#include "entity.h" #include "functions.h" extern u32 gUnk_03000BF8; extern u32 gUnk_03000BF6; void Manager2D_Main(Entity* this) { SetTile(0x4014, 0x5c3, 1); if ((gRoomControls.roomOriginY + 200 < gPlayerEntity.y.HALF.HI) && ((u32)(gPlayerEntity.x.HALF.HI - gRoomControls.roomOriginX) - 0x30 < 0x11)) { gPlayerEntity.collisionLayer = 3; UpdateSpriteForCollisionLayer(&gPlayerEntity); } DeleteManager((Manager*)this); }