@ Intro Outside Castle Zelda SCRIPT_START script_ZeldaIntroBusinessScrub BeginBlock SetEntitySpeed 0x0180 DoPostScriptAction 0x0008 DoPostScriptAction 0x000b Call sub_08066D04 EndBlock WaitForSyncFlagAndClear 0x00000001 BeginBlock Call sub_08066D14 MoveEntityToPlayer EndBlock DoPostScriptAction 0x0007 FacePlayer MoveTo 0x01f8, 0x02f8 SetAnimationState 0x0004 DoPostScriptAction 0x0000 MessageFromTargetPos TEXT_PROLOGUE, 0x11, 0x0002 WaitUntilTextboxCloses MoveTo 0x01f8, 0x0268 SetEntityPositionRelative 0x0248, 0x0218 SetAnimationState 0x0006 DoPostScriptAction 0x0000 SetSyncFlag 0x00000002 WaitForSyncFlagAndClear 0x00000001 SetAnimationState 0x0000 DoPostScriptAction 0x0000 SetSyncFlag 0x00000002 WaitForSyncFlagAndClear 0x00000001 Call sub_0807F3C8 PlaySound SFX_VO_ZELDA3 SetEntitySpeed 0x0200 WalkSouth 0x0008 SetAnimation 0x0040 Call WaitForAnimDone SetAnimationState 0x0006 DoPostScriptAction 0x0000 SetSyncFlag 0x00000002 WaitForSyncFlagAndClear 0x00000001 SetAnimationState 0x0006 DoPostScriptAction 0x0000 SetSyncFlag 0x00000002 WaitForSyncFlagAndClear 0x00000001 SetEntitySpeed 0x0100 MoveTo 0x0238, 0x0238 SetAnimationState 0x0000 DoPostScriptAction 0x0000 DoPostScriptAction 0x000a _0807E9D4 SetSyncFlag 0x00000002 script_08015A32: EndBlock BeginBlock FacePlayer CheckRoomFlag 0x0000 JumpIf script_08015A54 CheckEntityInteractType JumpIfNot script_08015A32 EndBlock MessageFromTargetPos TEXT_PROLOGUE, 0x67, 0x0002 WaitUntilTextboxCloses Jump script_08015A32 script_08015A54: EndBlock DoPostScriptAction 0x000b SetAnimationState 0x0000 DoPostScriptAction 0x0000 WaitForSyncFlagAndClear 0x00000001 Call sub_08066D4C SetSyncFlag 0x00000002 DoPostScriptAction 0x0006 SCRIPT_END .2byte 0x0000