#ifndef STRUCTURES_H #define STRUCTURES_H #include "global.h" #include "entity.h" #include "link.h" typedef struct { char header[4]; u8 saveFile; u8 field_0x5; u8 brightnessPref; u8 gameLanguage; } struct_02000000; extern struct_02000000 gUnk_02000000; typedef struct { u8 field_0x0[8]; u8 field_0x8; u8 field_0x9; u8 field_0xa[6]; union SplitWord field_0x10; u8 field_0x14[0xc]; u16 field_0x20; u16 field_0x22; u8 field_0x24[0x14]; u8 field_0x38; u8 field_0x39; u16 field_0x3a; u8 field_0x3c; u8 filler[6]; u16 field_0x44; u16 field_0x46; u16 field_0x48; u16 field_0x4a; } struct_030010A0; extern struct_030010A0 gUnk_030010A0; typedef struct { /*0x00*/ u8 unk0; /*0x01*/ u8 filler1[0x5]; /*0x06*/ u8 unk6; /*0x07*/ u8 unk7; /*0x08*/ s8 unk8[0x10]; // ?? unclear know how large this is } struct_02019EE0; extern struct_02019EE0 gUnk_02019EE0; #endif