#include "manager.h" #include "room.h" #include "player.h" #include "audio.h" #include "object.h" void Manager33_Main(Manager* this) { RoomControls* roomControls = &gRoomControls; u32 a = roomControls->roomOriginX + 0x1f8; u32 x = (a - gPlayerEntity.x.HALF.HI) + 0x10; u32 b = roomControls->roomOriginY + 0x140; u32 y = (b - gPlayerEntity.y.HALF.HI) + 0x10; if (this->action == 0) { if (x < 0x20 && y < 0x20 && gPlayerEntity.height.HALF.HI < -0x18 && gPlayerState.field_0xa8 == 0x14) { this->action += 1; this->unk_0e = 0x5a; SoundReq(SFX_10A); } } else { if (--this->unk_0e == 0) { Entity* object = CreateObject(OBJECT_96, 1, 0); if (object != NULL) { object->x.HALF.HI = roomControls->roomOriginX + 0x1f8; object->y.HALF.HI = roomControls->roomOriginY + 0x140; object->height.HALF.HI = 0xffe8; } DeleteThisEntity(); } } }