.include "asm/macros.inc" .include "constants/constants.inc" .syntax unified .text thumb_func_start VaatiProjectile VaatiProjectile: @ 0x0803E08C push {r4, r5, lr} adds r5, r0, #0 bl sub_0803E4A0 cmp r0, #0 beq _0803E0AA ldrb r0, [r5, #0x10] movs r1, #0x7f ands r1, r0 movs r0, #0 strb r1, [r5, #0x10] adds r1, r5, #0 adds r1, #0x45 strb r0, [r1] str r0, [r5, #0x50] _0803E0AA: ldr r4, _0803E0C0 @ =gUnk_080D0648 adds r0, r5, #0 bl GetNextFunction lsls r0, r0, #2 adds r0, r0, r4 ldr r1, [r0] adds r0, r5, #0 bl _call_via_r1 pop {r4, r5, pc} .align 2, 0 _0803E0C0: .4byte gUnk_080D0648 thumb_func_start sub_0803E0C4 sub_0803E0C4: @ 0x0803E0C4 push {lr} ldr r2, _0803E0D8 @ =gUnk_080D0660 ldrb r1, [r0, #0xc] lsls r1, r1, #2 adds r1, r1, r2 ldr r1, [r1] bl _call_via_r1 pop {pc} .align 2, 0 _0803E0D8: .4byte gUnk_080D0660 thumb_func_start sub_0803E0DC sub_0803E0DC: @ 0x0803E0DC push {r4, r5, r6, lr} adds r5, r0, #0 adds r0, #0x41 ldrb r0, [r0] cmp r0, #0x80 bne _0803E16C adds r0, r5, #0 adds r0, #0x45 ldrb r0, [r0] cmp r0, #0 beq _0803E158 movs r0, #5 strb r0, [r5, #0xc] ldrb r1, [r5, #0x10] movs r6, #0x7f adds r0, r6, #0 ands r0, r1 strb r0, [r5, #0x10] adds r2, r5, #0 adds r2, #0x29 ldrb r1, [r2] movs r0, #0x39 rsbs r0, r0, #0 ands r0, r1 strb r0, [r2] ldr r3, _0803E154 @ =gLinkEntity ldrb r1, [r3, #0x10] adds r0, r6, #0 ands r0, r1 strb r0, [r3, #0x10] ldrb r2, [r5, #0x1b] lsrs r2, r2, #6 lsls r2, r2, #6 ldrb r4, [r3, #0x1b] movs r1, #0x3f adds r0, r1, #0 ands r0, r4 orrs r0, r2 strb r0, [r3, #0x1b] ldrb r0, [r5, #0x19] lsrs r0, r0, #6 lsls r0, r0, #6 ldrb r2, [r3, #0x19] ands r1, r2 orrs r1, r0 strb r1, [r3, #0x19] adds r0, r5, #0 bl sub_0803E444 movs r0, #2 bl sub_08078A90 ldr r2, [r5, #0x50] cmp r2, #0 beq _0803E16C ldrb r1, [r2, #0x10] adds r0, r6, #0 ands r0, r1 b _0803E16A .align 2, 0 _0803E154: .4byte gLinkEntity _0803E158: ldr r2, _0803E178 @ =gLinkState ldr r0, [r2, #0x30] ldr r1, _0803E17C @ =0xFFFFFEFF ands r0, r1 str r0, [r2, #0x30] ldr r2, _0803E180 @ =gLinkEntity ldrb r1, [r2, #0x10] movs r0, #0x80 orrs r0, r1 _0803E16A: strb r0, [r2, #0x10] _0803E16C: ldr r1, _0803E184 @ =gUnk_080D0648 adds r0, r5, #0 bl sub_0804AA30 pop {r4, r5, r6, pc} .align 2, 0 _0803E178: .4byte gLinkState _0803E17C: .4byte 0xFFFFFEFF _0803E180: .4byte gLinkEntity _0803E184: .4byte gUnk_080D0648 thumb_func_start sub_0803E188 sub_0803E188: @ 0x0803E188 push {lr} adds r3, r0, #0 ldr r2, [r3, #0x50] cmp r2, #0 beq _0803E19C ldrb r0, [r2, #0xf] subs r0, #1 movs r1, #0 strb r0, [r2, #0xf] str r1, [r3, #0x50] _0803E19C: adds r0, r3, #0 bl sub_0804A7D4 pop {pc} thumb_func_start nullsub_19 nullsub_19: @ 0x0803E1A4 bx lr .align 2, 0 thumb_func_start sub_0803E1A8 sub_0803E1A8: @ 0x0803E1A8 push {r4, r5, lr} adds r5, r0, #0 ldrb r0, [r5, #0xa] cmp r0, #0 bne _0803E1F8 movs r0, #0x4b movs r1, #1 bl CreateEnemy cmp r0, #0 beq _0803E250 str r5, [r0, #0x50] str r0, [r5, #0x54] ldrb r0, [r5, #0xb] cmp r0, #0 bne _0803E1D8 movs r0, #1 strb r0, [r5, #0xc] ldr r0, _0803E1D4 @ =0x0000FFE8 strh r0, [r5, #0x36] b _0803E1E8 .align 2, 0 _0803E1D4: .4byte 0x0000FFE8 _0803E1D8: movs r0, #9 strb r0, [r5, #0xc] ldr r0, _0803E1F4 @ =0x0000FF80 strh r0, [r5, #0x36] adds r1, r5, #0 adds r1, #0x3b movs r0, #1 strb r0, [r1] _0803E1E8: adds r0, r5, #0 movs r1, #0 bl InitializeAnimation b _0803E250 .align 2, 0 _0803E1F4: .4byte 0x0000FF80 _0803E1F8: movs r0, #8 strb r0, [r5, #0xc] ldrb r1, [r5, #0x10] movs r0, #0x7f ands r0, r1 strb r0, [r5, #0x10] adds r1, r5, #0 adds r1, #0x63 movs r0, #1 strb r0, [r1] ldr r4, [r5, #0x50] ldrb r2, [r4, #0x1b] lsrs r2, r2, #6 lsls r2, r2, #6 ldrb r3, [r5, #0x1b] movs r1, #0x3f adds r0, r1, #0 ands r0, r3 orrs r0, r2 strb r0, [r5, #0x1b] ldrb r0, [r4, #0x19] lsrs r0, r0, #6 lsls r0, r0, #6 ldrb r2, [r5, #0x19] ands r1, r2 orrs r1, r0 strb r1, [r5, #0x19] adds r2, r5, #0 adds r2, #0x29 ldrb r1, [r2] movs r0, #0x39 rsbs r0, r0, #0 ands r0, r1 strb r0, [r2] ldr r0, [r5, #0x50] ldr r3, _0803E254 @ =0xFFFF0000 adds r1, r5, #0 movs r2, #0 bl PositionRelative adds r0, r5, #0 movs r1, #1 bl InitializeAnimation _0803E250: pop {r4, r5, pc} .align 2, 0 _0803E254: .4byte 0xFFFF0000 thumb_func_start sub_0803E258 sub_0803E258: @ 0x0803E258 push {r4, lr} adds r4, r0, #0 bl sub_0803E480 adds r0, r4, #0 movs r1, #0 movs r2, #8 bl sub_08049F64 cmp r0, #0 beq _0803E280 movs r0, #2 strb r0, [r4, #0xc] movs r0, #0xa strb r0, [r4, #0xe] ldr r0, [r4, #0x54] movs r1, #2 bl InitializeAnimation b _0803E29C _0803E280: ldr r0, _0803E2A4 @ =gUnk_020000B0 ldr r1, [r0] cmp r1, #0 beq _0803E29C adds r0, r4, #0 bl GetFacingDirection adds r1, r0, #0 adds r0, r4, #0 bl sub_08004596 adds r0, r4, #0 bl sub_0806F69C _0803E29C: adds r0, r4, #0 bl GetNextFrame pop {r4, pc} .align 2, 0 _0803E2A4: .4byte gUnk_020000B0 thumb_func_start sub_0803E2A8 sub_0803E2A8: @ 0x0803E2A8 push {lr} adds r1, r0, #0 ldrb r0, [r1, #0xe] cmp r0, #0 beq _0803E2B8 subs r0, #1 strb r0, [r1, #0xe] b _0803E2C8 _0803E2B8: ldrh r0, [r1, #0x36] adds r0, #1 strh r0, [r1, #0x36] lsls r0, r0, #0x10 cmp r0, #0 bne _0803E2C8 movs r0, #3 strb r0, [r1, #0xc] _0803E2C8: adds r0, r1, #0 bl GetNextFrame pop {pc} thumb_func_start sub_0803E2D0 sub_0803E2D0: @ 0x0803E2D0 push {r4, lr} adds r4, r0, #0 ldr r0, [r4, #0x54] adds r0, #0x5a