.syntax unified push {r4, r5, r6, lr} bl sub_080530C8 movs r0, #0xb bl CheckKinstoneFused cmp r0, #0 beq _0804DE32 movs r0, #0x19 bl CheckGlobalFlag cmp r0, #0 bne _0804DE22 movs r0, #0x19 bl SetGlobalFlag b _0804DE32 _0804DE22: movs r0, #0x18 bl CheckGlobalFlag cmp r0, #0 bne _0804DE32 movs r0, #0x18 bl SetGlobalFlag _0804DE32: ldr r5, _0804DE50 @ =Area_HyruleTown ldr r4, _0804DE54 @ =gSave ldrb r0, [r4, #8] lsls r0, r0, #2 adds r0, r0, r5 ldr r0, [r0] bl sub_0804AFB0 ldrb r0, [r4, #8] cmp r0, #1 beq _0804DE5C ldr r1, _0804DE58 @ =gUnk_02017654 ldr r0, [r5] str r0, [r1] b _0804DECC .align 2, 0 _0804DE50: .4byte Area_HyruleTown _0804DE54: .4byte gSave _0804DE58: .4byte gUnk_02017654 _0804DE5C: movs r0, #0x1c bl SetGlobalFlag ldr r4, _0804DEB4 @ =gArea ldr r0, _0804DEB8 @ =0x0000085C adds r4, r4, r0 ldr r0, [r4] ldrh r5, [r0, #4] ldrh r6, [r0, #6] ldr r1, _0804DEBC @ =gRoomControls movs r2, #0 movs r0, #0x15 strb r0, [r1, #4] strb r2, [r1, #5] bl sub_08052CFC ldr r0, [r4] movs r1, #0x98 lsls r1, r1, #1 adds r5, r5, r1 strh r5, [r0, #4] ldr r0, [r4] strh r6, [r0, #6] ldr r1, _0804DEC0 @ =gScreenTransition ldr r0, [r4] ldrh r0, [r0] lsrs r0, r0, #1 strh r0, [r1, #0x10] bl sub_08052EA0 bl sub_0804AF90 movs r0, #0xcd bl CheckLocalFlag cmp r0, #0 bne _0804DEC4 movs r1, #0x80 lsls r1, r1, #1 movs r0, #7 bl DoFade b _0804DECC .align 2, 0 _0804DEB4: .4byte gArea _0804DEB8: .4byte 0x0000085C _0804DEBC: .4byte gRoomControls _0804DEC0: .4byte gScreenTransition _0804DEC4: movs r0, #6 movs r1, #0x10 bl DoFade _0804DECC: movs r0, #1 pop {r4, r5, r6, pc} .syntax divided