#ifndef SAVE_H #define SAVE_H #include "global.h" #include "player.h" #include "structures.h" #include "room.h" #define FILENAME_LENGTH 6 typedef enum { SAVE_BUSY = 0, SAVE_OK = 1, SAVE_ERROR = -1, } SaveResult; typedef enum { SAVE_INIT, SAVE_IN_PROGRESS, SAVE_DONE, } SaveState; extern SaveResult HandleSave(u32 arg0); typedef struct { /*0x000*/ u8 unk_00; /*0x000*/ u8 unk_01; /*0x002*/ u8 messageSpeed; /*0x003*/ u8 brightnessPref; /*0x004*/ u8 filler4[0x2]; /*0x006*/ u8 unk6; /*0x007*/ u8 unk7; /*0x008*/ u8 global_progress; /*0x009*/ u8 field_0x9[0x34]; /*0x040*/ u32 windcrests; /*0x044*/ u8 filler44[0xC]; /*0x050*/ u32 unk50; /*0x054*/ u8 filler54[0xC]; /*0x060*/ u32 areaVisitFlags[8]; /*0x080*/ u8 playerName[FILENAME_LENGTH]; /*0x086*/ u8 filler86[0x2]; /*0x088*/ PlayerWorldStatus saved_status; /*0x0A8*/ Stats stats; /*0x0D0*/ u8 fillerD0[0x71]; /*0x141*/ u8 unk141[128]; /*0x1C1*/ u8 unk1C1[667]; /*0x45C*/ u8 unk45C[0x10]; /*0x46C*/ u8 unk46C[0x20]; /*0x48C*/ u32 unk48C[8]; /*0x4AC*/ u8 filler4ac[0x8]; } SaveFile; extern SaveFile gSave; u32 InitSaveData(void); u32 Write_02000000(struct_02000000*); s32 ReadSaveFile(u32, SaveFile*); u32 Read_02000000(struct_02000000*); void SetFileStatusDeleted(u32 index); extern const char gUnk_0811E470[]; void UpdateGlobalProgress(void); #ifdef DEMO_USA extern const u8* const demoPointers[]; extern const u8 demoUnknown1[]; #endif #endif