeAnimation pop {pc} thumb_func_start sub_0806C038 sub_0806C038: @ 0x0806C038 push {r4, r5, lr} adds r5, r0, #0 ldr r0, _0806C074 @ =gUnk_02002A40 ldrb r0, [r0, #8] subs r4, r0, #5 cmp r4, #0 beq _0806C048 movs r4, #0 _0806C048: movs r0, #0x46 bl GetInventoryValue cmp r0, #0 bne _0806C086 movs r0, #0x3a bl GetInventoryValue cmp r0, #0 bne _0806C078 movs r4, #6 movs r0, #0xaf bl CheckLocalFlag cmp r0, #0 bne _0806C086 movs r4, #5 movs r0, #0xaf bl SetLocalFlag b _0806C086 .align 2, 0 _0806C074: .4byte gUnk_02002A40 _0806C078: movs r4, #7 movs r0, #0x3a bl GetInventoryValue cmp r0, #1 bls _0806C086 movs r4, #0 _0806C086: ldr r0, _0806C098 @ =gUnk_081133A4 lsls r1, r4, #1 adds r1, r1, r0 ldrh r0, [r1] adds r1, r5, #0 bl TextboxNoOverlap pop {r4, r5, pc} .align 2, 0 _0806C098: .4byte gUnk_081133A4 thumb_func_start sub_0806C09C sub_0806C09C: @ 0x0806C09C push {lr} ldr r3, _0806C0AC @ =gUnk_081133B4 movs r1, #1 movs r2, #0 bl sub_08078850 pop {pc} .align 2, 0 _0806C0AC: .4byte gUnk_081133B4