include $(DEVKITARM)/base_tools COMPARE ?= 0 CPP := $(CC) -E LD := $(DEVKITARM)/bin/arm-none-eabi-ld GAME_VERSION ?= USA REVISION := 0 GAME_LANGUAGE := ENGLISH TITLE := GBAZELDA MC MAKER_CODE := 01 ifeq ($(GAME_VERSION), USA) GAME_CODE := BZME BUILD_NAME := tmc else ifeq ($(GAME_VERSION), DEMO) GAME_CODE := BZHE BUILD_NAME := tmc else ifeq ($(GAME_VERSION), JP) GAME_CODE := BZMJ BUILD_NAME := tmc else $(error unknown version $(GAME_VERSION)) endif endif endif SHELL := /bin/bash -o pipefail ROM := $(BUILD_NAME).gba OBJ_DIR := build/$(BUILD_NAME) ELF = $(ROM:.gba=.elf) MAP = $(ROM:.gba=.map) C_SUBDIR = src DATA_C_SUBDIR = src/data ASM_SUBDIR = asm DATA_ASM_SUBDIR = data SONG_SUBDIR = sound/songs MID_SUBDIR = sound/songs/midi C_BUILDDIR = $(OBJ_DIR)/$(C_SUBDIR) ASM_BUILDDIR = $(OBJ_DIR)/$(ASM_SUBDIR) DATA_ASM_BUILDDIR = $(OBJ_DIR)/$(DATA_ASM_SUBDIR) SONG_BUILDDIR = $(OBJ_DIR)/$(SONG_SUBDIR) MID_BUILDDIR = $(OBJ_DIR)/$(MID_SUBDIR) ASFLAGS := -mcpu=arm7tdmi --defsym $(GAME_VERSION)=1 --defsym REVISION=$(REVISION) --defsym $(GAME_LANGUAGE)=1 CC1 := tools/agbcc/bin/agbcc override CFLAGS += -O2 -Wimplicit -Wparentheses -Werror -Wno-multichar # -fhex-asm ifeq ($(DINFO),1) override CFLAGS += -g endif CPPFLAGS := -I tools/agbcc -I tools/agbcc/include -iquote include -nostdinc -undef -D$(GAME_VERSION) -DREVISION=$(REVISION) -D$(GAME_LANGUAGE) LDFLAGS = -Map ../../$(MAP) LIB := -L ../../tools/agbcc/lib -lc SHA1 := $(shell { command -v sha1sum || command -v shasum; } 2>/dev/null) -c GFX := tools/gbagfx/gbagfx AIF := tools/aif2pcm/aif2pcm MID := tools/mid2agb/mid2agb SCANINC := tools/scaninc/scaninc # TODO: use charmap? PREPROC := tools/preproc/preproc FIX := tools/gbafix/gbafix # Clear the default suffixes .SUFFIXES: # Don't delete intermediate files .SECONDARY: # Delete files that weren't built properly .DELETE_ON_ERROR: # Secondary expansion is required for dependency variables in object rules. .SECONDEXPANSION: $(shell mkdir -p $(C_BUILDDIR) $(ASM_BUILDDIR) $(DATA_ASM_BUILDDIR) $(SONG_BUILDDIR) $(MID_BUILDDIR)) infoshell = $(foreach line, $(shell $1 | sed "s/ /__SPACE__/g"), $(info $(subst __SPACE__, ,$(line)))) # Build tools when building the rom # Disable dependency scanning for clean/tidy/tools ifeq (,$(filter-out all compare,$(MAKECMDGOALS))) $(call infoshell, $(MAKE) tools) else NODEP := 1 endif #$(C_BUILDDIR)/need_interworking_file_name.o: CFLAGS += -mthumb-interwork $(C_BUILDDIR)/arm_proxy.o: CFLAGS += -mthumb-interwork $(C_BUILDDIR)/gba/m4a.o: CFLAGS = -O2 -mthumb-interwork -Wimplicit -Wparentheses -Werror -Wno-multichar $(C_BUILDDIR)/eeprom.o: CFLAGS = -O1 -mthumb-interwork -Wimplicit -Wparentheses -Werror -Wno-multichar C_SRCS := $(wildcard $(C_SUBDIR)/*.c $(C_SUBDIR)/*/*.c) C_OBJS := $(patsubst $(C_SUBDIR)/%.c,$(C_BUILDDIR)/%.o,$(C_SRCS)) ASM_SRCS := $(wildcard $(ASM_SUBDIR)/*.s $(ASM_SUBDIR)/*/*.s) ASM_OBJS := $(patsubst $(ASM_SUBDIR)/%.s,$(ASM_BUILDDIR)/%.o,$(ASM_SRCS)) DATA_ASM_SRCS := $(wildcard $(DATA_ASM_SUBDIR)/*.s $(DATA_ASM_SUBDIR)/**/*.s $(DATA_ASM_SUBDIR)/**/**/*.s) DATA_ASM_OBJS := $(patsubst $(DATA_ASM_SUBDIR)/%.s,$(DATA_ASM_BUILDDIR)/%.o,$(DATA_ASM_SRCS)) SONG_SRCS := $(wildcard $(SONG_SUBDIR)/*.s) SONG_OBJS := $(patsubst $(SONG_SUBDIR)/%.s,$(SONG_BUILDDIR)/%.o,$(SONG_SRCS)) MID_SRCS := $(wildcard $(MID_SUBDIR)/*.mid) MID_OBJS := $(patsubst $(MID_SUBDIR)/%.mid,$(MID_BUILDDIR)/%.o,$(MID_SRCS)) OBJS := $(C_OBJS) $(ASM_OBJS) $(DATA_ASM_OBJS) $(SONG_OBJS) $(MID_OBJS) OBJS_REL := $(patsubst $(OBJ_DIR)/%,%,$(OBJS)) SUBDIRS := $(sort $(dir $(OBJS))) $(shell mkdir -p $(SUBDIRS)) TOOLDIRS := $(filter-out tools/agbcc tools/binutils,$(wildcard tools/*)) TOOLBASE = $(TOOLDIRS:tools/%=%) TOOLS = $(foreach tool,$(TOOLBASE),tools/$(tool)/$(tool)$(EXE)) .PHONY: all setup clean-tools mostlyclean clean tidy $(TOOLDIRS) MAKEFLAGS += --no-print-directory AUTO_GEN_TARGETS := all: $(ROM) @$(SHA1) $(BUILD_NAME).sha1 # kept for backwards compat compare: $(ROM) @$(SHA1) $(BUILD_NAME).sha1 setup: $(TOOLDIRS) $(TOOLDIRS): @$(MAKE) -C $@ mostlyclean: tidy rm -f sound/direct_sound_samples/*.bin rm -f $(SONG_OBJS) $(MID_SUBDIR)/*.s find . \( -iname '*.1bpp' -o -iname '*.4bpp' -o -iname '*.8bpp' -o -iname '*.gbapal' -o -iname '*.lz' -o -iname '*.latfont' -o -iname '*.hwjpnfont' -o -iname '*.fwjpnfont' \) -exec rm {} + rm -f $(AUTO_GEN_TARGETS) clean-tools: @$(foreach tooldir,$(TOOLDIRS),$(MAKE) clean -C $(tooldir);) clean: mostlyclean clean-tools tidy: rm -f $(ROM) $(ELF) $(MAP) rm -r build/* include graphics_file_rules.mk include songs.mk %.s: ; %.png: ; %.pal: ; %.aif: ; %.1bpp: %.png ; $(GFX) $< $@ %.4bpp: %.png ; $(GFX) $< $@ %.8bpp: %.png ; $(GFX) $< $@ %.gbapal: %.pal ; $(GFX) $< $@ %.gbapal: %.png ; $(GFX) $< $@ %.lz: % ; $(GFX) $< $@ %.rl: % ; $(GFX) $< $@ sound/%.bin: sound/%.aif ; $(AIF) $< $@ sound/songs/%.s: sound/songs/%.mid cd $(@D) && ../../$(MID) $(> $(C_BUILDDIR)/$*.s $(AS) $(ASFLAGS) -o $@ $(C_BUILDDIR)/$*.s ifeq ($(NODEP),1) $(ASM_BUILDDIR)/%.o: asm_dep := else $(ASM_BUILDDIR)/%.o: asm_dep = $(shell $(SCANINC) -I . $(ASM_SUBDIR)/$*.s) endif $(ASM_BUILDDIR)/%.o: $(ASM_SUBDIR)/%.s $$(asm_dep) $(PREPROC) $< | $(AS) $(ASFLAGS) -o $@ ifeq ($(NODEP),1) $(DATA_ASM_BUILDDIR)/%.o: data_dep := else $(DATA_ASM_BUILDDIR)/%.o: data_dep = $(shell $(SCANINC) -I . $(DATA_ASM_SUBDIR)/$*.s) endif $(DATA_ASM_BUILDDIR)/%.o: $(DATA_ASM_SUBDIR)/%.s $$(data_dep) $(PREPROC) $< charmap.txt | $(CPP) -I include -nostdinc -undef -Wno-unicode - | $(AS) $(ASFLAGS) -o $@ $(SONG_BUILDDIR)/%.o: $(SONG_SUBDIR)/%.s $(AS) $(ASFLAGS) -I sound -o $@ $< $(ELF): $(OBJS) linker.ld cd $(OBJ_DIR) && $(LD) $(LDFLAGS) -n -T ../../linker.ld -o ../../$@ $(LIB) $(FIX) $@ -t"$(TITLE)" -c$(GAME_CODE) -m$(MAKER_CODE) -r$(REVISION) --silent $(ROM): $(ELF) $(OBJCOPY) -O binary --gap-fill 0xFF --pad-to 0x9000000 $< $@ usa: ; @$(MAKE) GAME_VERSION=USA demo: ; @$(MAKE) GAME_VERSION=DEMO jp: ; @$(MAKE) GAME_VERSION=JP eu: ; @$(MAKE) GAME_VERSION=EU