#include "global.h" #include "entity.h" extern Entity * GetEmptyEntity(); extern void sub_0805EA2C(Entity *, u8); Entity * CreateNPC(u32 subtype,u32 parameter1,u32 parameter2) { Entity *pEVar1; pEVar1 = GetEmptyEntity(); if (pEVar1 != NULL) { (pEVar1->entityType).type = 7; (pEVar1->entityType).subtype = subtype; (pEVar1->entityType).parameter1 = parameter1; (pEVar1->entityType).parameter2 = parameter2; sub_0805EA2C(pEVar1,7); } return pEVar1; }