#include "global.h" #include "functions.h" #include "main.h" #include "screen.h" typedef struct { u8 filler0[0x30]; } ChooseFileState; // TODO: This occupies the same memory region as gMenu extern ChooseFileState gChooseFileState; typedef struct { u8 filler0[0x10]; u16 unk10; u8 filler12[0x6]; } struct_080FC844; typedef struct { u8 filler0[0x4]; } struct_020227E8; extern struct_020227E8 gUnk_020227E8; typedef struct { u8 filler0[0x800]; } struct_02034CB0; extern struct_02034CB0 gUnk_02034CB0; extern struct_02034CB0 gUnk_02021F30; extern SaveFile gSaveFiles[]; extern u32 gUsedPalettes; static void sub_08050624(u32); static void sub_0805066C(void); extern void sub_0801D66C(const void* src, void* dest, u32 size); extern void sub_08056FEC(u32, struct_020227E8*); extern void sub_0805F46C(u32, struct_080FC844*); extern void sub_0801C4A0(u32, u32); extern void sub_0801D66C(const void* src, void* dest, u32 size); extern void sub_080507FC(void); extern void sub_08080668(void); extern void sub_0805194C(u32); extern void LoadPalettes(const u8*, int, int); extern const struct_080FC844 gUnk_080FC844; extern const u16 gUnk_080FC85C[][3]; extern void (*const gUnk_080FC8A4[])(void); extern void (*const gUnk_080FC8B0[])(void); extern const u8 gUnk_080FC8D0[]; extern const u16 gUnk_080FC8DE[]; extern const u8 gGlobalGfxAndPalettes[]; void sub_08050318(u32 arg0, u32 arg1) { u32 sfx; struct_080FC844 var0; sub_08050384(); sub_0801D66C(&gUnk_080FC844, &var0, sizeof(gUnk_080FC844)); sub_08056FEC(arg1, &gUnk_020227E8); var0.unk10 |= gUnk_080FC85C[arg0][0] << 0xC; sub_0805F46C(gUnk_080FC85C[arg0][1], &var0); sfx = gUnk_080FC85C[arg0][2]; if (sfx) { PlaySFX(sfx); } gScreen.bg.bg3Control = 1; } void sub_08050384(void) { sub_0801C4A0(0, 0); _DmaZero(&gUnk_02034CB0, sizeof(gUnk_02034CB0)); gScreen.bg.bg3Control = 1; } void sub_080503A8(u32 gfxGroup) { LoadGfxGroup(gfxGroup); gScreen.bg.bg2yOffset = 1; gScreen.affine.unk = 1; } void sub_080503BC(u8 state) { gUnk_02032EC0.state = state; _DmaZero(&gUnk_02034CB0, sizeof(gUnk_02034CB0)); _DmaZero(&gUnk_02021F30, sizeof(gUnk_02021F30)); } void sub_080503E4(u32 saveFileId) { u8 messageSpeed; u8 brightnessPref; if (saveFileId > 2) { messageSpeed = 1; brightnessPref = 1; } else { SaveFile* saveFile = &gSaveFiles[saveFileId]; messageSpeed = saveFile->messageSpeed; brightnessPref = saveFile->brightnessPref; } ((struct_02000000 *)0x2000000)->messageSpeed = messageSpeed; ((struct_02000000 *)0x2000000)->brightnessPref = brightnessPref; gUsedPalettes = 0xFFFFFFFF; } void sub_0805041C(u32 saveFileId) { SaveFile* saveFile; if (saveFileId < 3) { ((struct_02000000 *)0x2000000)->saveFileId = saveFileId; saveFile = &gSaveFiles[saveFileId]; sub_0801D66C(saveFile, &gUnk_02002A40, sizeof(*saveFile)); } sub_080503E4(saveFileId); } void