#include "manager.h" // TODO: change all manager arguments to be Entity* and cast to specific type later. void (*const gManagerFunctions[])() = { NULL, Manager1_Main, Manager2_Main, Manager3_Main, Manager4_Main, Manager5_Main, Manager6_Main, Manager7_Main, Manager8_Main, Manager9_Main, ManagerA_Main, ManagerB_Main, ManagerC_Main, ManagerD_Main, ManagerE_Main, sub_08058ECC, Manager10_Main, Manager11_Main, Manager12_Main, Manager13_Main, Manager14_Main, Manager15_Main, Manager16_Main, Manager17_Main, Manager18_Main, Manager19_Main, Manager1A_Main, Manager1B_Main, Manager1C_Main, Manager1D_Main, Manager1E_Main, Manager1F_Main, Manager20_Main, Manager21_Main, Manager22_Main, Manager23_Main, Manager24_Main, Manager25_Main, Manager26_Main, Manager27_Main, Manager28_Main, Manager29_Main, Manager2A_Main, Manager2B_Main, Manager2C_Main, Manager2D_Main, Manager2E_Main, Manager2F_Main, Manager30_Main, Manager31_Main, Manager32_Main, Manager33_Main, Manager34_Main, Manager35_Main, Manager36_Main, Manager37_Main, Manager38_Main, Manager39_Main }; void ManagerUpdate(Entity* this) { if (!CheckDontUpdate(this)) gManagerFunctions[this->id](this); }