/** * @file floatingBlock.c * @ingroup Objects * * @brief Floating Block object */ #include "object.h" void FloatingBlock(Entity* this) { if (this->action == 0) { this->action = 1; this->frameIndex = this->type; this->spritePriority.b0 = 0xe; this->collisionLayer = 1; UpdateSpriteForCollisionLayer(this); } }