.include "asm/macros.inc" .include "constants/constants.inc" .syntax unified .text thumb_func_start PullableMushroom PullableMushroom: @ 0x0808A9FC push {r4, lr} adds r4, r0, #0 ldr r1, _0808AA18 @ =gUnk_081211A4 ldrb r0, [r4, #0xc] lsls r0, r0, #2 adds r0, r0, r1 ldr r1, [r0] adds r0, r4, #0 bl _call_via_r1 adds r4, #0x41 movs r0, #0 strb r0, [r4] pop {r4, pc} .align 2, 0 _0808AA18: .4byte gUnk_081211A4 thumb_func_start sub_0808AA1C sub_0808AA1C: @ 0x0808AA1C push {r4, r5, r6, r7, lr} adds r5, r0, #0 movs r4, #0 movs r6, #1 strb r6, [r5, #0xc] bl CheckIsDungeon cmp r0, #0 bne _0808AA36 adds r0, r5, #0 movs r1, #0 bl sub_0801D2B4 _0808AA36: ldrb r0, [r5, #0xa] cmp r0, #1 beq _0808AACC cmp r0, #1 bgt _0808AA46 cmp r0, #0 beq _0808AA4C b _0808AB5E _0808AA46: cmp r0, #2 beq _0808AB20 b _0808AB5E _0808AA4C: adds r2, r5, #0 adds r2, #0x29 ldrb r1, [r2] movs r0, #8 rsbs r0, r0, #0 ands r0, r1 movs r1, #4 orrs r0, r1 strb r0, [r2] ldr r0, _0808AAC0 @ =gUnk_080FD224 str r0, [r5, #0x48] strb r6, [r5, #0x16] ldr r0, _0808AAC4 @ =0x00004022 movs r2, #0x2e ldrsh r1, [r5, r2] ldr r3, _0808AAC8 @ =gRoomControls ldrh r2, [r3, #6] subs r1, r1, r2 asrs r1, r1, #4 movs r4, #0x3f ands r1, r4 movs r7, #0x32 ldrsh r2, [r5, r7] ldrh r3, [r3, #8] subs r2, r2, r3 asrs r2, r2, #4 ands r2, r4 lsls r2, r2, #6 orrs r1, r2 adds r2, r5, #0 adds r2, #0x38 ldrb r2, [r2] bl SetTile adds r0, r5, #0 adds r0, #0x45 strb r6, [r0] adds r1, r5, #0 adds r1, #0x3c movs r0, #7 strb r0, [r1] adds r1, #3 movs r0, #0x6e strb r0, [r1] subs r1, #4 movs r0, #0xe strb r0, [r1] strb r6, [r5, #0x1c] ldrb r0, [r5, #0x10] movs r1, #0x80 orrs r0, r1 strb r0, [r5, #0x10] adds r1, r5, #0 adds r1, #0x63 movs r0, #4 strb r0, [r1] b _0808AB5E .align 2, 0 _0808AAC0: .4byte gUnk_080FD224 _0808AAC4: .4byte 0x00004022 _0808AAC8: .4byte gRoomControls _0808AACC: adds r2, r5, #0 adds r2, #0x29 ldrb r1, [r2] movs r0, #8 rsbs r0, r0, #0 ands r0, r1 movs r1, #4 orrs r0, r1 strb r0, [r2] ldrb r0, [r5, #0xb] cmp r0, #0 beq _0808AB10 ldr r0, _0808AB1C @ =gUnk_080FD224 str r0, [r5, #0x48] ldrb r0, [r5, #0x10] movs r1, #0x80 orrs r0, r1 strb r0, [r5, #0x10] adds r0, r5, #0 adds r0, #0x45 strb r6, [r0] adds r1, r5, #0 adds r1, #0x3c movs r0, #7 strb r0, [r1] adds r1, #3 movs r0, #0x6e strb r0, [r1] subs r1, #4 movs r0, #4 strb r0, [r1] strb r6, [r5, #0x1c] movs r0, #3 strb r0, [r5, #0xc] _0808AB10: