.include "asm/macros.inc" .include "constants/constants.inc" .syntax unified .text thumb_func_start Phonograph Phonograph: @ 0x0806E91C push {r4, r5, lr} adds r5, r0, #0 ldrb r0, [r5, #0xc] cmp r0, #0 bne _0806E950 adds r0, #1 strb r0, [r5, #0xc] ldrb r1, [r5, #0x18] movs r0, #4 rsbs r0, r0, #0 ands r0, r1 movs r1, #1 orrs r0, r1 strb r0, [r5, #0x18] adds r1, r5, #0 adds r1, #0x68 movs r4, #0 movs r0, #1 strh r0, [r1] adds r1, #2 ldr r0, _0806E960 @ =0x0000FFFF strh r0, [r1] adds r0, r5, #0 bl sub_0807DD64 strb r4, [r5, #0x1e] _0806E950: adds r0, r5, #0 movs r1, #0 bl sub_0807DDAC adds r0, r5, #0 bl sub_0807DDE4 pop {r4, r5, pc} .align 2, 0 _0806E960: .4byte 0x0000FFFF thumb_func_start sub_0806E964 sub_0806E964: @ 0x0806E964 push {r4, r5, r6, r7, lr} mov r7, sb mov r6, r8 push {r6, r7} mov sb, r0 adds r2, r1, #0 ldr r0, _0806E984 @ =gUnk_03000FF0 mov r8, r0 ldrh r1, [r0, #2] movs r0, #2 ands r0, r1 cmp r0, #0 beq _0806E988 bl sub_08050384 b _0806EAAA .align 2, 0 _0806E984: .4byte gUnk_03000FF0 _0806E988: ldrb r0, [r2, #0x18] adds r1, r0, #0 mov r6, sb adds r6, #0x6c mov r7, sb adds r7, #0x68 cmp r1, #0 bne _0806E9A8 adds r0, #1 strb r0, [r2, #0x18] strh r1, [r6] movs r2, #0 ldrsh r1, [r7, r2] mov r0, sb bl sub_0806EABC _0806E9A8: movs r5, #0x1c movs r0, #0x55 bl CheckGlobalFlag cmp r0, #0 beq _0806E9B6 movs r5, #0x34 _0806E9B6: movs r0, #0 ldrsh r4, [r7, r0] mov r2, r8 ldrh r1, [r2, #2] movs r2, #0xc0 adds r0, r2, #0 ands r0, r1 cmp r0, #0 beq _0806E9E4 movs r0, #0x40 ands r0, r1 cmp r0, #0 beq _0806E9D4 adds r4, #1 b _0806E9D6 _0806E9D4: subs r4, #1 _0806E9D6: cmp r4, #0 bgt _0806E9DC adds r4, r5, #0 _0806E9DC: cmp r4, r5 ble _0806EA0A movs r4, #1 b _0806EA0A _0806E9E4: mov r0, r8 ldrh r1, [r0, #4] adds r0, r2, #0 ands r0, r1 cmp r0, #0 beq _0806EA0A movs r0, #0x40 ands r0, r1 cmp r0, #0 beq _0806E9FC adds r4, #1 b _0806E9FE _0806E9FC: subs r4, #1 _0806E9FE: cmp r4, #0 bgt _0806EA04 movs r4, #1 _0806EA04: cmp r4, r5 ble _0806EA0A adds r4, r5, #0 _0806EA0A: movs r1, #0 ldrsh r0, [r7, r1] cmp r4, r0 beq _0806EA28 mov r0, sb adds r1, r4, #0 bl sub_0806EABC ldrh r1, [r6] movs r2, #0 ldrsh r0, [r6, r2] cmp r0, #0 ble _0806EA28 subs r0, r1, #1 strh r0, [r6] _0806EA28: strh r4, [r7] ldr r0, _0806EA74 @ =gUnk_03000FF0 ldrh r1, [r0, #2] movs r0, #1 ands r0, r1 cmp r0, #0 beq _0806EA86 mov r5, sb adds r5, #0x6a lsls r0, r4, #0x10 asrs r0, r0, #0x10 movs r2, #0 ldrsh r1, [r5, r2] cmp r0, r1 bne _0806EA4E movs r1, #0 ldrsh r0, [r6, r1] cmp r0, #0 bne _0806EA7C _0806EA4E: ldr r4, _0806EA78 @ =gUnk_081145E4 movs r2, #0 ldrsh r0, [r7, r2] lsls r0, r0, #2 adds r0, r0, r4 movs r1, #0 ldrsh r0, [r0, r1] bl PlaySFX ldrh r0, [r7] strh r0, [r5] movs r2, #0 ldrsh r0, [r7, r2] lsls r0, r0, #2 adds r4, #2 adds r0, r0, r4 ldrh r0, [r0] strh r0, [r6] b _0806EA86 .align 2, 0 _0806EA74: .4byte gUnk_03000FF0 _0806EA78: .4byte gUnk_081145E4 _0806EA7C: ldr r0, _0806EAB4 @ =0x80010000 bl PlaySFX movs r0, #0 strh r0, [r5] _0806EA86: ldrh r1, [r6] movs r2, #0 ldrsh r0, [r6, r2] cmp r0, #0 ble _0806EAA4 subs r0, r1, #1 movs r1, #0 strh r0, [r6] lsls r0, r0, #0x10 cmp r0, #0 bgt _0806EAA4 mov r0, sb adds r0, #0x6a strh r1, [r0] strh r1, [r6] _0806EAA4: ldr r1, _0806EAB8 @ =gUnk_02033280 movs r0, #0 strb r0, [r1, #6] _0806EAAA: pop {r3, r4} mov r8, r3 mov sb, r4 pop {r4, r5, r6, r7, pc} .align 2, 0 _0806EAB4: .4byte 0x80010000 _0806EAB8: .4byte gUnk_02033280 thumb_func_start sub_0806EABC sub_0806EABC: @ 0x0806EABC push {r4, lr} adds r4, r1, #0 bl sub_08050384 ldr r1, _0806EAE0 @ =gUnk_020227E8 ldr r2, _0806EAE4 @ =0x00202020 adds r0, r4, #0 bl sub_08057044 ldr r0, _0806EAE8 @ =0x00003302 ldr r1, _0806EAEC @ =gUnk_081146B8 bl sub_0805F46C ldr r1, _0806EAF0 @ =gScreen movs r0, #1 strh r0, [r1, #0xe] pop {r4, pc} .align 2, 0 _0806EAE0: .4byte gUnk_020227E8 _0806EAE4: .4byte 0x00202020 _0806EAE8: .4byte 0x00003302 _0806EAEC: .4byte gUnk_081146B8 _0806EAF0: .4byte gScreen