@ Hyrule Town Farore when one of them has moved in SCRIPT_START script_Farore2 BeginBlock Call sub_08064A28 SetAnimationState 0x0004 DoPostScriptAction 0x0001 DoPostScriptAction 0x000a EndBlock script_08011FAE: EndBlock BeginBlock CheckGlobalFlag NEW_HOUSE_DIN JumpIf script_08011DF2 CheckGlobalFlag NEW_HOUSE_NAYRU JumpIf script_08011DF2 CheckEntityInteractType JumpIfNot script_08011FAE EndBlock SetPlayerIdle FacePlayer DoPostScriptAction 0x0000 CheckGlobalFlag GOMAN_NEW_HOUSE JumpIf script_08011FE4 MessageNoOverlap TEXT_HAPPY_HEARTH, 0x23 WaitUntilTextboxCloses Jump script_08011FF0 script_08011FE4: MessageNoOverlap TEXT_GORMAN_ORACLES, 0x10 WaitUntilTextboxCloses CheckTextboxResult JumpIf script_0801200C script_08011FF0: EnablePlayerControl SetAnimationState 0x0004 DoPostScriptAction 0x0001 Jump script_08011FAE script_08011FFE: CheckEntityInteractType JumpIfNot script_08011FFE SetPlayerIdle FacePlayer DoPostScriptAction 0x0000 script_0801200C: MessageNoOverlap TEXT_GORMAN_ORACLES, 0x13 WaitUntilTextboxCloses SetGlobalFlag NEW_HOUSE_FARORE EnablePlayerControl SetAnimationState 0x0004 DoPostScriptAction 0x0001 Jump script_08011FFE