.include "asm/macros.inc" .include "constants/constants.inc" .syntax unified .text thumb_func_start Pita Pita: @ 0x08062E60 push {r4, lr} adds r4, r0, #0 ldrb r0, [r4, #0xc] cmp r0, #0 bne _08062E88 adds r0, #1 strb r0, [r4, #0xc] adds r0, r4, #0 movs r1, #2 bl sub_0805E3A0 adds r0, r4, #0 adds r1, r4, #0 bl ResolveEntityOnTop ldr r0, _08062EB4 @ =gUnk_0810C428 str r0, [r4, #0x48] adds r0, r4, #0 bl sub_0807DD64 _08062E88: adds r0, r4, #0 movs r1, #0 bl sub_0807DD94 adds r0, r4, #0 adds r0, #0x5a ldrb r1, [r0] movs r0, #1 ands r0, r1 cmp r0, #0 beq _08062EB2 ldrb r1, [r4, #0x14] lsrs r1, r1, #1 adds r0, r4, #0 bl InitAnimationForceUpdate adds r0, r4, #0 adds r0, #0x58 ldrb r1, [r0] adds r0, #0x28 strh r1, [r0] _08062EB2: pop {r4, pc} .align 2, 0 _08062EB4: .4byte gUnk_0810C428 thumb_func_start sub_08062EB8 sub_08062EB8: @ 0x08062EB8 push {lr} movs r0, #0x68 movs r1, #0 bl sub_0807CAA0 movs r0, #0x69 movs r1, #0 bl sub_0807CAA0 movs r0, #0x6a movs r1, #0 bl sub_0807CAA0 movs r0, #0x6b movs r1, #0 bl sub_0807CAA0 pop {pc} thumb_func_start sub_08062EDC sub_08062EDC: @ 0x08062EDC push {r4, r5, r6, lr} adds r6, r0, #0 adds r5, r1, #0 movs r0, #0x68 bl GetInventoryValue cmp r0, #0 beq _08062EEE movs r4, #0 _08062EEE: movs r0, #0x69 bl GetInventoryValue cmp r0, #0 beq _08062EFA movs r4, #1 _08062EFA: movs r0, #0x6a bl GetInventoryValue cmp r0, #0 beq _08062F06 movs r4, #2 _08062F06: movs r0, #0x6b bl GetInventoryValue cmp r0, #0 beq _08062F12 movs r4, #3 _08062F12: movs r0, #0x5b bl CheckLocalFlag cmp r0, #0 bne _08062F24 movs r0, #0x5b bl SetLocalFlag movs r4, #4 _08062F24: bl Random movs r1, #0xff ands r1, r0 ldr r0, _08062F58 @ =gUnk_0810C430 adds r0, r4, r0 ldrb r0, [r0] cmp r1, r0 bhi _08062F68 ldr r0, _08062F5C @ =gUnk_0810C435 bl sub_080028F4 adds r4, r0, #0 ldr r0, _08062F60 @ =gUnk_0810C43D adds r0, r4, r0 ldrb r1, [r0] movs r0, #0x5c movs r2, #1 bl sub_080A7C18 ldr r0, _08062F64 @ =0x00003C05 adds r1, r6, #0 bl TextboxNoOverlap movs r0, #1 b _08062F6A .align 2, 0 _08062F58: .4byte gUnk_0810C430 _08062F5C: .4byte gUnk_0810C435 _08062F60: .4byte gUnk_0810C43D _08062F64: .4byte 0x00003C05 _08062F68: movs r0, #0 _08062F6A: str r0, [r5, #0x14] pop {r4, r5, r6, pc} .align 2, 0