ldrb r1, [r0] movs r0, #0x80 ands r0, r1 cmp r0, #0 beq _0803E312 ldrh r0, [r4, #0x36] subs r0, #1 strh r0, [r4, #0x36] lsls r0, r0, #0x10 asrs r0, r0, #0x10 movs r1, #0x18 rsbs r1, r1, #0 cmp r0, r1 bgt _0803E30C movs r0, #4 strb r0, [r4, #0xc] bl Random movs r1, #0xf ands r0, r1 adds r0, #0xf strb r0, [r4, #0xe] ldr r0, [r4, #0x54] movs r1, #1 bl InitializeAnimation _0803E30C: adds r0, r4, #0 bl GetNextFrame _0803E312: pop {r4, pc} thumb_func_start sub_0803E314 sub_0803E314: @ 0x0803E314 push {r4, lr} adds r4, r0, #0 ldrb r0, [r4, #0xe] subs r0, #1 strb r0, [r4, #0xe] lsls r0, r0, #0x18 cmp r0, #0 bne _0803E332 movs r0, #1 strb r0, [r4, #0xc] ldr r1, _0803E33C @ =gLinkEntity adds r0, r4, #0 bl GetFacingDirection strb r0, [r4, #0x15] _0803E332: adds r0, r4, #0 bl GetNextFrame pop {r4, pc} .align 2, 0 _0803E33C: .4byte gLinkEntity thumb_func_start sub_0803E340 sub_0803E340: @ 0x0803E340 push {r4, lr} adds r4, r0, #0 bl sub_0803E444 ldrb r0, [r4, #0xe] cmp r0, #0 beq _0803E352 subs r0, #1 b _0803E36A _0803E352: ldrh r0, [r4, #0x36] subs r0, #1 strh r0, [r4, #0x36] lsls r0, r0, #0x10 asrs r0, r0, #0x10 movs r1, #0x18 rsbs r1, r1, #0 cmp r0, r1 bgt _0803E36C movs r0, #6 strb r0, [r4, #0xc] movs r0, #0x14 _0803E36A: strb r0, [r4, #0xe] _0803E36C: pop {r4, pc} .align 2, 0 thumb_func_start sub_0803E370 sub_0803E370: @ 0x0803E370 push {lr} adds r1, r0, #0 ldrb r0, [r1, #0xe] subs r0, #1 strb r0, [r1, #0xe] lsls r0, r0, #0x18 cmp r0, #0 bne _0803E38E movs r0, #7 strb r0, [r1, #0xc] movs r0, #0x10 strb r0, [r1, #0x15] movs r0, #0xc0 lsls r0, r0, #2 strh r0, [r1, #0x24] _0803E38E: adds r0, r1, #0 bl sub_0803E444 pop {pc} .align 2, 0 thumb_func_start sub_0803E398 sub_0803E398: @ 0x0803E398 push {r4, lr} adds r4, r0, #0 bl sub_0803E444 adds r0, r4, #0 bl sub_0806F69C adds r0, r4, #0 bl sub_0803E4D8 ldr r1, _0803E3CC @ =gRoomControls ldrh r0, [r1, #8] ldrh r1, [r1, #0x20] adds r0, r0, r1 subs r0, #0x10 movs r2, #0x32 ldrsh r1, [r4, r2] cmp r0, r1 bgt _0803E3C8 bl sub_0805E5A8 ldr r0, _0803E3D0 @ =gUnk_0813AB94 bl DoExitTransition _0803E3C8: pop {r4, pc} .align 2, 0 _0803E3CC: .4byte gRoomControls _0803E3D0: .4byte gUnk_0813AB94 thumb_func_start sub_0803E3D4 sub_0803E3D4: @ 0x0803E3D4 push {r4, lr} adds r4, r0, #0 ldr r0, [r4, #0x50] ldr r0, [r0, #4] cmp r0, #0 bne _0803E3E4 bl DeleteThisEntity _0803E3E4: ldr r0, [r4, #0x50] ldr r3, _0803E3F8 @ =0xFFFF0000 adds r1, r4, #0 movs r2, #0 bl PositionRelative adds r0, r4, #0 bl GetNextFrame pop {r4, pc} .align 2, 0 _0803E3F8: .4byte 0xFFFF0000 thumb_func_start sub_0803E3FC sub_0803E3FC: @ 0x0803E3FC push {r4, lr} adds r4, r0, #0 ldr