ldrb r1, [r5, #0x14] adds r1, #9 adds r0, r5, #0 bl InitializeAnimation b _0808AB5E .align 2, 0 _0808AB1C: .4byte gUnk_080FD224 _0808AB20: adds r2, r5, #0 adds r2, #0x29 ldrb r1, [r2] movs r0, #8 rsbs r0, r0, #0 ands r0, r1 movs r1, #5 orrs r0, r1 strb r0, [r2] ldrb r0, [r5, #0x19] movs r1, #3 orrs r0, r1 strb r0, [r5, #0x19] ldrb r1, [r5, #0x14] adds r0, r6, #0 ands r0, r1 cmp r0, #0 beq _0808AB52 movs r0, #0x80 lsls r0, r0, #2 str r0, [r5, #0x74] movs r0, #0x80 lsls r0, r0, #1 str r0, [r5, #0x78] b _0808AB5E _0808AB52: movs r0, #0x80 lsls r0, r0, #2 str r0, [r5, #0x78] movs r0, #0x80 lsls r0, r0, #1 str r0, [r5, #0x74] _0808AB5E: adds r0, r5, #0 bl sub_0808AB68 pop {r4, r5, r6, r7, pc} .align 2, 0 thumb_func_start sub_0808AB68 sub_0808AB68: @ 0x0808AB68 push {lr} ldr r2, _0808AB7C @ =gUnk_081211B4 ldrb r1, [r0, #0xa] lsls r1, r1, #2 adds r1, r1, r2 ldr r1, [r1] bl _call_via_r1 pop {pc} .align 2, 0 _0808AB7C: .4byte gUnk_081211B4 thumb_func_start sub_0808AB80 sub_0808AB80: @ 0x0808AB80 push {lr} ldr r2, _0808AB94 @ =gUnk_081211C0 ldrb r1, [r0, #0xd] lsls r1, r1, #2 adds r1, r1, r2 ldr r1, [r1] bl _call_via_r1 pop {pc} .align 2, 0 _0808AB94: .4byte gUnk_081211C0 thumb_func_start sub_0808AB98 sub_0808AB98: @ 0x0808AB98 push {lr} adds r3, r0, #0 ldr r2, [r3, #0x50] ldrh r1, [r2, #0xc] ldr r0, _0808ABB0 @ =0x00000201 cmp r1, r0 bne _0808ABB4 movs r0, #0 str r0, [r2, #0x54] bl DeleteThisEntity b _0808ABC2 .align 2, 0 _0808ABB0: .4byte 0x00000201 _0808ABB4: ldrb r0, [r2, #0xc] cmp r0, #2 bne _0808ABC2 adds r0, r3, #0 movs r1, #0 bl sub_0808B168 _0808ABC2: pop {pc} thumb_func_start sub_0808ABC4 sub_0808ABC4: @ 0x0808ABC4 push {r4, r5, lr} adds r4, r0, #0 ldr r0, [r4, #0x50] ldrh r1, [r0, #0xc] ldr r0, _0808AC38 @ =0x00000201 cmp r1, r0 bne _0808ABD6 bl DeleteThisEntity _0808ABD6: ldr r0, [r4, #0x54] ldr r1, [r4, #0x50] bl sub_0808B1F0 adds r2, r0, #0 cmp r2, #7 bhi _0808ABE6 movs r2, #0 _0808ABE6: ldrb r3, [r4, #0x14] lsls r1, r3, #2 ldr r0, _0808AC3C @ =gUnk_081211CC adds r5, r1, r0 cmp r2, #0x1f bhi _0808AC5A cmp r2, #0 beq _0808ABF8 subs r2, #6 _0808ABF8: ldrh r0, [r5] str r0, [r4, #0x70] ldr r1, [r4, #0x50] movs r0, #2 ldrsb r0, [r5, r0] ldrh r3, [r1, #0x2e] adds r0, r0, r3 strh r0, [r4, #0x2e] movs r0, #3 ldrsb r0, [r5, r0] ldrh r1, [r1, #0x32] adds r0, r0, r1 strh r0, [r4, #0x32] ldrb r1, [r4, #0x14] movs r0, #1 ands