@ Hyrule Town Din SCRIPT_START script_Din BeginBlock Call sub_08064828 SetAnimationState 0x0004 DoPostScriptAction 0x0001 DoPostScriptAction 0x000a CheckGlobalFlag GOMAN_RENTED_HOUSE JumpIf script_08011CC2 EndBlock script_08011C9A: EndBlock BeginBlock CheckEntityInteractType JumpIfNot script_08011C9A EndBlock SetPlayerIdle FacePlayer DoPostScriptAction 0x0000 MessageNoOverlap TEXT_HAPPY_HEARTH, 0x15 WaitUntilTextboxCloses EnablePlayerControl SetAnimationState 0x0004 DoPostScriptAction 0x0001 Jump script_08011C9A script_08011CC2: EndBlock BeginBlock CheckGlobalFlag RENTED_HOUSE_NAYRU JumpIf script_08011C9A CheckGlobalFlag RENTED_HOUSE_FARORE JumpIf script_08011C9A CheckEntityInteractType JumpIfNot script_08011CC2 EndBlock SetPlayerIdle FacePlayer DoPostScriptAction 0x0000 MessageNoOverlap TEXT_GORMAN_ORACLES, 0x5 WaitUntilTextboxCloses CheckTextboxResult JumpIf script_08011D0E EnablePlayerControl SetAnimationState 0x0004 DoPostScriptAction 0x0001 Jump script_08011CC2 script_08011D00: CheckEntityInteractType JumpIfNot script_08011D00 SetPlayerIdle FacePlayer DoPostScriptAction 0x0000 script_08011D0E: MessageNoOverlap TEXT_GORMAN_ORACLES, 0x8 WaitUntilTextboxCloses SetGlobalFlag RENTED_HOUSE_DIN EnablePlayerControl SetAnimationState 0x0004 DoPostScriptAction 0x0001 Jump script_08011D00 .2byte 0x0000