#include "gfx.h" #include "util.h" std::filesystem::path GfxAsset::generateAssetPath() { std::filesystem::path pngPath = this->path; if (pngPath.extension() == ".lz") { pngPath.replace_extension(""); } pngPath.replace_extension(".png"); return pngPath; } void GfxAsset::convertToHumanReadable(const std::vector& baserom) { (void)baserom; std::filesystem::path toolsPath = "tools"; std::vector cmd; cmd.push_back(toolsPath / "gbagfx" / "gbagfx"); cmd.push_back(this->path); cmd.push_back(this->assetPath); for (const auto& it : this->asset["options"].items()) { cmd.push_back("-" + it.key()); cmd.push_back(to_string(it.value())); } check_call(cmd); } void GfxAsset::buildToBinary() { std::filesystem::path toolsPath = "tools"; std::vector cmd; cmd.push_back(toolsPath / "gbagfx" / "gbagfx"); cmd.push_back(this->assetPath); cmd.push_back(this->path); check_call(cmd); }