r0, r1 cmp r0, #0 beq _0808AC40 lsls r1, r2, #4 movs r0, #0x80 lsls r0, r0, #2 subs r0, r0, r1 str r0, [r4, #0x74] lsls r0, r2, #3 movs r1, #0x90 lsls r1, r1, #1 adds r0, r0, r1 str r0, [r4, #0x78] movs r0, #0xf strb r0, [r4, #0x1e] b _0808ACDE .align 2, 0 _0808AC38: .4byte 0x00000201 _0808AC3C: .4byte gUnk_081211CC _0808AC40: lsls r1, r2, #4 movs r0, #0x80 lsls r0, r0, #2 subs r0, r0, r1 str r0, [r4, #0x78] lsls r0, r2, #3 movs r3, #0x90 lsls r3, r3, #1 adds r0, r0, r3 str r0, [r4, #0x74] movs r0, #0x14 strb r0, [r4, #0x1e] b _0808ACDE _0808AC5A: movs r0, #1 ands r3, r0 cmp r3, #0 beq _0808AC9E adds r1, r2, #0 subs r1, #0x20 lsls r1, r1, #2 adds r0, #0xff subs r0, r0, r1 str r0, [r4, #0x74] lsls r0, r2, #3 movs r1, #0xa0 lsls r1, r1, #1 adds r0, r0, r1 str r0, [r4, #0x78] movs r0, #0x10 strb r0, [r4, #0x1e] ldrb r1, [r4, #0x14] movs r0, #2 ands r0, r1 cmp r0, #0 beq _0808AC92 ldr r0, [r4, #0x50] lsrs r1, r2, #1 ldrh r0, [r0, #0x2e] subs r0, r0, r1 strh r0, [r4, #0x2e] b _0808ACDE _0808AC92: ldr r1, [r4, #0x50] lsrs r0, r2, #1 ldrh r1, [r1, #0x2e] adds r0, r0, r1 strh r0, [r4, #0x2e] b _0808ACDE _0808AC9E: adds r1, r2, #0 subs r1, #0x20 lsls r1, r1, #2 movs r0, #0x80 lsls r0, r0, #1 subs r0, r0, r1 str r0, [r4, #0x78] lsls r0, r2, #3 movs r3, #0xa0 lsls r3, r3, #1 adds r0, r0, r3 str r0, [r4, #0x74] movs r0, #0x15 strb r0, [r4, #0x1e] ldrb r1, [r4, #0x14] movs r0, #2 ands r0, r1 cmp r0, #0 beq _0808ACCE ldr r0, [r4, #0x50] lsrs r1, r2, #1 ldrh r0, [r0, #0x32] adds r1, r1, r0 b _0808ACD6 _0808ACCE: ldr r0, [r4, #0x50] lsrs r2, r2, #1 ldrh r1, [r0, #0x32] subs r1, r1, r2 _0808ACD6: movs r0, #3 ldrsb r0, [r5, r0] adds r0, r0, r1 strh r0, [r4, #0x32] _0808ACDE: ldr r1, [r4, #0x74] ldr r2, [r4, #0x78] ldr r3, [r4, #0x70] adds r0, r4, #0 bl sub_0805EC9C pop {r4, r5, pc} thumb_func_start sub_0808ACEC sub_0808ACEC: @ 0x0808ACEC push {r4, lr} adds r4, r0, #0 adds r0, #0x58 ldrb r0, [r0] cmp r0, #0 beq _0808AD00 adds r0, r4, #0 movs r1, #0 bl InitializeAnimation _0808AD00: adds r0, r4, #0 adds r0, #0x41 ldrb r1, [r0] movs r0, #0x7f ands r0, r1 subs r0, #4 cmp r0, #0x12 bhi _0808AD92 lsls r0, r0, #2 ldr r1, _0808AD1C @ =_0808AD20 adds r0, r0, r1 ldr r0, [r0] mov pc, r0 .align 2, 0 _0808AD1C: .4byte _0808AD20 _0808AD20: @ jump table .4byte _0808AD6C @ case 0 .4byte _0808AD6C @ case 1 .4byte _0808AD6C @ case 2 .4byte _0808AD92 @ case 3 .4byte _0808AD6C @ case 4 .4byte _0808AD6C @ case 5 .4byte _0808AD6C @ case 6 .4byte _0808AD6C @ case 7 .4byte _0808AD6C @ case 8 .4byte _0808AD6C @ case 9 .4byte _0808AD92 @ case 10 .4byte _0808AD92 @ case 11 .4byte _0808AD6C @ case 12 .4byte _0808AD6C @ case 13 .4byte _0808AD6C @ case 14 .4byte _0808AD88 @ case 15 .4byte _0808AD6C @ case 16 .4byte _0808AD92 @ case 17 .4byte _0808AD6C @ case 18 _0808AD6C: ldrb r1, [r4, #0x10] movs r0, #0x7f ands r0, r1 strb r0, [r4, #0x10] adds r0, r4, #0 adds r0, #0x3e ldrb r0, [r0] bl sub_0806F5A4 strb r0, [r4, #0x14] movs r0, #2 strb r0, [r4, #0xd] strb r0, [r4, #0xe] b _0808AD9E _0808AD88: movs r1, #0 movs r0, #3 strb r0, [r4, #0xc] strb r1, [r4, #0xd] b _0808AD9E _0808AD92: movs r0, #0 strb r0, [r4, #0xf] strb r0, [r4, #0xe] adds r0, r4, #0 bl sub_08078930 _0808AD9E: pop {r4, pc} thumb_func_start sub_0808ADA0 sub_0808ADA0: @ 0x0808ADA0 push {r4, lr} adds r4, r0, #0 ldr r1, [r4, #0x54] bl sub_0808B1F0 cmp r0, #7 bls _0808ADB4 ldr r1, [r4, #0x54] cmp r1, #0 bne _0808ADE2 _0808ADB4: ldrb r0, [r4, #0xd] adds r0, #1 strb r0, [r4, #0xd] movs r2, #2 movs r0, #2 strb r0, [r4, #0xe] ldrb r1, [r4, #0x10] movs r0, #0x80 orrs r0, r1 strb r0, [r4, #0x10] ldrb r0, [r4, #0x14] eors r0, r2 strb r0, [r4, #0x14] adds r2, r4, #0 adds r2, #0x29 ldrb r1, [r2] movs r0, #8 rsbs r0, r0, #0 ands r0, r1 movs r1, #4 orrs r0, r1 strb r0, [r2] b _0808ADEE _0808ADE2: movs r0, #0x80 lsls r0, r0, #3 strh r0, [r1, #0x24] ldr r0, [r4, #0x54] bl sub_0806F69C _0808ADEE: pop {r4, pc} thumb_func_start sub_0808ADF0 sub_0808ADF0: @ 0x0808ADF0 push {r4, lr} adds r4, r0, #0 ldrb r2, [r4, #0x14] adds r1, r2, #0 adds r1, #0xd adds r0, #0x58 ldrb r0, [r0] cmp r1, r0 bne _0808AE26 adds r0, r4, #0 adds r0, #0x5a ldrb r1, [r0] movs r0, #0x80 ands r0, r1 cmp r0, #0 beq _0808AE1E movs r0, #0 strb r0, [r4, #0xd] ldrb r1, [r4, #0x10] movs r0, #0x80 orrs r0, r1 strb r0, [r4, #0x10] b _0808AE80 _0808AE1E: adds r0, r4, #0 bl GetNextFrame b _0808AE80 _0808AE26: adds r1, r2, #1 cmp r1, r0 beq _0808AE54 adds r0, r4, #0 bl InitializeAnimation ldrb r0, [r4, #0x14] cmp r0, #3 bne _0808AE42 ldrb r1, [r4, #0x18] movs r0, #0x41 rsbs r0, r0, #0 ands r0, r1 b _0808AE48 _0808AE42: ldrb r0, [r4, #0x18] movs r1, #0x40 orrs r0, r1 _0808AE48: strb r0, [r4, #0x18] movs r0, #0x97 lsls r0, r0, #1 bl PlaySFX b _0808AE80 _0808AE54: adds r0, r4, #0 bl