.include "asm/macros.inc" .include "constants/constants.inc" .syntax unified .text thumb_func_start Object44 Object44: @ 0x0808E280 push {lr} ldr r2, _0808E294 @ =gUnk_08121B8C ldrb r1, [r0, #0xc] lsls r1, r1, #2 adds r1, r1, r2 ldr r1, [r1] bl _call_via_r1 pop {pc} .align 2, 0 _0808E294: .4byte gUnk_08121B8C thumb_func_start sub_0808E298 sub_0808E298: @ 0x0808E298 push {r4, r5, r6, lr} adds r4, r0, #0 adds r0, #0x38 movs r1, #2 strb r1, [r0] movs r0, #1 strb r0, [r4, #0xc] movs r5, #0 movs r6, #0 adds r0, r4, #0 bl GetTileTypeByEntity adds r1, r0, #0 movs r0, #0xd1 lsls r0, r0, #2 cmp r1, r0 beq _0808E2DA cmp r1, r0 bhi _0808E2C6 subs r0, #1 cmp r1, r0 beq _0808E2D8 b _0808E2E2 _0808E2C6: ldr r0, _0808E2D4 @ =0x00000345 cmp r1, r0 beq _0808E2DE adds r0, #1 cmp r1, r0 beq _0808E2E6 b _0808E2E2 .align 2, 0 _0808E2D4: .4byte 0x00000345 _0808E2D8: movs r5, #0x10 _0808E2DA: movs r6, #0x10 b _0808E2E6 _0808E2DE: movs r5, #0x10 b _0808E2E6 _0808E2E2: bl DeleteThisEntity _0808E2E6: ldrh r0, [r4, #0x2e] adds r0, r0, r5 movs r2, #0x10 rsbs r2, r2, #0 adds r1, r2, #0 ands r0, r1 strh r0, [r4, #0x2e] ldrh r0, [r4, #0x32] adds r0, r0, r6 ands r0, r1 strh r0, [r4, #0x32] adds r0, r4, #0 movs r1, #0 bl InitializeAnimation ldr r1, _0808E314 @ =0x00000347 adds r0, r4, #0 bl sub_0808E354 adds r0, r4, #0 bl sub_0808E318 pop {r4, r5, r6, pc} .align 2, 0 _0808E314: .4byte 0x00000347 thumb_func_start sub_0808E318 sub_0808E318: @ 0x0808E318 push {r4, lr} adds r4, r0, #0 bl GetNextFrame adds r0, r4, #0 adds r0, #0x5a ldrb r1, [r0] movs r0, #0x80 ands r0, r1 cmp r0, #0 beq _0808E340 ldr r1, _0808E33C @ =0x00000343 adds r0, r4, #0 bl sub_0808E354 bl DeleteThisEntity b _0808E34E .align 2, 0 _0808E33C: .4byte 0x00000343 _0808E340: movs r0, #1 ands r0, r1 cmp r0, #0 beq _0808E34E ldr r0, _0808E350 @ =0x0000018B bl EnqueueSFX _0808E34E: pop {r4, pc} .align 2, 0 _0808E350: .4byte 0x0000018B thumb_func_start sub_0808E354 sub_0808E354: @ 0x0808E354 push {r4, r5, r6, lr} mov r6, r8 push {r6} adds r6, r0, #0 lsls r1, r1, #0x10 mov r8, r1 mov r0, r8 lsrs r0, r0, #0x10 mov r8, r0 movs r2, #0x2e ldrsh r1, [r6, r2] ldr r5, _0808E410 @ =gRoomControls ldrh r0, [r5, #6] adds r0, #0x10 subs r1, r1, r0 asrs r1, r1, #4 movs r4, #0x3f ands r1, r4 movs r3, #0x32 ldrsh r0, [r6, r3] ldrh r2, [r5, #8] adds r2, #0x10 subs r0, r0, r2 asrs r0, r0, #4 ands r0, r4 lsls r0, r0, #6 orrs r1, r0 mov r0, r8 movs r2, #2 bl sub_0807B7D8 mov r0, r8 adds r0, #1 movs r2, #0x2e ldrsh r1, [r6, r2] ldrh r2, [r5, #6] subs r1, r1, r2 asrs r1, r1, #4 ands r1, r4 movs r3, #0x32 ldrsh r2, [r6, r3] ldrh r3, [r5, #8] adds r3, #0x10 subs r2, r2, r3 asrs r2, r2, #4 ands r2, r4 lsls r2, r2, #6 orrs r1, r2 movs r2, #2 bl sub_0807B7D8 mov r0, r8 adds r0, #2 movs r2, #0x2e ldrsh r1, [r6, r2] ldrh r2, [r5, #6] adds r2, #0x10 subs r1, r1, r2 asrs r1, r1, #4 ands r1, r4 movs r3, #0x32 ldrsh r2, [r6, r3] ldrh r3, [r5, #8] subs r2, r2, r3 asrs r2, r2, #4 ands r2, r4 lsls r2, r2, #6 orrs r1, r2 movs r2, #2 bl sub_0807B7D8 movs r0, #3 add r8, r0 movs r2, #0x2e ldrsh r1, [r6, r2] ldrh r0, [r5, #6] subs r1, r1, r0 asrs r1, r1, #4 ands r1, r4 movs r3, #0x32 ldrsh r0, [r6, r3] ldrh r2, [r5, #8] subs r0, r0, r2 asrs r0, r0, #4 ands r0, r4 lsls r0, r0, #6 orrs r1, r0 mov r0, r8 movs r2, #2 bl sub_0807B7D8 pop {r3} mov r8, r3 pop {r4, r5, r6, pc} .align 2, 0 _0808E410: .4byte gRoomControls