#include "player.h" #include "functions.h" void ResetPlayer() { u32 index = 0; ItemBehavior* ptr = gUnk_03000B80; do { sub_08077E78(ptr, index); ptr++; index++; } while (index <= 2); gPlayerState.field_0x3c[1] = 0; gPlayerState.field_0x1c = 0; gPlayerState.field_0x1f[2] = 0; gPlayerState.field_0x0[1] = 0; gPlayerState.field_0xe = 0; gPlayerState.dash_state = 0; gPlayerState.sword_state = 0; gPlayerState.field_0x3[0] = 0; gPlayerState.heldObject = 0; gPlayerState.flags &= ~(PL_ROLLING | PL_SWORD_THRUST); gPlayerEntity.field_0x70.WORD = 0; if ((gPlayerState.jump_status & 0xc0) == 0) { gPlayerState.jump_status = 0; } switch (gPlayerState.framestate) { case 2: case 3: case 4: { gPlayerState.framestate = PL_STATE_IDLE; break; } } }