#include "global.h" #include "sound.h" #include "message.h" #include "functions.h" #include "screen.h" #include "common.h" #include "save.h" #include "player.h" #include "area.h" #include "game.h" extern void sub_0805ECEC(u32, u32, u32, u32); extern bool32 ItemIsBottle(u32); typedef struct { u16 unk_0; u16 unk_2; u16 unk_4; u16 unk_6; u16 unk_8; } substruct_160; typedef struct { substruct_160 unk_0; u8 unk_9[50]; substruct_160 unk_40; } struct_02035160; extern struct_02035160 gUnk_02035160; typedef struct { u32 unk_0; u32 unk_4; u32 unk_8; u32 unk_c; u32 unk_10; u32 unk_14; u8 unk_18[40]; } struct_02034CF0; extern struct_02034CF0 gUnk_02034CF0[]; typedef struct { struct_02034CF0 unk_0; struct_02034CF0 unk_40; } struct_02034D30; extern struct_02034D30 gUnk_02034D30; typedef struct { u16 unk_0; u16 unk_2; u16 unk_4; u16 unk_6; u8 pad[56]; } substruct_0E2; typedef struct { substruct_0E2 unk_0[2]; } struct_020350E2; extern struct_020350E2 gUnk_020350E2; extern u32 gUnk_085C4620[]; extern Frame* gSpriteAnimations_322[]; typedef struct { u16 unk_0; // -> gOamCmd._4 u16 unk_2; // -> gOamCmd._6 u16 unk_4; // -> element->unk_1a u16 spriteIndex; void (*updateFunction)(UIElement*); u8 buttonElementId; u8 unk_d; u8 unk_e; u8 unk_f; } UIElementDefinition; extern UIElementDefinition gUIElementDefinitions[]; extern void (*const ButtonUIElement_Actions[])(UIElement*); extern const u8 gUnk_080C9044[]; extern void (*const EzloNagUIElement_Actions[])(UIElement*); extern u16 gUnk_080C9058[]; extern Frame gUnk_080C9094[]; extern u8 RupeeKeyDigits[]; u32 sub_0801C2F0(u32, u32); void DrawHearts(void); void DrawChargeBar(void); void DrawRupees(void); void DrawKeys(void); void CreateUIElement(u32, u32); u32 DrawDigits(u32, u32, u32, u32); void sub_0801CAFC(UIElement*, u32); void sub_0801CB20(UIElement*, UIElementDefinition*); UIElement* FindUIElement(u32); void sub_0801CAD0(UIElement*); void sub_0801CAB8(UIElement*, Frame*); void UpdateUIElements(void) { u32 index; UIElement* element; const UIElementDefinition* definition; for (index = 0; index < MAX_UI_ELEMENTS; index++) { element = &gUnk_0200AF00.elements[index]; if (element->used != 0) { definition = &gUIElementDefinitions[element->type]; definition->updateFunction(element); } } } void DrawUIElements(void) { u32 index; UIElement* element; UIElementDefinition* definition; index = 0; for (index = 0; index < MAX_UI_ELEMENTS; index++) { element = &gUnk_0200AF00.elements[index]; if (element->used == 1 && element->unk_0_1 == 1) { gOamCmd.x = element->x; gOamCmd.y = element->y; definition = &gUIElementDefinitions[element->type]; gOamCmd._4 = definition->unk_0; gOamCmd._6 = definition->unk_2; gOamCmd._8 = element->unk_18 << 0xc | element->unk_1a; DrawDirect(definition->spriteIndex, element->frameIndex); } } } void sub_0801C25C(void) { u32 uVar1; s32 index; u8 tmp; UIElement* element; for (index = 0; index < MAX_UI_ELEMENTS; index++) { element = &gUnk_0200AF00.elements[index]; if (((element->used) == 1) && ((element->unk_0_1) == 1)) { u8 temp = element->unk_0_2; if (temp == 1) { element->unk_0_2 = 2; DmaSet(3, element->firstTile, element->unk_1a * 0x20 + 0x6010000, element->numTiles << 3 | 0x84000000); } } } if (gUnk_0200AF00.unk_13 < 0) { tmp = gUnk_0200AF00.unk_13 & 0x7f; gUnk_0200AF00.unk_13 = tmp; sub_0801C2F0(0x11a, tmp); } if (gUnk_0200AF00.unk_14 < 0) { tmp = gUnk_0200AF00.unk_14 & 0x7f; gUnk_0200AF00.unk_14 = tmp; sub_0801C2F0(0x126, tmp); } } u32 sub_0801C2F0(u32 param_1, u32 param_2) { u32 uVar1; register u32 rem asm("r1"); vu32* ptr; param_1 = param_1 * 0x20 + 0x6010000; uVar1 = Div(param_2, 10); if (uVar1 > 9) { uVar1 = 9; } ptr = ®_DMA3SAD; ptr[0] = (u32)(gUnk_085C4620 + uVar1 * 8); // DMA3DAD ptr[1] = param_1; // DMA3CNT ptr[2] = 0x84000008; ptr[2]; ptr[0] = (u32)(gUnk_085C4620 + (rem + 10) * 8); // DMA3DAD ptr[1] = param_1 + 0x20; // DMA3CNT ptr[2] = 0x84000008; return ptr[2]; } void DrawUI(void) { gUnk_0200AF00.unk_0 &= ~gUnk_0200AF00.unk_1; DrawHearts(); DrawChargeBar(); DrawRupees(); DrawKeys(); gUnk_0200AF00.unk_0 = 0; UpdateUIElements(); } void InitUI(bool32 keepHealthAndRupees) { u32 health; u32 rupees; if (!keepHealthAndRupees) { health = gSave.stats.health >> 1; rupees = gSave.stats.rupees; } else { health = gUnk_0200AF00.health; rupees = gUnk_0200AF00.rupees; } MemClear(&gUnk_0200AF00, sizeof(struct_0200AF00)); gUnk_0200AF00.health = health; gUnk_0200AF00.rupees = rupees; gUnk_0200AF00.maxHealth = gSave.stats.maxHealth >> 1; LoadPaletteGroup(0xc); LoadGfxGroup(0x10); MemClear(&gBG0Buffer, 0x800); gScreen.bg0.tilemap = &gBG0Buffer; gScreen.bg0.control = 0x1f0c; gScreen.lcd.displayControl |= 0x100; gOAMControls.unk[0].unk7 = 1; gOAMControls.unk[0].unk6 = 1; gOAMControls.unk[1].unk6 = 1; gUnk_0200AF00.unk_13 = 0x7f; gUnk_0200AF00.unk_14 = 0x7f; gUnk_0200AF00.unk_8 = 0x7f; DrawHearts(); DrawRupees(); DrawChargeBar(); DrawKeys(); gUnk_0200AF00.buttonX[0] = 0xd0; gUnk_0200AF00.buttonX[1] = 0xb8; gUnk_0200AF00.buttonX[2] = 0xd8; gUnk_0200AF00.buttonY[0] = 0x1c; gUnk_0200AF00.buttonY[1] = 0x1c; gUnk_0200AF00.buttonY[2] = 0xe; // TODO why is this array cleared again? Is it filled by the function calls in the mean time? MemClear(gUnk_0200AF00.elements, sizeof(gUnk_0200AF00.elements)); CreateUIElement(UI_ELEMENT_TEXT_R, 9); CreateUIElement(UI_ELEMENT_ITEM_A, 0); CreateUIElement(UI_ELEMENT_ITEM_B, 0); CreateUIElement(UI_ELEMENT_BUTTON_R, 0); CreateUIElement(UI_ELEMENT_BUTTON_B, 0); CreateUIElement(UI_ELEMENT_BUTTON_A, 0); CreateUIElement(UI_ELEMENT_EZLONAGSTART, 0); CreateUIElement(UI_ELEMENT_HEART, 0); } void RefreshUI(void) { gScreen.bg0.updated = 1; } void RecoverUI(u32 bottomPt, u32 topPt) { gUnk_0200AF00.unk_2 = 0; gUnk_0200AF00.unk_10 = 0; gUnk_0200AF00.unk_a = 0; } void DrawRupees(void) { u32 cVar1; u32 temp; u32 temp2; substruct_160* ptr; substruct_160* ptr2; const u16* ptr3; struct_02035160* ptr4; if ((gUnk_0200AF00.unk_1 & 0x40) != 0) { if (gUnk_0200AF00.unk_a != 0) { gUnk_0200AF00.unk_a = 0; ptr4 = &gUnk_02035160; ptr = &ptr4->unk_0; ptr->unk_0 = 0; ptr->unk_2 = 0; ptr->unk_4 = 0; ptr->unk_6 = 0; ptr->unk_8 = 0; ptr2 = &ptr4->unk_40; ptr2->unk_0 = 0; ptr2->unk_2 = 0; ptr2->unk_4 = 0; ptr2->unk_6 = 0; ptr2->unk_8 = 0; gScreen.bg0.updated = 1; } } else { if (gUnk_0200AF00.unk_a == 0) { gUnk_0200AF00.unk_a = 2; ptr4 = &gUnk_02035160; ptr2 = &ptr4->unk_40; ptr3 = gWalletSizes; ptr4->unk_0.unk_0 = temp2 = *(ptr3 + (u32)gSave.stats.walletType * 2 + 1); ptr4->unk_0.unk_2 = temp2 + 1; ptr2->unk_0 = temp2 + 2; ptr2->unk_2 = temp2 + 3; temp2 = 0xf070; ptr4->unk_0.unk_4 = temp2; ptr2->unk_4 = temp2 + 1; ptr4->unk_0.unk_6 = temp2 + 2; ptr2->unk_6 = temp2 + 3; ptr4->unk_0.unk_8 = temp2 + 4; ptr2->unk_8 = temp2 + 5; gScreen.bg0.updated = 1; cVar1 = 1; } else { cVar1 = 0; } if (gUnk_0200AF00.rupees != gSave.stats.rupees) { if (gUnk_0200AF00.rupees < gSave.stats.rupees) { gUnk_0200AF00.rupees++; } else { gUnk_0200AF00.rupees--; } cVar1 = 2; } switch (cVar1) { case 2: temp = gUnk_0200AF00.unk_c; temp &= 3; if ((temp) == 0) { SoundReq(SFX_RUPEE_GET); } case 1: DrawDigits(0x70, gUnk_0200AF00.rupees, gWalletSizes[(u32)gSave.stats.walletType * 2] <= gUnk_0200AF00.rupees, 3); cVar1 = gUnk_0200AF00.unk_c + 1; default: gUnk_0200AF00.unk_c = cVar1; break; } } } // Draw icon with text for rupees or keys u32 DrawDigits(u32 iconVramIndex, u32 count, u32 isTextYellow, u32 digits) { int iVar2; int iVar3; u8* puVar4; u32 digit; vu32* ptr; vu32* ptr2; register u32 r1 asm("r1"); puVar4 = RupeeKeyDigits; if (isTextYellow == 0) { puVar4 -= 0x280; } iVar3 = (iconVramIndex & 0x3ff) * 0x20; iVar2 = iVar3 + 0x600c000; switch (digits) { case 3: digit = Div(count, 100); count = r1; ptr = ®_DMA3SAD; ptr[0] = (int)puVar4 + (int)(digit)*0x40; // DMA3DAD ptr[1] = iVar2; // DMA3CNT ptr[2] = 0x84000010; ptr[2]; iVar2 = iVar3 + 0x600c040; case 2: digit = Div(count, 10); count = r1; ptr = ®_DMA3SAD; ptr[0] = (int)puVar4 + (int)(digit)*0x40; // DMA3DAD ptr[1] = iVar2; // DMA3CNT ptr[2] = 0x84000010; ptr[2]; iVar2 += 0x40; } ptr2 = ®_DMA3SAD; ptr2[0] = (int)puVar4 + count * 0x40; ptr2[1] = iVar2; ptr2[2] = 0x84000010; return ptr2[2]; } void sub_0801C66C(void) { struct_02034CF0* ptr; s32 index; if (gUnk_0200AF00.unk_2 != 0) { gUnk_0200AF00.unk_2 = 0; if (gUnk_0200AF00.maxHealth > 0x28) { index = 2; } else { index = 1; } ptr = gUnk_02034CF0; do { ptr->unk_0 = 0; ptr->unk_4 = 0; ptr->unk_8 = 0; ptr->unk_c = 0; ptr->unk_10 = 0; ptr->unk_14 = 0; ptr++; index--; } while (index > 0); gScreen.bg0.updated = 1; } } ASM_FUNC("asm/non_matching/ui/DrawHearts.inc", void DrawHearts()) void sub_0801C824(void) { struct_02034CF0* ptr; if (gUnk_0200AF00.unk_6 != 0) { gUnk_0200AF00.unk_6 = 0; if (gUnk_0200AF00.maxHealth > 4 * 10) { ptr = &gUnk_02034D30.unk_40; // Show second row of hearts } else { ptr = &gUnk_02034D30.unk_0; } ptr->unk_0 = 0; ptr->unk_4 = 0; ptr->unk_8 = 0; ptr->unk_c = 0; ptr->unk_10 = 0; ptr->unk_14 = 0; gScreen.bg0.updated = 1; } } ASM_FUNC("asm/non_matching/ui/DrawChargeBar.inc", void DrawChargeBar()) void DrawKeys(void) { s32 iVar1; substruct_0E2* ptr1; substruct_0E2* ptr2; u32 temp; if (!