@ Intro Outside Castle OBJECT_69 1? SCRIPT_START script_080157AC CheckPlayerInRegion 0x01f8, 0x0310, 0x2020 JumpIfNot script_080157AC SetPlayerIdle Call WaitForPlayerNormal Call sub_0807DF28 SetSyncFlag 0x00000001 WaitForSyncFlagAndClear 0x00000002 Call sub_0807DF50 EnablePlayerControl script_080157DA: CheckPlayerInRegion 0x0250, 0x0230, 0x3040 JumpIfNot script_080157DA SetPlayerIdle Call WaitForPlayerNormal Call sub_0807DF28 Call CreatePlayerExclamationMark Wait 0x003c SetSyncFlag 0x00000001 WaitForSyncFlagAndClear 0x00000002 StartPlayerScript script_PlayerIntroBusinessScrub1 _0807F0B4 0x0001 SetEntityPositionRelative 0x0248, 0x0218 CameraTargetEntity Call WaitForCameraTouchRoomBorder WaitForSyncFlagAndClear 0x00000010 SetSyncFlag 0x00000008 WaitForSyncFlagAndClear 0x00000020 SetSyncFlag 0x00000001 WaitForSyncFlagAndClear 0x00000002 StartPlayerScript script_PlayerIntroBusinessScrub2 WaitForSyncFlagAndClear 0x00000010 SetSyncFlag 0x00000001 WaitForSyncFlagAndClear 0x00000002 MessageFromTargetPos 0x1066, 0x0002 WaitUntilTextboxCloses SetSyncFlag 0x00000001 WaitForSyncFlagAndClear 0x00000002 Call sub_0807DF50 EnablePlayerControl Call sub_08066F94 SetSyncFlag 0x00000008 script_08015880: CheckRoomFlag 0x0000 JumpIfNot script_08015880 script_08015888: WaitUntilTextboxCloses ComparePlayerAction 0x001c JumpIf script_08015888 SetPlayerIdle Call sub_0807DF28 _0807F0B4 0x0002 SetEntityPositionRelative 0x0248, 0x0208 CameraTargetEntity StartPlayerScript script_PlayerIntroBusinessScrub3 WaitForSyncFlagAndClear 0x00000010 MessageFromTargetPos 0x106a, 0x000c WaitUntilTextboxCloses SetSyncFlag 0x00000008 Wait 0x0078 _0807E8E4_2 MessageFromTargetPos 0x1068, 0x0002 WaitUntilTextboxCloses SetSyncFlag 0x00000001 WaitForSyncFlagAndClear 0x00000002 .ifdef JP SetLocalFlag 0x0089 .else .ifdef EU SetLocalFlag 0x0089 .else .ifdef DEMO_JP SetLocalFlag 0x0089 @ TODO deduplicate .else SetLocalFlag 0x008b .endif .endif .endif Call sub_08066FB8 Call sub_0807DF50 EnablePlayerControl _0807F0B4 0x0004 CameraTargetPlayer DoPostScriptAction 0x0006 SCRIPT_END