/** * @file worldEvent2.c * @ingroup WorldEvents * * @brief World Event 2 */ #include "fade.h" #include "flags.h" #include "map.h" #include "menu.h" #include "room.h" #include "sound.h" #include "subtask.h" #include "tiles.h" void sub_08055994(void); void WorldEvent_2_0(void); void WorldEvent_2_1(void); void WorldEvent_2_2(void); void (*const WorldEvent_2_Functions[])(void) = { WorldEvent_2_0, WorldEvent_2_1, WorldEvent_2_2, }; void WorldEvent_2(void) { WorldEvent_2_Functions[gMenu.overlayType](); } void WorldEvent_2_0(void) { u8* ptr = gMenu.field_0xc; sub_0804B0B0(gMenu.field_0xc[2], gMenu.field_0xc[3]); sub_0804B0E8(ptr[2], ptr[3]); sub_08055B70(gMenu.field_0x4, 0, 0, 0); gMenu.overlayType++; gUpdateVisibleTiles = 1; SetFade(FADE_INSTANT, 0x10); } void WorldEvent_2_1(void) { if ((gFadeControl.active == 0) && CheckRoomFlag(0xff)) { sub_08055994(); gMenu.overlayType++; gMenu.transitionTimer = 120; } } void WorldEvent_2_2(void) { if (--gMenu.transitionTimer == 0) { gMenu.menuType++; } } void sub_08055994(void) { u32 layer; TileEntity* ptr = &gUnk_080FEAC8[gMenu.field_0x4]; if ((ptr->_6 & 1) != 0) { layer = LAYER_TOP; } else { layer = LAYER_BOTTOM; } SetTileType(TILE_TYPE_115, (*(u16*)(gMenu.field_0xc + 8) >> 4 & 0x3f) | (*(u16*)(gMenu.field_0xc + 10) >> 4 & 0x3f) << 6, layer); sub_080553E0((u32)gMenu.field_0x4); SoundReq(SFX_SECRET_BIG); }