#include "global.h" #include "functions.h" extern void PlayerItemSword(); extern void PlayerItemBomb(); extern void PlayerItem3(); extern void PlayerItemBow(); extern void PlayerItemShield(); extern void PlayerItemLantern(); extern void PlayerItemNulled(); extern void PlayerItemGustJar(); extern void PlayerItemPacciCane(); extern void PlayerItemC(); extern void PlayerItemCellOverwriteSet(); extern void PlayerItemSwordSpin(); extern void PlayerItemSwordBeam(); extern void PlayerItem10(); extern void PlayerItem11(); extern void PlayerItem12(); extern void PlayerItem13(); extern void PlayerItem14(); extern void PlayerItem15(); extern void PlayerItemNulled2(); void (*const gPlayerItemFunctions[])() = { DeleteEntity, PlayerItemSword, PlayerItemBomb, PlayerItem3, PlayerItemBow, PlayerItemShield, PlayerItemLantern, PlayerItemNulled, PlayerItemGustJar, PlayerItemPacciCane, DeleteEntity, DeleteEntity, PlayerItemC, PlayerItemCellOverwriteSet, PlayerItemSwordSpin, PlayerItemSwordBeam, PlayerItem10, PlayerItem11, PlayerItem12, PlayerItem13, PlayerItem14, PlayerItem15, PlayerItemSwordBeam, PlayerItemNulled2, PlayerItemCellOverwriteSet };