#include "object.h" extern void (*const gUnk_0812119C[])(Entity*); void FrozenFlower(Entity* this) { gUnk_0812119C[this->action](this); } void sub_0808A9DC(Entity* this) { this->action = 1; this->frameIndex = this->type; this->spriteRendering.b3 = 3; this->spritePriority.b0 = 7; } void nullsub_519(Entity* this) { }