.include "asm/macros.inc" .include "constants/constants.inc" .syntax unified .text thumb_func_start sub_08003FC4 sub_08003FC4: @ 0x08003FC4 adds r3, r0, #0 ldr r0, [r3, #0x34] ldr r2, [r3, #0x20] subs r0, r0, r2 bpl _08003FD6 subs r2, r2, r1 str r0, [r3, #0x34] str r2, [r3, #0x20] bx lr _08003FD6: movs r0, #0 str r0, [r3, #0x34] str r0, [r3, #0x20] bx lr non_word_aligned_thumb_func_start sub_08003FDE sub_08003FDE: @ 0x08003FDE push {r0, lr} bl sub_08003FF2 cmp r0, #0 pop {r2} beq _08003FF0 adds r0, r2, #0 bl sub_0806F58C _08003FF0: pop {pc} non_word_aligned_thumb_func_start sub_08003FF2 sub_08003FF2: @ 0x08003FF2 push {r4, r5, r6, r7, lr} ldr r4, [r1, #0x48] ldrb r5, [r4, #6] ldrb r6, [r4, #7] adds r2, r2, r5 adds r3, r3, r6 ldrh r5, [r1, #0x2e] movs r7, #0 ldrsb r7, [r4, r7] ldrb r6, [r1, #0x18] lsrs r6, r6, #3 blo _0800400C rsbs r7, r7, #0 _0800400C: adds r5, r5, r7 ldrh r6, [r1, #0x32] movs r7, #1 ldrsb r7, [r4, r7] adds r6, r6, r7 movs r4, #0x38 ldrb r7, [r0, r4] ldrb r4, [r1, r4] ands r7, r4 movs r4, #3 cmp r7, r4 beq _08004048 cmp r2, #0 beq _08004034 ldrh r4, [r0, #0x2e] subs r4, r4, r5 adds r4, r4, r2 lsls r2, r2, #1 cmp r2, r4 blo _08004048 _08004034: cmp r3, #0 beq _08004044 ldrh r4, [r0, #0x32] subs r4, r4, r6 adds r4, r4, r3 lsls r3, r3, #1 cmp r3, r4 blo _08004048 _08004044: movs r0, #1 pop {r4, r5, r6, r7, pc} _08004048: movs r0, #0 pop {r4, r5, r6, r7, pc} thumb_func_start sub_0800404C sub_0800404C: @ 0x0800404C push {r4, r5, lr} adds r4, r0, #0 ldrb r1, [r0, #0x18] movs r2, #3 ands r1, r2 beq _0800409A cmp r1, #3 beq _08004064 bl sub_080040A2 cmp r0, #0 beq _0800409A _08004064: ldrb r1, [r4, #0x19] movs r2, #0xc0 ands r1, r2 lsrs r1, r1, #4 ldr r2, _08004358 @ =gUnk_081326EC ldr r1, [r2, r1] ldrb r2, [r1] cmp r2, #0x40 bhs _0800407E adds r2, #1 strb r2, [r1] lsls r2, r2, #2 str r4, [r1, r2] _0800407E: movs r2, #0 ldr r1, _0800435C @ =gUnk_02024048 ldrb r5, [r1] strb r2, [r1] cmp r5, #0 beq _080040A0 ldr r4, _08004360 @ =gUnk_02021F20 _0800408C: ldrh r0, [r4] bl PlaySFX adds r4, #2 subs r5, #1 bne _0800408C pop {r4, r5, pc} _0800409A: ldr r1, _08004364 @ =gUnk_02024048 movs r2, #0 strb r2, [r1] _080040A0: pop {r4, r5, pc} non_word_aligned_thumb_func_start sub_080040A2 sub_080040A2: @ 0x080040A2 ldrb r1, [r0, #0x18] lsrs r1, r1, #2 bhs _080040D0 thumb_func_start sub_080040A8 sub_080040A8: @ 0x080040A8 ldr r1, _08004368 @ =gRoomControls movs r2, #0x2e ldrsh r2, [r0, r2] ldrh r3, [r1, #0xa] subs r2, r2, r3 adds r2, #0x3f ldr r3, _0800436C @ =0x0000016E cmp r2, r3 bhs _080040D4 movs r2, #0x32 ldrsh r2, [r0, r2] ldrh r3, [r1, #0xc] subs r2, r2, r3 movs r3, #0x36 ldrsh r3, [r0, r3] adds r2, r2, r3 adds r2, #0x3f ldr r3, _08004370 @ =0x0000011E cmp r2, r3 bhs _080040D4 _080040D0: movs r0, #1 