.syntax unified push {r4, r5, lr} ldr r4, _08079804 @ =gPlayerState ldr r1, [r4, #0x30] movs r0, #8 ands r0, r1 cmp r0, #0 beq _0807985C ldrb r0, [r4, #5] cmp r0, #0 beq _0807980C ldr r5, _08079808 @ =0x00000934 b _0807991E .align 2, 0 _08079804: .4byte gPlayerState _08079808: .4byte 0x00000934 _0807980C: ldrb r0, [r4, #3] cmp r0, #0 beq _08079818 movs r5, #0x82 lsls r5, r5, #3 b _0807991E _08079818: adds r0, r4, #0 adds r0, #0x21 ldrb r0, [r0] cmp r0, #0 bne _080798A0 adds r0, r4, #0 adds r0, #0x26 ldrb r0, [r0] movs r5, #0xa4 lsls r5, r5, #2 cmp r0, #0 bne _0807991E movs r5, #0xb6 lsls r5, r5, #1 ldrb r1, [r4, #0x1b] movs r0, #0x48 ands r0, r1 cmp r0, #0 bne _080798C2 lsls r0, r1, #0x18 cmp r0, #0 bne _080798CE adds r1, r4, #0 adds r1, #0xa8 ldrb r0, [r1] cmp r0, #0 bne _08079852 movs r0, #1 strb r0, [r1] _08079852: ldr r5, _08079858 @ =0x00000404 b _0807991E .align 2, 0 _08079858: .4byte 0x00000404 _0807985C: ldrb r0, [r4, #0x1c] cmp r0, #0 bne _0807992E ldrb r0, [r4, #5] cmp r0, #0 beq _0807986E movs r5, #0xd2 lsls r5, r5, #2 b _0807991E _0807986E: ldrb r0, [r4, #0x1e] cmp r0, #0 beq _0807987A movs r5, #0xa6 lsls r5, r5, #2 b _0807991E _0807987A: movs r0, #0x80 lsls r0, r0, #5 ands r1, r0 cmp r1, #0 beq _0807988A movs r5, #0xe2 lsls r5, r5, #3 b _0807991E _0807988A: ldrb r0, [r4, #3] cmp r0, #0 beq _08079896 movs r5, #0xb0 lsls r5, r5, #1 b _0807991E _08079896: adds r0, r4, #0 adds r0, #0x21 ldrb r0, [r0] cmp r0, #0 beq _080798A6 _080798A0: movs r5, #0xa1 lsls r5, r5, #2 b _0807991E _080798A6: adds r0, r4, #0 adds r0, #0x26 ldrb r0, [r0] movs r5, #0xa4 lsls r5, r5, #2 cmp r0, #0 bne _0807991E movs r5, #0xb6 lsls r5, r5, #1 ldrb r1, [r4, #0x1b] movs r0, #0x48 ands r0, r1 cmp r0, #0 beq _080798C8 _080798C2: movs r0, #0x6c strb r0, [r4] b _0807992E _080798C8: lsls r0, r1, #0x18 cmp r0, #0 beq _080798FC _080798CE: movs r0, #0 bl sub_080793E4 cmp r0, #0 beq _0807991E bl GetPlayerTilePos ldr r1, _080798F8 @ =gPlayerEntity adds r1, #0x38 ldrb r1, [r1] bl sub_080B1B44 cmp r0, #0xff beq _0807991E ldrb r1, [r4, #0x1b] movs r0, #0xf7 ands r0, r1 strb r0, [r4, #0x1b] movs r5, #0xb8 lsls r5, r5, #1 b _0807991E .align 2, 0 _080798F8: .4byte gPlayerEntity _080798FC: adds r1, r4, #0 adds r1, #0xa8 ldrb r0, [r1] cmp r0, #0 bne _0807990A movs r0, #1 strb r0, [r1] _0807990A: ldr r0, [r4, #0x30] movs r1, #0x80 lsls r1, r1, #0x10 ands r0, r1 movs r5, #0x82 lsls r5, r5, #1 cmp r0, #0 beq _0807991E movs r5, #0xc1 lsls r5, r5, #3 _0807991E: ldr r0, _08079930 @ =gPlayerState strh r5, [r0, #8] ldrb r0, [r0, #3] cmp r0, #0 bne _0807992E ldr r0, _08079934 @ =gPlayerEntity bl UpdateAnimationSingleFrame _0807992E: pop {r4, r5, pc} .align 2, 0 _08079930: .4byte gPlayerState _08079934: .4byte gPlayerEntity .syntax divided