#include "palette.h" #include "util.h" std::filesystem::path PaletteAsset::generateAssetPath() { std::filesystem::path path = this->path; return path.replace_extension(".pal"); } void PaletteAsset::convertToHumanReadable(const std::vector& baserom) { (void)baserom; std::filesystem::path toolsPath = "tools"; std::vector cmd; cmd.push_back(toolsPath / "gbagfx" / "gbagfx"); cmd.push_back(this->path); cmd.push_back(this->assetPath); check_call(cmd); } void PaletteAsset::buildToBinary() { std::filesystem::path toolsPath = "tools"; std::vector cmd; cmd.push_back(toolsPath / "gbagfx" / "gbagfx"); cmd.push_back(this->assetPath); cmd.push_back(this->path); check_call(cmd); }