GetNextFrame adds r0, r4, #0 adds r0, #0x5a ldrb r1, [r0] movs r0, #0x80 ands r0, r1 cmp r0, #0 beq _0808AE80 ldrb r0, [r4, #0xe] subs r0, #1 strb r0, [r4, #0xe] lsls r0, r0, #0x18 lsrs r0, r0, #0x18 cmp r0, #0xff bne _0808AE80 ldrb r1, [r4, #0x14] adds r1, #0xd adds r0, r4, #0 bl InitializeAnimation _0808AE80: pop {r4, pc} .align 2, 0 thumb_func_start sub_0808AE84 sub_0808AE84: @ 0x0808AE84 push {lr} adds r2, r0, #0 ldr r0, _0808AEA8 @ =gPlayerState ldrb r0, [r0, #5] cmp r0, #0 bne _0808AE94 movs r0, #6 strb r0, [r2, #0xd] _0808AE94: ldr r0, _0808AEAC @ =gUnk_081211DC ldrb r1, [r2, #0xd] subs r1, #5 lsls r1, r1, #2 adds r1, r1, r0 ldr r1, [r1] adds r0, r2, #0 bl _call_via_r1 pop {pc} .align 2, 0 _0808AEA8: .4byte gPlayerState _0808AEAC: .4byte gUnk_081211DC thumb_func_start sub_0808AEB0 sub_0808AEB0: @ 0x0808AEB0 push {r4, r5, r6, lr} adds r4, r0, #0 ldrb r0, [r4, #0xe] cmp r0, #0 beq _0808AF68 ldr r1, [r4, #0x54] adds r0, r4, #0 bl sub_0808B1F0 adds r6, r0, #0 ldr r5, _0808AF10 @ =gPlayerState adds r2, r5, #0 adds r2, #0x90 ldr r1, _0808AF14 @ =gUnk_081211E4 ldrb r0, [r4, #0x14] lsls r0, r0, #1 adds r0, r0, r1 ldrh r1, [r2] ldrh r0, [r0] ands r0, r1 cmp r0, #0 beq _0808AF20 adds r0, r4, #0 bl GetNextFrame cmp r6, #0x3f bhi _0808AF08 ldr r0, _0808AF18 @ =gPlayerEntity ldrb r2, [r4, #0x15] movs r1, #0x40 bl sub_080044AE ldr r0, [r4, #0x7c] subs r0, #1 str r0, [r4, #0x7c] movs r1, #1 rsbs r1, r1, #0 cmp r0, r1 bne _0808AF08 movs r0, #4 str r0, [r4, #0x7c] ldr r0, _0808AF1C @ =0x0000012F bl PlaySFX _0808AF08: movs r0, #1 strb r0, [r4, #0xf] b _0808AFD0 .align 2, 0 _0808AF10: .4byte gPlayerState _0808AF14: .4byte gUnk_081211E4 _0808AF18: .4byte gPlayerEntity _0808AF1C: .4byte 0x0000012F _0808AF20: ldrb r0, [r4, #0xf] cmp r0, #0 beq _0808AFD0 ldr r2, _0808AF64 @ =gPlayerEntity ldrb r0, [r2, #0xc] cmp r0, #1 bne _0808AFD0 adds r0, r5, #0 adds r0, #0x26 ldrb r0, [r0] cmp r0, #0 bne _0808AFD0 movs r0, #0x1b strb r0, [r5, #0xc] adds r0, r5, #0 adds r0, #0x38 strb r6, [r0] ldrb r0, [r4, #0x15] movs r1, #0x10 eors r0, r1 adds r1, r5, #0 adds r1, #0x39 strb r0, [r1] adds r0, r4, #0 adds r1, r2, #0 bl sub_0808B1F0 adds r1, r5, #0 adds r1, #0x3a strb r0, [r1] ldrb r0, [r4, #0xd] adds r0, #1 strb r0, [r4, #0xd] b _0808AFD0 .align 2, 0 _0808AF64: .4byte gPlayerEntity _0808AF68: movs r6, #1 strb r6, [r4, #0xe] str r6, [r4, #0x7c] ldr