bx lr _080040D4: movs r0, #0 bx lr thumb_func_start sub_080040D8 sub_080040D8: @ 0x080040D8 push {lr} bl _080040F2 adds r0, r2, #0 pop {pc} non_word_aligned_thumb_func_start sub_080040E2 sub_080040E2: @ 0x080040E2 push {lr} bl sub_080040EC adds r0, r2, #0 pop {pc} thumb_func_start sub_080040EC sub_080040EC: @ 0x080040EC ldrh r2, [r0, #0x2e] ldrh r3, [r0, #0x32] b _080040F2 _080040F2: push {r2, r3, r4, lr} ldr r4, _08004374 @ =gUnk_03000BF6 ldrh r4, [r4] subs r2, r2, r4 ldr r4, _08004378 @ =gUnk_03000BF8 ldrh r4, [r4] subs r3, r3, r4 ldr r4, _0800437C @ =0x000003F0 ands r2, r4 ands r3, r4 lsrs r2, r2, #4 lsls r3, r3, #2 adds r2, r2, r3 movs r3, #0x38 ldrb r3, [r0, r3] lsls r3, r3, #2 ldr r4, _08004380 @ =gUnk_08000248 ldr r3, [r4, r3] ldrb r4, [r3, r2] pop {r2, r3} cmp r4, #0x10 bhs _0800412C lsrs r3, r3, #4 bhs _08004124 lsrs r4, r4, #2 _08004124: lsrs r2, r2, #4 bhs _08004162 lsrs r4, r4, #1 b _08004162 _0800412C: cmp r4, #0xff beq _08004162 subs r4, #0x10 lsls r4, r4, #1 ldrh r4, [r1, r4] movs r1, #0xf ands r1, r2 cmp r1, #4 blo _0800414C lsrs r4, r4, #1 cmp r1, #8 blo _0800414C lsrs r4, r4, #1 cmp r1, #0xc blo _0800414C lsrs r4, r4, #1 _0800414C: movs r1, #0xf ands r1, r3 cmp r1, #4 blo _08004162 lsrs r4, r4, #4 cmp r1, #8 blo _08004162 lsrs r4, r4, #4 cmp r1, #0xc blo _08004162 lsrs r4, r4, #4 _08004162: movs r2, #1 ands r2, r4 pop {r4, pc} thumb_func_start sub_08004168 sub_08004168: @ 0x08004168 ldr r3, _08004384 @ =0x000FFFFF ldr r1, _08004388 @ =0x00080000 ldr r2, [r0, #0x2c] bics r2, r3 adds r2, r2, r1 str r2, [r0, #0x2c] ldr r2, [r0, #0x30] bics r2, r3 adds r2, r2, r1 str r2, [r0, #0x30] bx lr non_word_aligned_thumb_func_start sub_0800417E sub_0800417E: @ 0x0800417E ldrb r2, [r0, #0x15] ldr r3, _0800438C @ =0x0000EE00 tst r1, r3 beq _0800418A movs r3, #0x20 subs r2, r3, r2 _0800418A: movs r3, #0xee tst r1, r3 beq _08004194 movs r3, #0x10 subs r2, r3, r2 _08004194: movs r3, #0x1f ands r2, r3 strb r2, [r0, #0x15] bx lr thumb_func_start sub_0800419C sub_0800419C: @ 0x0800419C push {r5, r6, lr} b _080041B0 thumb_func_start sub_080041A0 sub_080041A0: @ 0x080041A0 push {r5, r6, lr} movs r6, #0x38 ldrb r5, [r0, r6] ldrb r6, [r1, r6] ands r5, r6 movs r6, #3 tst r5, r6 beq _080041D8 _080041B0: cmp r2, #0 beq _080041C2 ldrh r5, [r0, #0x2e] ldrh r6, [r1, #0x2e] subs r5, r5, r6 adds r5, r5, r2 lsls r2, r2, #1 cmp r2, r5 blo _080041D8 _080041C2: cmp r3, #0 beq _080041D4 ldrh r5, [r0, #0x32] ldrh r6, [r1, #0x32] subs r5, r5, r6 adds r5, r5, r3 lsls r3, r3, #1 cmp r3, r5 blo _080041D8 _080041D4: movs r0, #1 pop {r5, r6, pc} _080041D8: movs r0, #0 pop {r5, r6, pc} thumb_func_start sub_080041DC sub_080041DC: @ 0x080041DC push {r1, r2} movs r2, #0x32 ldrsh r1, [r0, r2] movs r3, #0x2e ldrsh r0, [r0, r3] pop {r2, r3} thumb_func_start sub_080041E8 sub_080041E8: @ 0x080041E8 subs r0, r0, r2 subs r1, r1, r3 thumb_func_start sub_080041EC sub_080041EC: @ 0x080041EC adds r2, r0, #0 muls r0, r2, r0 adds r3, r1, #0 muls r1, r3, r1 push {lr} adds r0, r0, r1 lsls r0, r0, #8 bl Sqrt pop {r3} bx r3 non_word_aligned_thumb_func_start sub_08004202 sub_08004202: @ 0x08004202 push {r1, lr} ldrb r1, [r0, #0x14] bl sub_08004212 pop {r0} str r1, [r0] adds r0, r2, #0 pop {pc} non_word_aligned_thumb_func_start sub_08004212 sub_08004212: @ 0x08004212 push {r4} adds r4, r1, #0 movs r3, #3 tst r4, r3 beq _08004226 movs r3, #2 lsrs r4, r4, #3 blo _08004224 rsbs r3, r3, #0 _08004224: adds r2, r2, r3 _08004226: adds r4, r1, #0 movs r3, #3 ands r4, r3 cmp r4, #2 beq _0800423C movs r3, #0x80 adds r1, #1 lsrs r1, r1, #3 bhs _0800423A rsbs r3, r3, #0 _0800423A: adds r2, r2, r3 _0800423C: ldr r3, _08004390 @ =0x00001FFF ands r2, r3 movs r4, #0x38 ldrb r4, [r0, r4] lsls r4, r4, #3 ldr r3, _08004394 @ =gUnk_08000228 adds r3, r3, r4 ldr r4, [r3] ldrh r1, [r4, r2] ldr r4, _08004398 @ =0x00004000 tst r1, r4 bne _0800425C lsls r1, r1, #0x11 lsrs r1, r1, #0x10 ldr r4, [r3, #4] ldrh r1, [r4, r1] _0800425C: pop {r4} bx lr thumb_func_start InitializeAnimation @ r0 = Entity*, r1 = Frame* InitializeAnimation: @ 0x08004260 movs r2, #0x58 @ anim idx strb r1, [r0, r2] ldrh r3, [r0, #0x12] @ Sprite idx lsls r3, r3, #4 @ *= 16 ldr r2, _0800439C @ =gSpritePtrs ldr r2, [r2, r3] @ Load AnimData lsls r1, r1, #2 @ *= 4 ldr r1, [r2, r1] @ AnimData->??? str r1, [r0, #0x5c] b FrameZero thumb_func_start GetNextFrame GetNextFrame: @ 0x08004274 movs r1, #1 non_word_aligned_thumb_func_start UpdateAnimationVariableFrames UpdateAnimationVariableFrames: @ 0x08004276 movs r3, #0x59 ldrb r2, [r0, r3] @ Decrease frame timer subs r2, r2, r1 beq FrameZero @ Frame timer is 0 ble FrameNeg @ Frame timer is below 0 strb r2, [r0, r3] bx lr FrameNeg: ldr r1, [r0, #0x5c] @ Load frame data _08004286: ldrb r3, [r1, #1] adds r2, r2, r3 bgt _0800429C @ Frame idx greater (?) ldrb r3, [r1, #3] adds r1, #4 lsrs r3, r3, #8 @ Branch if != 0xFF blo _08004286 ldrb r3, [r1] lsls r3, r3, #2 subs r1, r1, r3 b _08004286 _0800429C: str r1, [r0, #0x5c] push {r2, lr} bl FrameZero pop {r2, r3} movs r1, #0x59 strb r2, [r0, r1] bx r3 thumb_func_start InitAnimationForceUpdate InitAnimationForceUpdate: @ 0x080042AC push {lr} bl InitializeAnimation movs r2, #0xff strb r2, [r0, #0x1f] b _080042C0 thumb_func_start UpdateAnimationSingleFrame UpdateAnimationSingleFrame: @ 0x080042B8 movs r1, #1 non_word_aligned_thumb_func_start sub_080042BA sub_080042BA: @ 0x080042BA push {lr} bl UpdateAnimationVariableFrames _080042C0: pop {r1} mov lr, r1 ldrb r1, [r0, #0x1e] ldrb r3, [r0, #0x1f] strb r1, [r0, #0x1f] cmp