@ OBJECT_69 in witch hut? SCRIPT_START script_Object69PotionRed BeginBlock Call sub_080787B4 EndBlock script_0801619A: CheckEntityInteractType JumpIfNot script_0801619A SetPlayerIdle GetInventoryValue ITEM_BOTTLE_RED_POTION MessageFromTargetTable TEXT_SYRUP << 8 | 0x05, TEXT_SYRUP << 8 | 0x04, TEXT_SYRUP << 8 | 0x04, TEXT_SYRUP << 8 | 0x04 CheckTextboxResult JumpIfNot script_080161E2 CheckBottleContaining ITEM_BOTTLE_EMPTY JumpIf script_080161C6 MessageFromTarget TEXT_SYRUP, 0x0c Jump script_080161E2 script_080161C6: BuyItem ITEM_BOTTLE_RED_POTION, 0x0000 JumpIf script_080161D8 MessageFromTarget TEXT_SYRUP, 0x0b Jump script_080161E2 script_080161D8: .ifndef EU WaitPlayerGetItem WaitUntilTextboxCloses FaceAwayFromPlayer MessageNoOverlap TEXT_SYRUP, 0x06 .else MessageFromTarget TEXT_SYRUP, 0x06 .endif script_080161E2: EnablePlayerControl Jump script_0801619A .align 2, 0