r5, _0808AFC8 @ =gPlayerEntity ldrb r0, [r5, #0x14] lsrs r0, r0, #1 movs r1, #2 eors r0, r1 strb r0, [r4, #0x14] lsls r0, r0, #3 strb r0, [r4, #0x15] ldrb r1, [r4, #0x10] movs r0, #0x7f ands r0, r1 strb r0, [r4, #0x10] ldrb r0, [r5, #0x18] movs r1, #0x40 ands r1, r0 ldrb r2, [r4, #0x18] movs r0, #0x41 rsbs r0, r0, #0 ands r0, r2 orrs r0, r1 strb r0, [r4, #0x18] ldrb r1, [r4, #0x14] adds r1, #5 adds r0, r4, #0 bl InitializeAnimation adds r0, r4, #0 movs r1, #0 bl sub_0808B21C cmp r0, #0 beq _0808AFB6 ldr r0, [r4, #0x54] movs r1, #0 bl sub_0808B168 _0808AFB6: ldrb r1, [r4, #0x14] adds r0, r6, #0 ands r0, r1 cmp r0, #0 beq _0808AFCC ldrh r0, [r4, #0x32] strh r0, [r5, #0x32] b _0808AFD0 .align 2, 0 _0808AFC8: .4byte gPlayerEntity _0808AFCC: ldrh r0, [r4, #0x2e] strh r0, [r5, #0x2e] _0808AFD0: pop {r4, r5, r6, pc} .align 2, 0 thumb_func_start sub_0808AFD4 sub_0808AFD4: @ 0x0808AFD4 push {lr} movs r1, #1 strb r1, [r0, #0xc] strb r1, [r0, #0xd] ldr r2, [r0, #0x54] ldrb r0, [r0, #0x15] movs r1, #0x10 eors r0, r1 strb r0, [r2, #0x15] movs r0, #0x98 lsls r0, r0, #1 bl PlaySFX pop {pc} thumb_func_start sub_0808AFF0 sub_0808AFF0: @ 0x0808AFF0 push {r4, r5, lr} adds r4, r0, #0 ldr r1, _0808B054 @ =gUnk_081211EC ldrb r0, [r4, #0xd] lsls r0, r0, #2 adds r0, r0, r1 ldr r1, [r0] adds r0, r4, #0 bl _call_via_r1 ldr r0, _0808B058 @ =gPlayerState ldrb r1, [r0, #0x1c] movs r0, #0xf ands r0, r1 cmp r0, #1 bne _0808B01E adds r0, r4, #0 adds r0, #0x41 ldrb r1, [r0] movs r0, #0x7f ands r0, r1 cmp r0, #0x13 beq _0808B050 _0808B01E: ldrb r5, [r4, #0xa] cmp r5, #1 bne _0808B050 ldr r0, [r4, #0x50] strb r5, [r0, #0xc] ldr r0, [r4, #0x50] strb r5, [r0, #0xd] ldr r2, [r4, #0x50] ldrb r0, [r2, #0x15] movs r1, #0x10 eors r0, r1 strb r0, [r4, #0x15] ldrb r3, [r2, #0x10] movs r1, #0x7f adds r0, r1, #0 ands r0, r3 strb r0, [r2, #0x10] ldrb r0, [r4, #0x10] ands r1, r0 strb r1, [r4, #0x10] strb r5, [r4, #0xc] movs r0, #0x98 lsls r0, r0, #1 bl PlaySFX _0808B050: pop {r4, r5, pc} .align 2, 0 _0808B054: .4byte gUnk_081211EC _0808B058: .4byte gPlayerState thumb_func_start sub_0808B05C sub_0808B05C: @ 0x0808B05C push {r4, lr} adds r4, r0, #0 ldrb r0, [r4, #0xa] cmp r0, #0 bne _0808B0AE ldr r2, _0808B0B8 @ =gPlayerEntity ldrb r0, [r2, #0x14] lsrs r0, r0, #1 movs r1, #2 eors r0, r1 strb r0, [r4, #0x14] lsls r0, r0, #3 strb r0, [r4, #0x15] ldrb r0, [r2, #0x18] movs