#ifndef MAIN_H #define MAIN_H #include "util.h" #include "assets/asset.h" std::unique_ptr getAssetHandlerByType(const std::filesystem::path& path, const nlohmann::json& asset, const int& currentOffset); bool shouldExtractAsset(const std::filesystem::path& path, const std::filesystem::file_time_type& configModified); void extractAsset(std::unique_ptr& assetHandler, const std::vector& baserom); bool shouldConvertAsset(const std::unique_ptr& assetHandler); void convertAsset(std::unique_ptr& assetHandler, const std::vector& baserom); bool shouldBuildAsset(const std::unique_ptr& assetHandler); void buildAsset(std::unique_ptr& assetHandler); enum Mode { EXTRACT, CONVERT, BUILD }; // Arguments extern bool gVerbose; extern Mode gMode; extern std::string gVariant; extern std::string gAssetsFolder; extern std::string gBaseromPath; #endif