r1, _0803E438 @ =gLinkEntity ldrh r0, [r1, #0x2e] strh r0, [r4, #0x2e] ldrh r0, [r1, #0x32] strh r0, [r4, #0x32] ldrh r2, [r4, #0x36] movs r0, #0x36 ldrsh r1, [r4, r0] movs r0, #8 rsbs r0, r0, #0 cmp r1, r0 bge _0803E43C adds r0, r4, #0 adds r0, #0x58 ldrb r0, [r0] cmp r0, #2 beq _0803E42E movs r0, #0 strb r0, [r4, #0xe] ldr r0, [r4, #0x54] movs r1, #2 bl InitializeAnimation _0803E42E: adds r0, r4, #0 bl sub_0803E2A8 b _0803E442 .align 2, 0 _0803E438: .4byte gLinkEntity _0803E43C: adds r0, r2, #0 adds r0, #8 strh r0, [r4, #0x36] _0803E442: pop {r4, pc} thumb_func_start sub_0803E444 sub_0803E444: @ 0x0803E444 push {r4, lr} adds r4, r0, #0 bl ResetLink ldr r2, _0803E478 @ =gLinkState ldrb r1, [r2, #0x1a] movs r0, #0x80 orrs r1, r0 strb r1, [r2, #0x1a] ldrb r1, [r2, #0xa] orrs r0, r1 strb r0, [r2, #0xa] ldr r1, [r4, #0x4c] movs r3, #2 rsbs r3, r3, #0 adds r0, r4, #0 movs r2, #0 bl sub_0806FA90 ldr r1, _0803E47C @ =gLinkEntity adds r1, #0x63 ldrb r0, [r1] adds r0, #0xe strb r0, [r1] pop {r4, pc} .align 2, 0 _0803E478: .4byte gLinkState _0803E47C: .4byte gLinkEntity thumb_func_start sub_0803E480 sub_0803E480: @ 0x0803E480 push {lr} adds r3, r0, #0 adds r2, r3, #0 adds r2, #0x78 ldrh r1, [r2] movs r0, #0x96 lsls r0, r0, #3 cmp r1, r0 bls _0803E49A movs r0, #0xc0 lsls r0, r0, #1 strh r0, [r3, #0x24] b _0803E49E _0803E49A: adds r0, r1, #1 strh r0, [r2] _0803E49E: pop {pc} thumb_func_start sub_0803E4A0 sub_0803E4A0: @ 0x0803E4A0 push {lr} adds r1, r0, #0 ldr r0, _0803E4B8 @ =gScreenTransition adds r0, #0x39 ldrb r0, [r0] cmp r0, #0 beq _0803E4C6 ldr r1, [r1, #0x50] cmp r1, #0 bne _0803E4BC movs r0, #0 b _0803E4D6 .align 2, 0 _0803E4B8: .4byte gScreenTransition _0803E4BC: adds r0, r1, #0 adds r0, #0x45 ldrb r0, [r0] cmp r0, #0 bne _0803E4CA _0803E4C6: movs r0, #1 b _0803E4D6 _0803E4CA: movs r2, #0 ldr r0, [r1, #4] cmp r0, #0 bne _0803E4D4 movs r2, #1 _0803E4D4: adds r0, r2, #0 _0803E4D6: pop {pc} thumb_func_start sub_0803E4D8 sub_0803E4D8: @ 0x0803E4D8 push {r4, r5, lr} movs r2, #0x2e ldrsh r1, [r0, r2] ldr r3, _0803E51C @ =gRoomControls ldrh r2, [r3, #6] subs r1, r1, r2 asrs r4, r1, #4 movs r2, #0x3f ands r4, r2 movs r1, #0x32 ldrsh r0, [r0, r1] ldrh r1, [r3, #8] subs r1, #8 subs r0, r0, r1 asrs r0, r0, #4 ands r0, r2 lsls r0, r0, #6 orrs r4, r0 ldr r0, _0803E520 @ =gLinkEntity adds r5, r0, #0 adds r5, #0x38 ldrb r1, [r5] adds r0, r4, #0 bl sub_080002E0 cmp r0, #0xff beq _0803E518 ldr r0, _0803E524 @ =0x00004074 ldrb r2, [r5] adds r1, r4, #0 bl SetTile _0803E518: pop {r4, r5, pc} .align 2, 0 _0803E51C: .4byte gRoomControls _0803E520: .4byte gLinkEntity _0803E524: .4byte 0x00004074