r1, #0x40 ands r1, r0 ldrb r2, [r4, #0x18] movs r0, #0x41 rsbs r0, r0, #0 ands r0, r2 orrs r0, r1 strb r0, [r4, #0x18] ldrb r1, [r4, #0x10] movs r0, #0x7f ands r0, r1 strb r0, [r4, #0x10] ldrb r1, [r4, #0x14] adds r1, #5 adds r0, r4, #0 bl InitializeAnimation adds r0, r4, #0 movs r1, #1 bl sub_0808B21C cmp r0, #0 beq _0808B0AE ldr r0, [r4, #0x54] movs r1, #1 bl sub_0808B168 _0808B0AE: ldrb r0, [r4, #0xd] adds r0, #1 strb r0, [r4, #0xd] pop {r4, pc} .align 2, 0 _0808B0B8: .4byte gPlayerEntity thumb_func_start sub_0808B0BC sub_0808B0BC: @ 0x0808B0BC push {r4, r5, r6, r7, lr} sub sp, #0x88 adds r5, r0, #0 ldr r1, [r5, #0x50] bl sub_0808B1F0 adds r7, r0, #0 ldrb r0, [r5, #0xa] cmp r0, #0 beq _0808B0D6 cmp r0, #1 beq _0808B0DE b _0808B162 _0808B0D6: adds r0, r5, #0 bl GetNextFrame b _0808B162 _0808B0DE: ldr r6, _0808B148 @ =gPlayerEntity ldrb r0, [r6, #0x14] movs r1, #0xe ands r1, r0 ldr r0, _0808B14C @ =gUnk_08126EE4 adds r1, r1, r0 mov r2, sp movs r0, #0 ldrsb r0, [r1, r0] ldrh r3, [r6, #0x2e] adds r0, r0, r3 strh r0, [r2, #0x2e] movs r0, #1 ldrsb r0, [r1, r0] ldrh r1, [r6, #0x32] adds r0, r0, r1 strh r0, [r2, #0x32] mov r0, sp adds r1, r5, #0 movs r2, #7 movs r3, #7 bl sub_0800419C cmp r0, #0 beq _0808B154 ldrb r0, [r6, #0xc] cmp r0, #1 bne _0808B162 ldr r4, _0808B150 @ =gPlayerState adds r0, r4, #0 adds r0, #0x26 ldrb r0, [r0] cmp r0, #0 bne _0808B162 movs r0, #0x1b strb r0, [r4, #0xc] adds r0, r4, #0 adds r0, #0x38 strb r7, [r0] ldrb r0, [r5, #0x15] movs r1, #0x10 eors r0, r1 adds r1, r4, #0 adds r1, #0x39 strb r0, [r1] ldr r0, [r5, #0x50] adds r1, r6, #0 bl sub_0808B1F0 adds r1, r4, #0 adds r1, #0x3a strb r0, [r1] b _0808B162 .align 2, 0 _0808B148: .4byte gPlayerEntity _0808B14C: .4byte gUnk_08126EE4 _0808B150: .4byte gPlayerState _0808B154: movs r0, #0x40 strh r0, [r5, #0x24] cmp r7, #0x3f bhi _0808B162 adds r0, r5, #0 bl sub_0806F69C _0808B162: add sp, #0x88 pop {r4, r5, r6, r7, pc} .align 2, 0 thumb_func_start sub_0808B168 sub_0808B168: @ 0x0808B168 push {r4, r5, lr} adds r3, r0, #0 cmp r1, #0 beq _0808B188 ldrb r0, [r3, #0x14] movs r1, #2 eors r1, r0 lsls r1, r1, #1 ldr r0, _0808B184 @ =gUnk_081211F4 adds r2, r1, r0 adds r1, r2, #1 ldr r4, [r3, #0x50] adds r5, r4, #0 b _0808B1CE .align 2, 0 _0808B184: .4byte gUnk_081211F4 _0808B188: ldrb r1, [r3, #0x14] movs r0, #1 ands r0, r1 cmp r0, #0 beq _0808B1B8 ldr r5, _0808B1AC @ =gPlayerEntity ldr r4, [r3, #0x50] ldrb r1, [r3, #0x14] lsls r2, r1, #1 ldr r0, _0808B1B0 @ =gUnk_081211FC adds r2, r2, r0 movs r0, #2 eors r1, r0 lsls r1, r1, #1 ldr r0, _0808B1B4 @ =gUnk_081211F5 adds r1, r1, r0 b _0808B1CE .align 2, 0 _0808B1AC: .4byte gPlayerEntity _0808B1B0: .4byte gUnk_081211FC _0808B1B4: .4byte gUnk_081211F5 _0808B1B8: ldr r5, [r3, #0x50] ldr r4, _0808B1E4 @ =gPlayerEntity movs r0, #2 eors r0, r1 lsls r0, r0, #1 ldr r1, _0808B1E8 @ =gUnk_081211F4 adds r2, r0, r1 ldrb r0, [r3, #0x14] lsls r0, r0, #1 ldr r1, _0808B1EC @ =gUnk_081211FD adds r1, r0, r1 _0808B1CE: movs r0, #0 ldrsb r0, [r2, r0] ldrh r5, [r5, #0x2e] adds r0, r0, r5 strh r0, [r3, #0x2e] movs r0, #0 ldrsb r0, [r1, r0] ldrh r4, [r4, #0x32] adds r0, r0, r4 strh r0, [r3, #0x32] pop {r4, r5, pc} .align 2, 0 _0808B1E4: .4byte gPlayerEntity _0808B1E8: .4byte gUnk_081211F4 _0808B1EC: .4byte gUnk_081211FD thumb_func_start sub_0808B1F0 sub_0808B1F0: @ 0x0808B1F0 push {lr} adds r2, r0, #0 adds r3, r1, #0 ldrb r1, [r2, #0x14] movs r0, #1 ands r0, r1 cmp r0, #0 beq _0808B20A movs r0, #0x2e ldrsh r1, [r2, r0] movs r2, #0x2e ldrsh r0, [r3, r2] b _0808B212 _0808B20A: movs r0, #0x32 ldrsh r1, [r2, r0] movs r2, #0x32 ldrsh r0, [r3, r2] _0808B212: subs r0, r1, r0 cmp r0, #0 bge _0808B21A rsbs r0, r0, #0 _0808B21A: pop {pc} thumb_func_start sub_0808B21C sub_0808B21C: @ 0x0808B21C push {r4, r5, lr} adds r4, r0, #0 adds r5, r1, #0 adds r2, r4, #0 adds r2, #0x29 ldrb r0, [r2] movs r1, #8 rsbs r1, r1, #0 ands r1, r0 movs r0, #6 orrs r1, r0 strb r1, [r2] adds r0, r4, #0 movs r1, #0x32 movs r2, #1 movs r3, #0 bl CreateObjectWithParent adds r1, r0, #0 str r1, [r4, #0x54] cmp r1, #0 beq _0808B26E ldrb r0, [r4, #0x14] strb r0, [r1, #0x14] ldr r1, [r4, #0x54] ldrb r0, [r4, #0x15] strb r0, [r1, #0x15] ldr r3, [r4, #0x54] ldrb r0, [r4, #0x18] movs r1, #0x40 ands r1, r0 ldrb r2, [r3, #0x18] movs r0, #0x41 rsbs r0, r0, #0 ands r0, r2 orrs r0, r1 strb r0, [r3, #0x18] ldr r0, [r4, #0x54] str r4, [r0, #0x50] ldr r0, [r4, #0x54] strb r5, [r0, #0xb] _0808B26E: adds r0, r4, #0 movs r1, #0x32 movs r2, #2 movs r3, #0 bl CreateObjectWithParent adds r1, r0, #0 str r1, [r4, #0x50] cmp r1, #0 bne _0808B286 movs r0, #0 b _0808B292 _0808B286: ldrb r0, [r4, #0x14] strb r0, [r1, #0x14] ldr r1, [r4, #0x50] ldr r0, [r4, #0x54] str r0, [r1, #0x54] movs r0, #1 _0808B292: pop {r4, r5, pc}