(((gUnk_0200AF00.unk_1 & 0x80) == 0) && (AreaHasKeys()))) { if (gUnk_0200AF00.unk_10 != 0) { gUnk_0200AF00.unk_10 = 0; ptr1 = &gUnk_020350E2.unk_0[0]; ptr1->unk_0 = 0; ptr1->unk_2 = 0; ptr1->unk_4 = 0; ptr1->unk_6 = 0; gUnk_020350E2.unk_0[1].unk_0 = 0; gUnk_020350E2.unk_0[1].unk_2 = 0; gUnk_020350E2.unk_0[1].unk_4 = 0; gUnk_020350E2.unk_0[1].unk_6 = 0; gScreen.bg0.updated = 1; } } else { if (gUnk_0200AF00.unk_10 == 0) { ptr1 = &gUnk_020350E2.unk_0[0]; ptr2 = &gUnk_020350E2.unk_0[1]; temp = 0xf01c; ptr1->unk_0 = temp; ptr1->unk_2 = temp + 1; ptr2->unk_0 = temp + 2; ptr2->unk_2 = temp + 3; temp = 0xf076; ptr1->unk_4 = temp; ptr2->unk_4 = temp + 1; ptr1->unk_6 = temp + 2; ptr2->unk_6 = temp + 3; gScreen.bg0.updated = 1; } if ((gUnk_0200AF00.unk_12 != gSave.unk45C[gArea.dungeon_idx]) || (gUnk_0200AF00.unk_10 == 0)) { gUnk_0200AF00.unk_10 = 2; gUnk_0200AF00.unk_12 = gSave.unk45C[gArea.dungeon_idx]; DrawDigits(0x76, gUnk_0200AF00.unk_12, 0, 2); } } } ASM_FUNC("asm/non_matching/ui/CreateUIElement.inc", void CreateUIElement(u32 type, u32 type2)) void sub_0801CAB8(UIElement* element, Frame* frame) { element->framePtr = frame; element->duration = frame->duration; element->spriteSettings = frame->spriteSettings.raw; element->frameSettings = frame->frameSettings.raw; sub_0801CAFC(element, frame->index); } void sub_0801CAD0(UIElement* element) { if (--element->duration == 0) { Frame* frame = element->framePtr; if ((s8)frame->frameSettings.raw < 0) { frame -= frame[1].index; } sub_0801CAB8(element, frame + 1); } } void sub_0801CAFC(UIElement* element, u32 frameIndex) { UIElementDefinition* definition = &gUIElementDefinitions[element->type]; if (frameIndex != element->frameIndex) { element->frameIndex = frameIndex; sub_0801CB20(element, definition); } } void sub_0801CB20(UIElement* element, UIElementDefinition* definition) { if (definition->unk_e == 0) { SpritePtr* ptr = &gSpritePtrs[definition->spriteIndex]; SpriteFrame* frame = &ptr->frames[element->frameIndex]; u32* firstTile = (u32*)(ptr->ptr + frame->firstTileIndex * 0x20); u8 numTiles = frame->numTiles; if (numTiles == 0) { element->unk_0_2 = 0; } else { if ((element->numTiles != numTiles) || (element->firstTile != firstTile)) { element->firstTile = firstTile; element->unk_0_2 = 1; } } element->numTiles = numTiles; } } void ButtonUIElement(UIElement* element) { ButtonUIElement_Actions[element->action](element); } void ButtonUIElement_Action0(UIElement* element) { element->x = gUnk_0200AF00.buttonX[element->type]; element->y = gUnk_0200AF00.buttonY[element->type] - 0x20; element->action = 1; element->unk_0_1 = 1; sub_0801CAFC(element, element->type); } ASM_FUNC("asm/non_matching/ui/ButtonUIElement_Action1.inc", void ButtonUIElement_Action1()) u32 sub_0801CC80(UIElement* element) { u8 type = element->type; u32 buttonId = (type ^ 3) != 0; u32 itemId = gSave.stats.itemButtons[buttonId]; if (ItemIsBottle(itemId)) { itemId = gSave.saved_status.field_0x24[itemId - 6]; } return itemId; } void ItemUIElement(UIElement* element) { u32 itemMaxNumber; u32 itemId; u8* puVar3; UIElement* element2; u32 uVar5; u32 playerItemCount; u8* psVar8; u32 uiElementType; element->unk_0_1 = 0; itemId = sub_0801CC80(element); if (itemId == 0) { return; } if (element->unk_8 != itemId) { element->unk_8 = itemId; sub_0801CAB8(element, gSpriteAnimations_322[itemId]); } if (element->type ^ 3) { uiElementType = 1; } else { uiElementType = 0; } psVar8 = &gUnk_0200AF00.unk_13; if (uiElementType != 0) { psVar8 = &gUnk_0200AF00.unk_14; } switch ((s32)element->unk_8) { case 7: case 8: playerItemCount = gSave.stats.bombCount; if (*psVar8 != playerItemCount) { *psVar8 = playerItemCount + 0x80; } itemMaxNumber = gBombBagSizes[gSave.stats.bombBagType]; break; case 9: case 10: playerItemCount = gSave.stats.arrowCount; if (*psVar8 != playerItemCount) { *psVar8 = playerItemCount + 0x80; } itemMaxNumber = gQuiverSizes[gSave.stats.quiverType]; break; default: itemMaxNumber = 1; playerItemCount = 0; break; } uVar5 = 3; if (itemMaxNumber <= playerItemCount) { uVar5 = 4; } element->unk_18 = uVar5; element2 = FindUIElement(uiElementType); if (element2 != 0) { element->x = element2->x; element->y = element2->y; element->unk_0_1 = 1; sub_0801CAD0(element); } } void TextUIElement(UIElement* element) { UIElement* buttonUIElement; u32 tmp; extern struct_0200AF00* ptr; u32 tmp1; UIElement* ptr2; if (element->type2 == 9) { tmp = gUnk_0200AF00.unk_2f; if (tmp == 0) { switch (gArea.portal_mode) { case 2: tmp = 0xb; break; case 3: tmp = 0xa; break; default: tmp = gUnk_0200AF00.unk_2c; break; } } gUnk_0200AF00.unk_32 = tmp; } tmp = gUnk_0200AF00.unk_30[element->buttonElementId]; element->unk_0_1 = 0; if (tmp != 0) { tmp += gUnk_080C9044[((SaveHeader*)0x2000000)->language]; sub_0801CAFC(element, tmp); buttonUIElement = FindUIElement(element->buttonElementId); if (buttonUIElement != NULL) { element->x = buttonUIElement->x; element->y = buttonUIElement->y; element->unk_0_1 = 1; } } } UIElement* FindUIElement(u32 type) { UIElement* element; u32 index; for (index = 0; index < MAX_UI_ELEMENTS; index++) { element = &gUnk_0200AF00.elements[index]; if (element->used != 0 && type == element->type) { return element; } } return NULL; } void HeartUIElement(UIElement* element) { s32 tmp; u32 x; u16 y; u32 health; u32 frameIndex; element->unk_0_1 = 0; if (((gUnk_0200AF00.unk_1 & 0x10) == 0) && ((gMessage.doTextBox & 0x7f) == 0)) { health = gUnk_0200AF00.health; if (health != 0) { element->unk_0_1 = 1; // Calculate the position for this heart. tmp = ((health + 3) >> 2) * 8; x = tmp + 3; y = 0xc; if (health > 0x28) { y = 0x14; x = tmp - 0x4d; } element->x = x; element->y = y; if ((health & 3) == 0) { frameIndex = 4; // Full heart } else { frameIndex = health & 3; // Quarters } sub_0801CAFC(element, frameIndex + 0x71); } } } void EzloNagUIElement(UIElement* element) { EzloNagUIElement_Actions[element->action](element); } void EzloNagUIElement_Action0(UIElement* element) { if (gUnk_0200AF00.ezloNagFuncIndex == 1) { gUnk_0200AF00.ezloNagFuncIndex = 2; element->x = 0x10; element->y = 0x90; element->unk_6 = 0; element->type = UI_ELEMENT_EZLONAGSTART; element->action = 1; element->unk_0_1 = 1; sub_0801CAB8(element, gUnk_080C9094); } } void EzloNagUIElement_Action1(UIElement* element) { u32 tmp = gUnk_080C9058[element->unk_6++]; sub_0805ECEC(0, tmp, tmp, 0); if (tmp == 0) { element->action = 2; element->type = UI_ELEMENT_EZLONAGACTIVE; gUnk_0200AF00.ezloNagFuncIndex = 3; SoundReq(SFX_EZLO_UI); } } void EzloNagUIElement_Action2(UIElement* element) { if (gUnk_0200AF00.ezloNagFuncIndex >= 5 || (gMessage.doTextBox & 0x7f)) { element->action = 0; element->unk_0_1 = 0; return; } sub_0801CAD0(element); if (element->frameSettings == 1) { gUnk_0200AF00.ezloNagFuncIndex = 4; } }