#ifndef TILEMAP_H #define TILEMAP_H #include "global.h" // gMapDataTopSpecial and gMapDataBottomSpecial are tileMaps of 8x8 pixels. But they are also reused for other data in // other parts of the game. // Rendered tileMaps https://www.coranac.com/tonc/text/regbg.htm#sec-map extern u16 gMapDataTopSpecial[0x4000]; extern u16 gMapDataBottomSpecial[0x4000]; #endif // TILEMAP_H