.include "asm/macros.inc" .include "constants/constants.inc" .syntax unified .text thumb_func_start sub_080692D0 sub_080692D0: @ 0x080692D0 push {r4, lr} adds r4, r0, #0 ldrb r1, [r4, #0x10] movs r0, #2 ands r0, r1 cmp r0, #0 beq _080692F4 ldr r0, _080692F0 @ =gUnk_08111A8C ldrb r1, [r4, #0xc] lsls r1, r1, #2 adds r1, r1, r0 ldr r1, [r1] adds r0, r4, #0 bl _call_via_r1 b _0806930A .align 2, 0 _080692F0: .4byte gUnk_08111A8C _080692F4: ldr r0, _0806930C @ =gUnk_08111A80 ldrb r1, [r4, #0xc] lsls r1, r1, #2 adds r1, r1, r0 ldr r1, [r1] adds r0, r4, #0 bl _call_via_r1 adds r0, r4, #0 bl sub_0806ED78 _0806930A: pop {r4, pc} .align 2, 0 _0806930C: .4byte gUnk_08111A80 thumb_func_start sub_08069310 sub_08069310: @ 0x08069310 push {r4, lr} adds r4, r0, #0 bl sub_08078778 movs r0, #1 strb r0, [r4, #0xc] adds r0, r4, #0 movs r1, #2 bl LoadAnimation pop {r4, pc} .align 2, 0 thumb_func_start sub_08069328 sub_08069328: @ 0x08069328 push {r4, lr} adds r4, r0, #0 ldrb r0, [r4, #0xf] adds r0, #1 strb r0, [r4, #0xf] lsls r0, r0, #0x18 lsrs r0, r0, #0x18 cmp r0, #0x10 bls _0806934E movs r0, #0 strb r0, [r4, #0xf] adds r0, r4, #0 movs r1, #0x28 movs r2, #0x28 bl sub_0806ED9C cmp r0, #0 blt _0806934E strb r0, [r4, #0x14] _0806934E: adds r0, r4, #0 adds r0, #0x58 ldrb r0, [r0] ldrb r1, [r4, #0x14] cmp r0, r1 beq _08069362 ldrb r1, [r4, #0x14] adds r0, r4, #0 bl LoadAnimation _08069362: adds r0, r4, #0 adds r0, #0x39 ldrb r0, [r0] lsls r0, r0, #0x18 asrs r0, r0, #0x18 cmp r0, #0 beq _0806938E movs r0, #2 strb r0, [r4, #0xc] adds r0, r4, #0 bl sub_0805E47C adds r0, r4, #0 movs r1, #8 bl LoadAnimation ldrb r0, [r4, #0xe] movs r1, #0x90 lsls r1, r1, #5 adds r0, r0, r1 bl TextboxTryNoOverlap _0806938E: pop {r4, pc} thumb_func_start sub_08069390 sub_08069390: @ 0x08069390 push {r4, lr} adds r4, r0, #0 bl sub_080042B8 ldr r0, _080693C0 @ =gTextBox ldrb r0, [r0] movs r1, #0x7f ands r1, r0 cmp r1, #0 bne _080693BC movs r0, #1 strb r0, [r4, #0xc] adds r0, r4, #0 adds r0, #0x39 strb r1, [r0] adds r0, r4, #0 bl sub_0805E584 ldrb r1, [r4, #0x14] adds r0, r4, #0 bl LoadAnimation _080693BC: pop {r4, pc} .align 2, 0 _080693C0: .4byte gTextBox thumb_func_start sub_080693C4 sub_080693C4: @ 0x080693C4 push {lr} movs r1, #1 strb r1, [r0, #0xc] bl sub_0807DD50 pop {pc} thumb_func_start sub_080693D0 sub_080693D0: @ 0x080693D0 push {r4, r5, r6, lr} adds r5, r0, #0 movs r1, #0 bl sub_0807DD94 adds r0, r5, #0 adds r0, #0x58 ldrb r0, [r0] cmp r0, #8 bne _08069422 adds r0, r5, #0 adds r0, #0x82 ldrh r0, [r0] movs r1, #0xf ands r1, r0 rsbs r0, r1, #0 orrs r0, r1 lsrs r6, r0, #0x1f adds r4, r5, #0 adds r4, #0x5a ldrb r0, [r4] cmp r0, #1 bne _0806940C movs r0, #0 strb r0, [r4] ldr r1, _08069424 @ =0xFFF80000 adds r0, r5, #0 