#include "global.h" #include "entity.h" extern Entity* GetEmptyEntity(); extern void AppendEntityToList(Entity*, u8); Entity* CreateNPC(u32 subtype, u32 form, u32 parameter) { Entity* pEVar1; pEVar1 = GetEmptyEntity(); if (pEVar1 != NULL) { (pEVar1->entityType).type = 7; (pEVar1->entityType).subtype = subtype; (pEVar1->entityType).form = form; (pEVar1->entityType).parameter = parameter; AppendEntityToList(pEVar1, 7); } return pEVar1; }