.include "asm/macros.inc" .include "constants/constants.inc" .syntax unified .text thumb_func_start Curtain Curtain: @ 0x080481C0 push {lr} ldr r1, _080481CC @ =gUnk_080D1CC8 bl EnemyFunctionHandler pop {pc} .align 2, 0 _080481CC: .4byte gUnk_080D1CC8 thumb_func_start sub_080481D0 sub_080481D0: @ 0x080481D0 push {lr} ldr r2, _080481E4 @ =gUnk_080D1CE0 ldrb r1, [r0, #0xc] lsls r1, r1, #2 adds r1, r1, r2 ldr r1, [r1] bl _call_via_r1 pop {pc} .align 2, 0 _080481E4: .4byte gUnk_080D1CE0 thumb_func_start sub_080481E8 sub_080481E8: @ 0x080481E8 push {lr} adds r2, r0, #0 adds r0, #0x46 ldrh r0, [r0] cmp r0, #0 beq _08048210 movs r0, #2 strb r0, [r2, #0xc] ldrb r1, [r2, #0x10] movs r0, #0x7f ands r0, r1 strb r0, [r2, #0x10] adds r3, r2, #0 adds r3, #0x29 ldrb r0, [r3] movs r1, #7 orrs r0, r1 strb r0, [r3] movs r0, #3 b _08048212 _08048210: movs r0, #2 _08048212: strb r0, [r2, #0xe] ldrb r1, [r2, #0xe] adds r0, r2, #0 bl InitializeAnimation pop {pc} .align 2, 0 thumb_func_start nullsub_26 nullsub_26: @ 0x08048220 bx lr .align 2, 0 thumb_func_start sub_08048224 sub_08048224: @ 0x08048224 push {r4, lr} adds r4, r0, #0 adds r2, r4, #0 adds r2, #0x29 ldrb r0, [r2] movs r1, #8 rsbs r1, r1, #0 ands r1, r0 movs r0, #4 orrs r1, r0 strb r1, [r2] movs r0, #0x72 bl CheckLocalFlag adds r1, r0, #0 cmp r1, #0 bne _0804824E movs r0, #1 strb r0, [r4, #0xc] strb r1, [r4, #0xe] b _0804825E _0804824E: movs r0, #3 strb r0, [r4, #0xc] ldrb r1, [r4, #0x10] movs r0, #0x7f ands r0, r1 strb r0, [r4, #0x10] movs r0, #1 strb r0, [r4, #0xe] _0804825E: ldrb r1, [r4, #0xe] adds r0, r4, #0 bl InitializeAnimation pop {r4, pc} thumb_func_start sub_08048268 sub_08048268: @ 0x08048268 push {r4, lr} adds r4, r0, #0 ldrb r0, [r4, #0xe] cmp r0, #0 beq _08048292 adds r0, r4, #0 bl GetNextFrame adds r0, r4, #0 adds r0, #0x5a ldrb r1, [r0] movs r0, #0x80 ands r0, r1 cmp r0, #0 beq _08048292 movs r0, #0 strb r0, [r4, #0xe] adds r0, r4, #0 movs r1, #0 bl InitializeAnimation _08048292: pop {r4, pc} thumb_func_start sub_08048294 sub_08048294: @ 0x08048294 push {r4, lr} adds r4, r0, #0 bl GetNextFrame adds r0, r4, #0 adds r0, #0x5a ldrb r1, [r0] movs r0, #0x80 ands r0, r1 cmp r0, #0 beq _080482BC movs r0, #3 strb r0, [r4, #0xc] movs r0, #0x72 bl SetLocalFlag adds r0, r4, #0 movs r1, #1 bl InitializeAnimation _080482BC: pop {r4, pc} .align 2, 0 thumb_func_start nullsub_27 nullsub_27: @ 0x080482C0 bx lr .align 2, 0