#ifndef SAVE_H #define SAVE_H #include "global.h" #include "player.h" #include "structures.h" #define FILENAME_LENGTH 6 typedef enum { SAVE_BUSY = 0, SAVE_OK = 1, SAVE_ERROR = -1, } SaveResult; typedef enum { SAVE_INIT, SAVE_IN_PROGRESS, SAVE_DONE, } SaveState; extern SaveResult HandleSave(u32 arg0); typedef struct { /*0x000*/ u8 filler0[0x2]; /*0x002*/ u8 messageSpeed; /*0x003*/ u8 brightnessPref; /*0x004*/ u8 filler4[0x2]; /*0x006*/ u8 unk6; /*0x007*/ u8 unk7; /*0x008*/ u8 unk8; /*0x009*/ u8 field_0x9[0x34]; /*0x040*/ u32 windcrests; /*0x044*/ u8 filler44[0xC]; /*0x050*/ u32 unk50; /*0x054*/ u8 filler54[0x2C]; /*0x080*/ u8 playerName[FILENAME_LENGTH]; /*0x086*/ u8 filler86[0x22]; /*0x0A8*/ Stats stats; /*0x0D0*/ u8 fillerD0[0x3c0]; /*0x490*/ u32 unk490; /*0x494*/ u8 filler494[0x20]; } SaveFile; extern SaveFile gSave; u32 InitSaveData(void); u32 Write_02000000(struct_02000000*); s32 ReadSaveFile(u32, SaveFile*); u32 Read_02000000(struct_02000000*); void SetFileStatusDeleted(u32 index); #endif