HandleChooseFileScreen(void) { sub_080AD90C(); gUnk_080FC8A4[gUnk_03001000.funcIndex](); if (gUnk_02032EC0.transitionType != gUnk_02032EC0.state) { gUnk_02032EC0.transitionType = gUnk_02032EC0.state; gScreen.bg.bg1Control = 0; gScreen.bg.bg2Control = 0; gScreen.bg.bg1yOffset = 0; gScreen.bg.bg2xOffset = 0; gScreen.affine.bg2xOffset = 0; gScreen.affine.bg2yOffset = 0; _DmaZero(&gChooseFileState, sizeof(gChooseFileState)); } sub_080507FC(); gUnk_080FC8B0[gUnk_02032EC0.transitionType](); gUnk_02019EE0.unk0 = 0; sub_0805E5C0(); sub_0805066C(); sub_0801C1D4(); sub_0801C208(); sub_080AD9B0(); sub_080AD918(); if (gUnk_02019EE0.unk3 != ((struct_02000000 *)0x2000000)->gameLanguage) { gUnk_02019EE0.unk3 = ((struct_02000000 *)0x2000000)->gameLanguage; sub_080503A8(0x6); sub_080503A8(0xF); } } void sub_080504F4(void) { u32 i; sub_0801DA90(1); sub_080A3210(); _DmaZero((void*)VRAM, 0x80); sub_08056418(); EraseAllEntities(); sub_08080668(); sub_080ADD30(); sub_0801CFA8(0); _DmaZero(&gUnk_0200AF00, sizeof(gUnk_0200AF00)); _DmaZero(&gUnk_02019EE0, sizeof(gUnk_02019EE0)); gUnk_02019EE0.unk3 = 7; gUnk_02019EE0.unk6 = ((struct_02000000 *)0x2000000)->gameLanguage > 1 ? 3 : 0; _DmaZero(&gUnk_02032EC0, sizeof(gUnk_02032EC0)); gUnk_02032EC0.transitionType = 8; sub_080503BC(0); sub_0805616C(); sub_08050624(0); sub_08050624(1); sub_08050624(2); sub_08056208(); sub_080503A8(0x5); LoadPaletteGroup(0x9); for (i = 0; i < 26; i++) { CreateObject(0x48, i, 0); } sub_080A70AC(gUnk_080FC8D0); sub_080507FC(); gScreen.lcd.displayControl |= 0x1F00; gScreen.affine.bg3Control = 0x1E0B; gScreen.controls.layerFXControl = 0x844; gScreen.controls.alphaBlend = BLDALPHA_BLEND(15, 10); gUnk_02024490.unk0 = 1; gUnk_03001000.funcIndex = 1; PlaySFX(0x7); DoFade(4, 8); } void nullsub_479(void) { } void sub_0805060C(void) { if (!gFadeControl.active) { InitScreen(SCREEN_GAMEPLAY); } } static void sub_08050624(u32 saveFileId) { SaveFile* saveFile = &gSaveFiles[saveFileId]; int var0 = sub_0807CF28(saveFileId, saveFile); switch (var0) { case -1: sub_0807CF48(saveFileId); // fallthrough case 0: sub_0805194C(saveFileId); break; } gUnk_02019EE0.unk8[saveFileId] = var0; } static void sub_0805066C(void) { u32 loadNewPalette; const u8* paletteOffset; loadNewPalette = FALSE; if (--gUnk_02019EE0.unk1 == 0) { gUnk_02019EE0.unk1 = 16; gUnk_02019EE0.unk2 = (gUnk_02019EE0.unk2 + 1) % 15; loadNewPalette = TRUE; } if (gUnk_02019EE0.unk2 == 0) { gUnk_02019EE0.unk2 = 1; gUnk_02019EE0.unk1 = (Random() & 0x7) * 16 + 8; loadNewPalette = TRUE; } if (loadNewPalette) { paletteOffset = &gGlobalGfxAndPalettes[gUnk_080FC8DE[gUnk_02019EE0.unk2]]; LoadPalettes(&paletteOffset[0x11AA0], 11, 1); LoadPalettes(&paletteOffset[0x11BA0], 12, 1); LoadPalettes(&paletteOffset[0x11CA0], 13, 1); LoadPalettes(&paletteOffset[0x11DA0], 14, 1); } }