.include "asm/macros.inc" .include "constants/constants.inc" .syntax unified .text thumb_func_start ObjectD ObjectD: @ 0x08084334 push {lr} ldr r2, _08084348 @ =gUnk_0811F908 ldrb r1, [r0, #0xc] lsls r1, r1, #2 adds r1, r1, r2 ldr r1, [r1] bl _call_via_r1 pop {pc} .align 2, 0 _08084348: .4byte gUnk_0811F908 thumb_func_start sub_0808434C sub_0808434C: @ 0x0808434C push {r4, r5, r6, lr} adds r5, r0, #0 movs r2, #1 movs r3, #1 strb r3, [r5, #0xc] ldrb r1, [r5, #0x10] movs r0, #0x80 orrs r0, r1 strb r0, [r5, #0x10] ldrb r1, [r5, #0x18] movs r0, #4 rsbs r0, r0, #0 ands r0, r1 orrs r0, r2 strb r0, [r5, #0x18] adds r1, r5, #0 adds r1, #0x3c movs r0, #7 strb r0, [r1] adds r0, r5, #0 adds r0, #0x3f strb r3, [r0] adds r1, #4 movs r0, #0x47 strb r0, [r1] subs r1, #5 movs r0, #2 strb r0, [r1] ldr r0, _080843E0 @ =gUnk_080FD188 str r0, [r5, #0x48] ldr r0, _080843E4 @ =0x00004050 movs r2, #0x2e ldrsh r1, [r5, r2] ldr r3, _080843E8 @ =gRoomControls ldrh r2, [r3, #6] subs r1, r1, r2 asrs r1, r1, #4 movs r4, #0x3f ands r1, r4 movs r6, #0x32 ldrsh r2, [r5, r6] ldrh r3, [r3, #8] subs r2, r2, r3 asrs r2, r2, #4 ands r2, r4 lsls r2, r2, #6 orrs r1, r2 adds r2, r5, #0 adds r2, #0x38 ldrb r2, [r2] bl SetTile ldrb r0, [r5, #0xa] cmp r0, #1 beq _080843C8 adds r0, r5, #0 adds r0, #0x86 ldrh r0, [r0] bl CheckFlags cmp r0, #0 beq _080843EC _080843C8: movs r0, #3 strb r0, [r5, #0xc] adds r0, r5, #0 adds r0, #0x86 ldrh r0, [r0] bl SetFlag adds r0, r5, #0 movs r1, #1 bl InitializeAnimation b _080843F4 .align 2, 0 _080843E0: .4byte gUnk_080FD188 _080843E4: .4byte 0x00004050 _080843E8: .4byte gRoomControls _080843EC: ldrb r1, [r5, #0xa] adds r0, r5, #0 bl InitializeAnimation _080843F4: pop {r4, r5, r6, pc} .align 2, 0 thumb_func_start sub_080843F8 sub_080843F8: @ 0x080843F8 push {lr} adds r2, r0, #0 adds r0, #0x41 ldrb r0, [r0] cmp r0, #0x9c bne _08084420 movs r0, #2 strb r0, [r2, #0xc] ldrb r1, [r2, #0x10] movs r0, #0x7f ands r0, r1 strb r0, [r2, #0x10] adds r0, r2, #0 movs r1, #0xd movs r2, #0 bl CreateFx ldr r0, _08084424 @ =0x0000010D bl EnqueueSFX _08084420: pop {pc} .align 2, 0 _08084424: .4byte 0x0000010D thumb_func_start sub_08084428 sub_08084428: @ 0x08084428 push {r4, lr} adds r4, r0, #0 bl GetNextFrame adds r0, r4, #0 adds r0, #0x5a ldrb r1, [r0] movs r0, #1 ands r0, r1 cmp r0, #0 beq _08084454 movs r0, #3 strb r0, [r4, #0xc] adds r0, r4, #0 adds r0, #0x86 ldrh r0, [r0] bl SetFlag movs r0, #0x86 lsls r0, r0, #1 bl EnqueueSFX _08084454: pop {r4, pc} .align 2, 0