.include "asm/macros.inc" .include "constants/constants.inc" .syntax unified .text thumb_func_start sub_0809EC4C sub_0809EC4C: @ 0x0809EC4C push {r4, r5, r6, lr} adds r6, r0, #0 ldrb r3, [r6, #0xc] cmp r3, #0 bne _0809ED14 movs r4, #1 strb r4, [r6, #0xc] adds r2, r6, #0 adds r2, #0x29 ldrb r1, [r2] movs r0, #8 rsbs r0, r0, #0 ands r0, r1 movs r1, #6 orrs r0, r1 strb r0, [r2] ldrb r0, [r6, #0xa] cmp r0, #0 bne _0809ED04 ldrb r0, [r6, #0x10] movs r1, #0x80 orrs r0, r1 strb r0, [r6, #0x10] strb r4, [r6, #0x1e] adds r5, r6, #0 adds r5, #0x38 strb r4, [r5] adds r1, r6, #0 adds r1, #0x3c movs r0, #7 strb r0, [r1] adds r1, #4 movs r0, #0x48 strb r0, [r1] subs r1, #1 movs r0, #0x7a strb r0, [r1] adds r0, r6, #0 adds r0, #0x3b strb r4, [r0] ldr r0, _0809ECF4 @ =gUnk_080FD168 str r0, [r6, #0x48] movs r0, #0x2e ldrsh r4, [r6, r0] ldr r1, _0809ECF8 @ =gRoomControls ldrh r0, [r1, #6] subs r4, r4, r0 asrs r4, r4, #4 movs r2, #0x3f ands r4, r2 movs r3, #0x32 ldrsh r0, [r6, r3] ldrh r1, [r1, #8] subs r0, r0, r1 asrs r0, r0, #4 ands r0, r2 lsls r0, r0, #6 orrs r4, r0 ldr r0, _0809ECFC @ =0x00004066 subs r1, r4, #1 ldrb r2, [r5] bl UpdateCollisionLayer ldr r0, _0809ED00 @ =0x00004065 ldrb r2, [r5] adds r1, r4, #0 bl UpdateCollisionLayer adds r0, r6, #0 bl UpdateSpriteOrderAndFlip movs r0, #0x9e movs r1, #1 movs r2, #0 bl CreateObject adds r1, r0, #0 cmp r1, #0 beq _0809ED14 str r1, [r6, #0x54] adds r0, r6, #0 bl CopyPosition b _0809ED14 .align 2, 0 _0809ECF4: .4byte gUnk_080FD168 _0809ECF8: .4byte gRoomControls _0809ECFC: .4byte 0x00004066 _0809ED00: .4byte 0x00004065 _0809ED04: strb r3, [r6, #0x1e] adds r1, r6, #0 adds r1, #0x38 movs r0, #2 strb r0, [r1] adds r0, r6, #0 bl UpdateSpriteOrderAndFlip _0809ED14: pop {r4, r5, r6, pc} .align 2, 0