.include "asm/macros.inc" .include "constants/constants.inc" .syntax unified .text thumb_func_start ObjectAB ObjectAB: @ 0x080A00E0 push {lr} ldr r2, _080A00F4 @ =gUnk_0812486C ldrb r1, [r0, #0xc] lsls r1, r1, #2 adds r1, r1, r2 ldr r1, [r1] bl _call_via_r1 pop {pc} .align 2, 0 _080A00F4: .4byte gUnk_0812486C thumb_func_start sub_080A00F8 sub_080A00F8: @ 0x080A00F8 push {lr} ldrb r1, [r0, #0xc] adds r1, #1 movs r3, #0 strb r1, [r0, #0xc] adds r2, r0, #0 adds r2, #0x38 movs r1, #1 strb r1, [r2] ldrb r1, [r0, #0x19] movs r2, #0xc0 orrs r1, r2 strb r1, [r0, #0x19] movs r1, #0x29 adds r1, r1, r0 mov ip, r1 ldrb r1, [r1] movs r2, #7 orrs r1, r2 mov r2, ip strb r1, [r2] strb r3, [r0, #0xd] movs r1, #0 bl InitializeAnimation pop {pc} thumb_func_start sub_080A012C sub_080A012C: @ 0x080A012C push {r4, lr} adds r4, r0, #0 movs r0, #0 bl CheckRoomFlag cmp r0, #0 beq _080A0154 adds r0, r4, #0 bl GetNextFrame adds r0, r4, #0 adds r0, #0x5a ldrb r1, [r0] movs r0, #0x80 ands r0, r1 cmp r0, #0 beq _080A0154 ldrb r0, [r4, #0xc] adds r0, #1 strb r0, [r4, #0xc] _080A0154: pop {r4, pc} .align 2, 0 thumb_func_start sub_080A0158 sub_080A0158: @ 0x080A0158 push {r4, lr} adds r4, r0, #0 movs r0, #1 bl CheckRoomFlag cmp r0, #0 beq _080A018A adds r0, r4, #0 bl sub_080A0190 adds r0, r4, #0 movs r1, #0x1e bl sub_0805E4E0 ldr r1, _080A018C @ =gPlayerEntity adds r0, r4, #0 movs r2, #0x10 movs r3, #0x10 bl sub_080041A0 cmp r0, #0 beq _080A018A movs r0, #0x37 bl sub_0805B390 _080A018A: pop {r4, pc} .align 2, 0 _080A018C: .4byte gPlayerEntity thumb_func_start sub_080A0190 sub_080A0190: @ 0x080A0190 push {r4, lr} movs r4, #0 movs r1, #1 strb r1, [r0, #0xd] ldr r1, _080A01B8 @ =gPlayerEntity bl CopyPosition ldr r2, _080A01BC @ =gPlayerState movs r0, #3 strb r0, [r2, #0xc] adds r0, r2, #0 adds r0, #0x38 strb r4, [r0] ldr r0, [r2, #0x30] movs r1, #0x80 lsls r1, r1, #8 orrs r0, r1 str r0, [r2, #0x30] pop {r4, pc} .align 2, 0 _080A01B8: .4byte gPlayerEntity _080A01BC: .4byte gPlayerState