.include "asm/macros.inc" .include "constants/constants.inc" .syntax unified .text thumb_func_start sub_08091E60 sub_08091E60: @ 0x08091E60 push {lr} ldr r2, _08091E74 @ =gUnk_08122598 ldrb r1, [r0, #0xc] lsls r1, r1, #2 adds r1, r1, r2 ldr r1, [r1] bl _call_via_r1 pop {pc} .align 2, 0 _08091E74: .4byte gUnk_08122598 thumb_func_start sub_08091E78 sub_08091E78: @ 0x08091E78 push {r4, lr} adds r4, r0, #0 movs r2, #1 movs r0, #1 strb r0, [r4, #0xc] ldrb r1, [r4, #0x18] subs r0, #5 ands r0, r1 orrs r0, r2 strb r0, [r4, #0x18] ldrb r0, [r4, #0xe] cmp r0, #0 bne _08091E96 movs r0, #0x2d strb r0, [r4, #0xe] _08091E96: ldrb r1, [r4, #0x1b] movs r0, #0x3f ands r0, r1 movs r1, #0x40 orrs r0, r1 strb r0, [r4, #0x1b] ldrb r1, [r4, #0xb] adds r0, r4, #0 bl InitializeAnimation ldr r1, _08091EBC @ =gUnk_08122590 ldrb r0, [r4, #0xb] lsls r0, r0, #1 adds r0, r0, r1 ldrh r0, [r0] bl PlaySFX pop {r4, pc} .align 2, 0 _08091EBC: .4byte gUnk_08122590 thumb_func_start sub_08091EC0 sub_08091EC0: @ 0x08091EC0 push {r4, lr} adds r4, r0, #0 ldr r1, [r4, #0x50] cmp r1, #0 beq _08091ED6 ldrh r0, [r1, #0x2e] strh r0, [r4, #0x2e] ldrh r0, [r1, #0x32] strh r0, [r4, #0x32] ldrh r0, [r1, #0x36] strh r0, [r4, #0x36] _08091ED6: ldrb r0, [r4, #0xb] cmp r0, #2 beq _08091EEC ldrb r0, [r4, #0xe] subs r0, #1 strb r0, [r4, #0xe] lsls r0, r0, #0x18 cmp r0, #0 bne _08091EEC bl DeleteThisEntity _08091EEC: adds r0, r4, #0 bl sub_08004274 pop {r4, pc}