.include "asm/macros.inc" .include "constants/constants.inc" .syntax unified .text thumb_func_start sub_08065990 sub_08065990: @ 0x08065990 push {r4, lr} adds r4, r0, #0 ldr r1, _080659B4 @ =gUnk_0811006C ldrb r0, [r4, #0xc] lsls r0, r0, #2 adds r0, r0, r1 ldr r1, [r0] adds r0, r4, #0 bl _call_via_r1 adds r0, r4, #0 bl sub_08065A64 adds r0, r4, #0 bl sub_0806ED78 pop {r4, pc} .align 2, 0 _080659B4: .4byte gUnk_0811006C thumb_func_start sub_080659B8 sub_080659B8: @ 0x080659B8 push {r4, lr} adds r4, r0, #0 movs r2, #1 movs r0, #1 strb r0, [r4, #0xc] ldrb r1, [r4, #0x18] subs r0, #5 ands r0, r1 orrs r0, r2 strb r0, [r4, #0x18] movs r0, #6 strb r0, [r4, #0x14] adds r1, r4, #0 adds r1, #0x69 movs r0, #0xff strb r0, [r1] adds r0, r4, #0 bl sub_0801E99C adds r1, r4, #0 adds r1, #0x68 strb r0, [r1] ldrb r1, [r4, #0x14] lsrs r1, r1, #1 adds r0, r4, #0 bl LoadAnimation pop {r4, pc} thumb_func_start sub_080659F0 sub_080659F0: @ 0x080659F0 push {r4, lr} adds r4, r0, #0 bl sub_080042B8 adds r0, r4, #0 bl sub_08065AA4 pop {r4, pc} thumb_func_start sub_08065A00 sub_08065A00: @ 0x08065A00 push {r4, lr} adds r4, r0, #0 bl sub_080042B8 adds r0, r4, #0 bl sub_08065AA4 pop {r4, pc} thumb_func_start sub_08065A10 sub_08065A10: @ 0x08065A10 push {lr} adds r2, r0, #0 ldr r0, _08065A30 @ =gTextBox ldrb r1, [r0] movs r0, #0x7f ands r0, r1 cmp r0, #0 bne _08065A2E movs r0, #1 strb r0, [r2, #0xc] ldrb r1, [r2, #0x14] lsrs r1, r1, #1 adds r0, r2, #0 bl LoadAnimation _08065A2E: pop {pc} .align 2, 0 _08065A30: .4byte gTextBox thumb_func_start sub_08065A34 sub_08065A34: @ 0x08065A34 push {r4, lr} adds r4, r0, #0 bl UpdateFuseInteraction cmp r0, #0 beq _08065A4E movs r0, #1 strb r0, [r4, #0xc] ldrb r1, [r4, #0x14] lsrs r1, r1, #1 adds r0, r4, #0 bl LoadAnimation _08065A4E: pop {r4, pc} thumb_func_start sub_08065A50 sub_08065A50: @ 0x08065A50 push {lr} ldrb r1, [r0, #0xa] lsls r1, r1, #3 ldr r2, _08065A60 @ =gUnk_08110080 adds r1, r1, r2 bl sub_0806F1AC pop {pc} .align 2, 0 _08065A60: .4byte gUnk_08110080 thumb_func_start sub_08065A64 sub_08065A64: @ 0x08065A64 push {r4, r5, lr} adds r4, r0, #0 ldr r0, _08065A8C @ =gLinkState ldr r0, [r0, #0x30] movs r1, #0x80 ands r0, r1 rsbs r0, r0, #0 lsrs r5, r0, #0x1f adds r0, r4, #0 adds r0, #0x69 ldrb r0, [r0] cmp r5, r0 beq _08065A9C cmp r5, #0 bne _08065A90 adds r0, r4, #0 bl sub_08078778 b _08065A9C .align 2, 0 _08065A8C: .4byte gLinkState _08065A90: adds r0, r4, #0 adds r0, #0x68 ldrb r1, [r0] adds r0, r4, #0 bl sub_080787A8 _08065A9C: adds r0, r4, #0 adds r0, #0x69 strb r5, [r0] pop {r4, r5, pc} thumb_func_start sub_08065AA4 sub_08065AA4: @ 0x08065AA4 push {r4, lr} adds r4, r0, #0 adds r0, #0x39 movs r2, #0 ldrsb r2, [r0, r2] cmp r2, #0 beq _08065B18 ldr r0, _08065AD0 @ =gLinkState ldr r0, [r0, #0x30] movs r1, #0x80 ands r0, r1 cmp r0, #0 beq _08065B00 cmp r2, #2 bne _08065AD4 movs r0, #4 strb r0, [r4, #0xc] adds r0, r4, #0 bl sub_0806F118 b _08065AE6 .align 2, 0 _08065AD0: .4byte gLinkState _08065AD4: movs r0, #3 strb r0, [r4, #0xc] adds r0, r4, #0 movs r1, #2 bl sub_0805E3A0 adds r0, r4, #0 bl sub_08065A50 _08065AE6: ldr r1, _08065AFC @ =gLinkEntity adds r0, r4, #0 bl sub_080045C4 bl sub_0806F5A4 adds r1, r0, #0 adds r0, r4, #0 bl LoadAnimation b _08065B0A .align 2, 0 _08065AFC: .4byte gLinkEntity _08065B00: adds r0, r4, #0 bl sub_08065A50 bl sub_080791D0 _08065B0A: movs r0, #0xd3 bl PlaySFX adds r1, r4, #0 adds r1, #0x39 movs r0, #0 strb r0, [r1] _08065B18: pop {r4, pc} .align 2, 0 thumb_func_start sub_08065B1C sub_08065B1C: @ 0x08065B1C push {lr} adds r2, r0, #0 ldrb r0, [r2, #0xc] cmp r0, #0 bne _08065B42 adds r0, #1 strb r0, [r2, #0xc] ldrb r1, [r2, #0x18] movs r0, #4 rsbs r0, r0, #0 ands r0, r1 movs r1, #1 orrs r0, r1 strb r0, [r2, #0x18] adds r0, r2, #0 movs r1, #7 bl LoadAnimation b _08065B48 _08065B42: adds r0, r2, #0 bl sub_080042B8 _08065B48: pop {pc} .align 2, 0