@ Hyrule Town Din moved in SCRIPT_START script_DinMovedIn BeginBlock Call sub_08064828 SetAnimationState 0x0004 DoPostScriptAction 0x0001 DoPostScriptAction 0x000a EndBlock script_0801203A: CheckEntityInteractType JumpIfNot script_0801203A SetPlayerIdle FacePlayer DoPostScriptAction 0x0000 CheckLocalFlag MHOUSE_DIN_TALK JumpIf script_0801205E MessageNoOverlap TEXT_GORMAN_ORACLES, 0x22 WaitUntilTextboxCloses SetLocalFlag MHOUSE_DIN_TALK Jump script_0801209E script_0801205E: CheckBottleContaining BOTTLE_CHARM_DIN JumpIfNot script_08012070 MessageNoOverlap TEXT_GORMAN_ORACLES, 0x23 WaitUntilTextboxCloses Jump script_0801209E script_08012070: MessageNoOverlap TEXT_GORMAN_ORACLES, 0x24 WaitUntilTextboxCloses CheckTextboxResult JumpIfNot script_0801209E CheckBottleContaining ITEM_BOTTLE_EMPTY JumpIfNot script_0801209A MessageNoOverlap TEXT_GORMAN_ORACLES, 0x25 WaitUntilTextboxCloses GivePlayerItem BOTTLE_CHARM_DIN WaitPlayerGetItem .ifdef USA Call sub_0807FC24 .else .ifdef DEMO_USA Call sub_0807FC24 .else .ifdef DEMO_JP Call sub_0807FC24 .endif .endif .endif Jump script_0801209E script_0801209A: MessageNoOverlap TEXT_GORMAN_ORACLES, 0x27 script_0801209E: WaitUntilTextboxCloses EnablePlayerControl SetAnimationState 0x0004 DoPostScriptAction 0x0001 Jump script_0801203A .align 2, 0