#include "entity.h" #include "player.h" #include "structures.h" bool32 sub_0805EC04(Entity* this) { u32 i = 1; OAMSettings* temp = &gUnk_03000000; u32 j = 1; for (; i < 0x20; i++) { if (temp->unk[i].unk6 == 0) { temp->unk[i].unk6 = j; this->spriteOrientation.b1 = i; this->spriteRendering.b0 |= j; return TRUE; } } return FALSE; } void sub_0805EC60(Entity* this) { u8 temp; OAMSettings* temp2; if (this->spriteRendering.b0 != 0) { this->spriteRendering.b0 = 0; temp = this->spriteOrientation.b1; this->spriteOrientation.b1 = 0; temp2 = &gUnk_03000000; temp2->unk[temp].unk6 = 0; } } ASM_FUNC("asm/non_matching/sub_0805EC9C.inc", bool32 sub_0805EC9C(Entity* ent, u32 param_2, u32 param_3, u32 param_4)) void sub_0805ECEC(int param_1, u32 param_2, u32 param_3, u32 param_4) { u16* temp; gUnk_03000000.unk[0].unk7 = 1; temp = &gUnk_03000000.unk[param_1].unk0; temp[0] = param_2; temp[1] = param_3; temp[2] = param_4; } void sub_0805ED14(u32 param_1) { gPlayerState.field_0x9c = param_1; gPlayerState.field_0x98 = 0; gPlayerState.field_0x9a = 0; }