adds r2, r6, #0 bl sub_08069428 _0806940C: ldrb r0, [r4] cmp r0, #2 bne _08069422 movs r0, #0 strb r0, [r4] movs r1, #0x80 lsls r1, r1, #0xc adds r0, r5, #0 adds r2, r6, #0 bl sub_08069428 _08069422: pop {r4, r5, r6, pc} .align 2, 0 _08069424: .4byte 0xFFF80000 thumb_func_start sub_08069428 sub_08069428: @ 0x08069428 push {r4, r5, r6, r7, lr} adds r5, r0, #0 adds r7, r1, #0 adds r6, r2, #0 movs r1, #4 movs r2, #0 bl CreateFx adds r4, r0, #0 cmp r4, #0 beq _08069452 ldr r3, _0806947C @ =0xFFF00000 adds r0, r5, #0 adds r1, r4, #0 adds r2, r7, #0 bl PositionRelative adds r0, r5, #0 adds r1, r4, #0 bl sub_0806FAB0 _08069452: cmp r6, #0 beq _0806947A adds r0, r5, #0 movs r1, #0x41 movs r2, #0 bl CreateFx adds r4, r0, #0 cmp r4, #0 beq _0806947A ldr r3, _0806947C @ =0xFFF00000 adds r0, r5, #0 adds r1, r4, #0 adds r2, r7, #0 bl PositionRelative adds r0, r5, #0 adds r1, r4, #0 bl sub_0806FAB0 _0806947A: pop {r4, r5, r6, r7, pc} .align 2, 0 _0806947C: .4byte 0xFFF00000 thumb_func_start sub_08069480 sub_08069480: @ 0x08069480 push {lr} bl sub_0801E99C lsls r0, r0, #0x18 lsrs r0, r0, #0x18 pop {pc} thumb_func_start sub_0806948C sub_0806948C: @ 0x0806948C push {r4, lr} adds r4, r1, #0 bl sub_08069480 lsls r0, r0, #0x18 lsrs r0, r0, #0x18 bl sub_0801E7F4 str r0, [r4, #0x14] ldr r2, _080694AC @ =gUnk_02033280 ldrb r1, [r2, #7] movs r0, #1 orrs r0, r1 strb r0, [r2, #7] pop {r4, pc} .align 2, 0 _080694AC: .4byte gUnk_02033280 thumb_func_start sub_080694B0 sub_080694B0: @ 0x080694B0 push {r4, r5, lr} adds r4, r0, #0 bl sub_08069480 lsls r0, r0, #0x18 lsrs r5, r0, #0x18 adds r0, r5, #0 bl sub_0801E7F4 cmp r0, #0 beq _080694CE adds r0, r4, #0 bl sub_08078778 b _080694D6 _080694CE: adds r0, r4, #0 adds r1, r5, #0 bl sub_08078784 _080694D6: pop {r4, r5, pc} thumb_func_start sub_080694D8 sub_080694D8: @ 0x080694D8 push {lr} ldrb r1, [r0, #0xa] lsls r1, r1, #3 ldr r2, _080694E8 @ =gUnk_08111A94 adds r1, r1, r2 bl sub_0806F1AC pop {pc} .align 2, 0 _080694E8: .4byte gUnk_08111A94 thumb_func_start sub_080694EC sub_080694EC: @ 0x080694EC push {r4, r5, lr} adds r4, r0, #0 movs r0, #4 strb r0, [r4, #0x14] movs r5, #2 movs r0, #0x2f bl sub_0801E7F4 cmp r0, #0 bne _08069502 movs r5, #8 _08069502: adds r0, r4, #0 adds r1, r5, #0 bl LoadAnimation adds r0, r4, #0 adds r0, #0x80 strh r5, [r0] pop {r4, r5, pc} .align 2, 0 thumb_func_start sub_08069514 sub_08069514: @ 0x08069514 push {lr} adds r2, r0, #0 ldrb r0, [r2, #0xc] cmp r0, #0 bne _0806953A adds r0, #1 strb r0, [r2, #0xc] ldrb r1, [r2, #0x18] movs r0, #4 rsbs r0, r0, #0 ands r0, r1 movs r1, #1 orrs r0, r1 strb r0, [r2, #0x18] adds r0, r2, #0 movs r1, #2 bl LoadAnimation b _08069540 _0806953A: adds r0, r2, #0 bl sub_080042B8 _08069540: pop {pc} .align 2, 0