r1, r3 beq _08004328 ldrh r2, [r0, #0x12] thumb_func_start sub_080042D0 sub_080042D0: @ 0x080042D0 cmp r1, #0xff beq _08004328 lsls r2, r2, #4 lsls r3, r1, #2 ldr r1, _080043A0 @ =gSpritePtrs adds r1, r1, r2 ldr r2, [r1, #4] cmp r2, #0 beq _08004328 ldr r1, [r1, #8] adds r2, r2, r3 ldrb r3, [r2] cmp r3, #0 beq _08004328 push {r4, r5} movs r3, #0x26 ldrb r3, [r0, r3] movs r4, #0xc muls r3, r4, r3 ldr r4, _080043A4 @ =gUnk_02024494 adds r4, r4, r3 ldrb r3, [r4] movs r5, #0xf ands r3, r5 cmp r3, #5 blo _08004326 ldrb r5, [r4, #6] ldrb r3, [r2] strb r3, [r4, #6] subs r5, r5, r3 ldrh r3, [r2, #2] lsls r3, r3, #5 adds r1, r1, r3 ldr r2, [r4, #8] str r1, [r4, #8] subs r2, r2, r1 orrs r5, r2 beq _08004326 movs r2, #0xf0 ldrb r1, [r4] bics r1, r2 adds r1, #0x30 strb r1, [r4] _08004326: pop {r4, r5} _08004328: bx lr FrameZero: @ r0 = Entity* ldrb r3, [r0, #0x1e] @ Get frame idx strb r3, [r0, #0x1f] @ Set it to last frame idx ldr r1, [r0, #0x5c] ldrb r3, [r1] @ Store new frame idx strb r3, [r0, #0x1e] ldrb r3, [r1, #1] movs r2, #0x59 strb r3, [r0, r2] ldrb r3, [r1, #2] movs r2, #0x5b strb r3, [r0, r2] ldrb r3, [r1, #3] movs r2, #0x5a strb r3, [r0, r2] adds r1, #4 lsrs r3, r3, #8 blo _08004352 ldrb r3, [r1] lsls r3, r3, #2 subs r1, r1, r3 _08004352: str r1, [r0, #0x5c] bx lr .align 2, 0 _08004358: .4byte gUnk_081326EC _0800435C: .4byte gUnk_02024048 _08004360: .4byte gUnk_02021F20 _08004364: .4byte gUnk_02024048 _08004368: .4byte gRoomControls _0800436C: .4byte 0x0000016E _08004370: .4byte 0x0000011E _08004374: .4byte gUnk_03000BF6 _08004378: .4byte gUnk_03000BF8 _0800437C: .4byte 0x000003F0 _08004380: .4byte gUnk_08000248 _08004384: .4byte 0x000FFFFF _08004388: .4byte 0x00080000 _0800438C: .4byte 0x0000EE00 _08004390: .4byte 0x00001FFF _08004394: .4byte gUnk_08000228 _08004398: .4byte 0x00004000 _0800439C: .4byte gSpritePtrs _080043A0: .4byte gSpritePtrs _080043A4: .4byte gUnk_02024494 thumb_func_start sub_080043A8 sub_080043A8: @ 0x080043A8 movs r1, #0xb b _080043B6 thumb_func_start CreateChestSpawner CreateChestSpawner: @ 0x080043AC movs r1, #0xc b _080043B6 thumb_func_start sub_080043B0 sub_080043B0: @ 0x080043AC movs r1, #0x52 b _080043B6 thumb_func_start CreateItemOnGround CreateItemOnGround: @ 0x080043B4 movs r1, #0 _080043B6: push {r4, lr} adds r4, r0, #0 movs r0, #0xf movs r2, #0 bl CreateObject cmp r0, #0 beq _080043E0 @ Branch if entity could not be created movs r1, #0x48 ldr r1, [r4, r1] @ Unused? ldrh r3, [r4, #0x2e] strh r3, [r0, #0x2e] ldrh r3, [r4, #0x32] strh r3, [r0, #0x32] ldrh r3, [r4, #0x36] strh r3, [r0, #0x36] ldrb r3, [r4, #8] cmp r3, #3 @ Is the spawner an enemy? bne _080043E0 movs r1, #1 strb r1, [r0, #0xb] @ Set base parameter _080043E0: adds r0, r4, #0 bl DeleteEntity pop {r4, pc}