#include "manager.h" // TODO: change all manager arguments to be Entity* and cast to specific type later. void (*const gMiscManagerunctions[])() = { NULL, LightRayManager_Main, VerticalMinishPathBackgroundManager_Main, MinishPortalManager_Main, DiggingCaveEntranceManager_Main, BridgeManager_Main, SpecialWarpManager_Main, MinishVillageTilesetManager_Main, HorizontalMinishPathBackgroundManager_Main, MinishRaftersBackgroundManager_Main, EzloHintManager_Main, FightManager_Main, RollingBarrelManager_Main, TileChangeObserveManager_Main, EntitySpawnManager_Main, MiscManager_Main, WeatherChangeManager_Main, FlagAndOperatorManager_Main, HyruleTownTilesetManager_Main, HouseSignManager_Main, SteamOverlayManager_Main, TempleOfDropletsManager_Main, DelayedEntityLoadManager_Main, FallingItemManager_Main, CloudOverlayManager_Main, PowBackgroundManager_Main, HoleManager_Main, StaticBackgroundManager_Main, RainfallManager_Main, AnimatedBackgroundManager_Main, RegionTriggerManager_Main, RailIntersectionManager_Main, MoveableObjectManager_Main, MinishSizedEntranceManager_Main, LightManager_Main, LightLevelSetManager_Main, BombableWallManager_Main, FlameManager_Main, PushableFurnitureManager_Main, ArmosInteriorManager_Main, EnemyInteractionManager_Main, Manager29_Main, DestructibleTileObserveManager_Main, AngryStatueManager_Main, CloudStaircaseTransitionManager_Main, WaterfallBottomManager_Main, SecretManager_Main, Vaati3BackgroundManager_Main, TilePuzzleManager_Main, GoronMerchantShopManager_Main, VaatiAppearingManager_Main, HyruleTownBellManager_Main, Vaati3InsideArmManager_Main, CameraTargetManager_Main, RepeatedSoundManager_Main, Vaati3StartManager_Main, FloatingPlatformManager_Main, EnterRoomTextboxManager_Main }; void ManagerUpdate(Entity* this) { if (!EntityIsDeleted(this)) gMiscManagerunctions[this->id](this); }